___________ __ __ \_ _____/|__| ____ _____ | | | __) | |/ \\__ \ | | | \ | | | \/ __ \| |__ \___ / |__|___| (____ /____/ \/ \/ \/ ___________ __ \_ _____/____ _____/ |______ _________ __ | __) \__ \ / \ __\__ \ / ___< | | | \ / __ \| | \ | / __ \_\___ \ \___ | \___ / (____ /___| /__| (____ /____ >/ ____| \/ \/ \/ \/ \/ \/ ________________ |_ __ _ _ _| \ \/ / | | | | __\ /__| |_| |_ |________________| ____________________________________________________________________________ |~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~| | || Guide written and compiled by A I e x || | |_||______________________________________________________________________||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Alex Eagleson | | Began: November 5th, 2005 | | Completed: November 21st, 2005 | | Email: StarOceanDC(at)gmail(dot)com | | Donations [Paypal]: StarOceanDC(at)gmail(dot)com | | University of Guelph, Ontario | |____________________________________________________________________________| |~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~| | || Plot spoilers are omitted wherever possible || | |_||______________________________________________________________________||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1. Controls............................................................(FwCtr) 2. I - Full Walkthrough (Disc 1).......................................(FwAAA) i - Reactor No. 1..............................................(Fw001) ii - Sector 7 Slums............................................(Fw002) iii - Reactor No. 5............................................(Fw003) iv - Sector 5 Slums............................................(Fw004) v - Wall Market................................................(Fw005) vi - Train Graveyard...........................................(Fw006) vii - Sector 7 Pillar..........................................(Fw007) viii - Sector 5/6 Slums........................................(Fw008) viii - Shinra Building.........................................(Fw00?) ix - Kalm......................................................(Fw009) x - Chocobo Farm...............................................(Fw00A) xi - Mythril Mine..............................................(Fw00B) xii - Junon....................................................(Fw00C) xiii - Cargo Ship..............................................(Fw00D) xiv - Costa del Sol............................................(Fw00E) xv - Mt. Corel.................................................(Fw00F) xvi - North Corel..............................................(Fw010) xvii - Gold Saucer.............................................(Fw011) xviii - Corel Prison...........................................(Fw012) xix - Gongaga..................................................(Fw013) xx - Cosmo Canyon .............................................(Fw014) xxi - Cave of the Gi...........................................(Fw015) xxii - Nibelheim...............................................(Fw016) xxiii - Shinra Mansion.........................................(Fw017) xxiv - Mt. Nibel...............................................(Fw018) xxv - Rocket Town..............................................(Fw019) xxvi - Gold Saucer.............................................(Fw01A) xxvii - Temple of the Ancients.................................(Fw01B) xxviii - Bone Village..........................................(Fw01C) xxix - Forgotten City / Corral Valley..........................(Fw01D) II - Full Walkthrough (Disc 2).........................................(FwBBB) i - Icicle Inn.................................................(Fw01E) ii - Great Glacier.............................................(Fw01F) iii - Gaea's Cliff.............................................(Fw020) iv - Whirlwind Maze............................................(Fw021) v - Junon......................................................(Fw022) vi - Mideel....................................................(Fw023) vii - Mt. Corel................................................(Fw024) viii - Fort Condor.............................................(Fw025) ix - Mideel....................................................(Fw026) x - Underwater Reactor.........................................(Fw027) xi - Rocket Town...............................................(Fw028) xii - Cosmo Canyon.............................................(Fw029) xiii - Forgotten City..........................................(Fw02A) xiv - Midgar...................................................(Fw02B) III - Full Walkthrough (Disc 3)........................................(FwCCC) i - Northern Cave..............................................(Fw02C) IV - Sidequests and Minigames..........................................(FwDDD) i - Gold Saucer................................................(Fw02D) ii - Wutai.....................................................(Fw02E) iii - Wutai....................................................(Fw02F) iv - Sunken Gelnika............................................(Fw030) v - Ancient Forest.............................................(Fw031) vi - Cosmo Canyon..............................................(Fw032) vii - Nibelheim................................................(Fw033) viii - Rocket Town.............................................(Fw034) ix - Waterfall.................................................(Fw035) x - Bone Village...............................................(Fw036) xi - Midgar....................................................(Fw037) xii - Chocobo Sage.............................................(Fw038) xiii - Ultimate Weapon.........................................(Fw039) xiv - Emerald Weapon...........................................(Fw03A) xv - Ruby Weapon...............................................(Fw03B) xvi - Chocobo Breeding.........................................(Fw03C) xvii - Tricks and Glitches.....................................(Fw03D) V - Lists and Inventory................................................(FwEEE) i - Limit Breaks...............................................(Fw03E) ii - Final Weapons.............................................(Fw03F) iii - Enemy Skills.............................................(Fw040) iv - Materia List..............................................(Fw041) v - Weapon List................................................(Fw042) vi - Armour List...............................................(Fw043) vii - Accessory List...........................................(Fw044) viii - Item List...............................................(Fw045) ix - Key Item List.............................................(Fw046) x - Enemy List.................................................(Fw047) 3. Legal...............................................................(Fw048) 4. Credits.............................................................(Fw049) ****************************************************************************** * Controls (FwCtr) * ****************************************************************************** ||--------------------\ O===||Field Map---------- ) ||--------------------/ D Pad - Move character Analog - N/A X - N/A Square - N/A Triangle - Open menu Circle - N/A L1 - Rotate field R1 - Rotate field L2 - Change camera R2 - Change camera Select - N/A Start - Change map type ||--------------------\ O===||Town/Dungeon Map--- ) ||--------------------/ D Pad - Move character Analog - N/A X - Run Square - N/A Triangle - Open menu Circle - Talk/examine L1 - Move diagonally R1 - Move diagonally L2 - N/A R2 - N/A Select - Display exits Start - N/A ||--------------------\ O===||Battle------------- ) ||--------------------/ D Pad - Navigate menu Analog - N/A X - Cancel to previous Square - Make menu invisible Triangle - Cycle between characters Circle - Select an action L1 - Hold with R1 to escape R1 - Hold with L1 to escape L2 - Labels enemies R2 - N/A Select - Display help window Start - Pause game ****************************************************************************** * I Full Walkthrough (Disc 1) (FwAAA) * ****************************************************************************** o----------------------------------------------------------------------------o | I - i Reactor No. 1 (Fw001) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Potion............._____ Potion............._____ Phoenix Down......._____ Potion............._____ Potion............._____ The game opens with an impressive cutscene. Not long it you will have control of a spiky headed lad... Examine the bodies of the first guard lying on the ground, you'll find a potion. As you proceed up two guards will attack you. In battle you have three options: Attack, Magic and Item. For this fight all you need it attack. It only takes one hit to defeat each of the guards. Examine the body of the other soldier to receive another potion and go up the stairs to the left of him. When you go up there is a scene and you are introduced to some new characters. You'll also get the chance to name your protagonist, as well as another member of your team. Their default names are Cloud and Barret. Follow everyone else into the reactor. Inside you'll have a chat with Barret. When he joins you be sure so switch him to the back row in the 'Order' part of your menu as he is a long range attacker. Speak to Biggs to open the first door and Jesse to open the second. Through the door go Southeast to the lower section and you'll find a treasure box containing a Phoenix Down. Treasure boxes in this game are yellow and can sometimes blend in with certain environments, keep an eye out for them. Go back up and speak with Jessie to enter the elevator. Press the button on the right to descend. When you reach the bottom exit the elevator and follow Jessie down the large stairs. Enter the room at the bottom. Press circle to jump across the gap and speak with Jessie. Same applies to the ladder, press cicle to jump onto it and hold down on the D-pad to climb down. Head down the beam, you'll notice a flashing blue item in between you and Jessie. Examine it to receive a potion then continue down the ladder to the area below. Run along the pipes to another ladder which will bring you down to a glowing save point. Save points are used simply by standing on them (a small text window will appear to confirm you are standing on it) then going to your menu and selecting save. When you are ready proceed Southeast. In the next area you'll find a small object is blocking your path, pick it up and you will receive the Restore Materia. There is nothing you can do with this at the moment, but you can check the Materia section for more information. Be sure to fully heal your party before approaching the control device. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Guard Scorpion - | | | | HP........ 800 AP........ 10 Weak........ Lightning | | MP........ 0 Gil....... 100 Immune...... Gravity | | XP........ 100 Level..... 12 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Assault Gun | | | | The Guard Scorpion attacks immediately after setting the bomb. This is | | your first real boss battle but the game does well to make sure you get | | through it. First of all you will want to start using the other options | | besides attack, most notably Cloud's 'Bolt' spell. Since the Guard | | Scorpion is weak to lightning elemental attacks this spell will deal a | | good bit more damage than other spells. For Barret attacking is just | | fine. Since you are probably going to take some damage in this battle, | | don't be afraid to use one of the numerous Potions in your item menu. | | When you begin to hurt the Guard Scorpion a lot, he will raise his tail | | into the air. When you do Cloud gives you a warning message not to | | attack and he is right, if you do you will be hit with an attack that | | damages both your party members for quite a lot. Sometimes it can't be | | helped if you already chose to attack before he lifted his tail, though | | you shouldn't have any trouble surviving at least one attack and you are | | perfectly safe while his tail is up, he will not attack you. One more | | thing is that you may encounter some Limit Breaks in this battle, these | | are special powerful attacks that override your normal attack. You can | | learn more about them in the Limit Break section, and don't hesitate to | | use them when they come up. | | | o----------------------------------------------------------------------------o Afer the battle is over you have a ten minute timer. Don't panic it gives easily double the amount of time you need if not more. Take a second to equip that new Assault Gun you got from the fight on Barret and then run back the way you came. Don't forget to save. After climbing the first two ladders you'll be in the area where you found the potion on the ground and had to jump across the broken part of the ground. Make sure you find Jessie and speak to her, if you don't help her then you'll have to come all the way back once you get outside. Keep backtracking up the large set of stairs and go up the elevator. At the top speak to Jessie to open the first door, and Biggs to open the second. The events are the same no matter what time you escape at. When you get out there is a scene in a small tunnel. When it ends follow Barret up the stairs and around the corner. When a girl meets you a conversation occurs and you can choose between a number of options, they have a very small effect on an event that occurs later, there's no right or wrong. Follow her South. In this area just before the South exit you can find a Potion laying on the ground. Continue South. Here you are interrupted by a number of guards. There are three normal soldier battles here, though you do not have to fight all of them. Regardless of fighting or running the outcome it the same. Soon you will find yourself aboard a train. Speak with everyone when you go aboard and then follow Jessie into the passenger car. Speak with her at the bottom right corner. Speak with Barret once Jessie finishes talking with you. After all is said and done, step off the train and speak to Barret again. Follow him West. On the next screen there's a save point at the upper part, don't miss it. Head West. o----------------------------------------------------------------------------o | I - ii Sector 7 Slums (Fw002) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o 1500 Gil..........._____ All................_____ Ether.............._____ Phoenix Down......._____ Hi-Potion.........._____ Ether.............._____ Potion............._____ Inn: Rest............... 10 Gil Item Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil Antidote........... 80 Gil Fire............... 600 Gil Ice................ 600 Gil Lightning.......... 600 Gil Restore............ 750 Gil Weapon Shop: Iron Bangle........ 160 Gil Assault Gun........ 350 Gil Grenade............ 80 Gil Speak with Barret on the left side of town and enter the bar. You'll meet Tifa and have a chance to name her. Try and leave the bar to continue the scene. Afterward go over and speak to Tifa behind the bar, then ride the pinball machine elevator. Speak with Barret to initiate a conversation. When it's over go back up to the bar. Try and leave and Tifa will speak to you, your choice doesn't make a difference. Soon enough Barret will come up and give you your pay, 1500 Gil. Time for a rest. When you wake up in the morning go up the elevator. When you speak to Barret he asks about Materia. If you choose to explain it then you will trigger a tutorial which is recommended if you have never played the game before. After this point you can edit and equip your own Materia from the menu screen. Head to the Southern part of town. Enter the building on your left, this is the item shop. You can also buy Materia here, it would be a good idea to buy a 'Fire' Materia since you only have Ice and Lightning. Leave the shop and enter the building on the right. There is a weapon shop on the first floor, if you look at the inventory you'll see that Iron Bangle increases everyone's defense, so you should buy three of them. When you're done making your purchases go up the stairs. You'll be on top of the store, go inside the room beside the ladder. This is the Beginner's Hall, you can talk to all the people to learn the basics of the game. What's most important is that you talk to the guy standing in the Southern part of the room. There is a Materia in front of him, pick it up to receive an 'All.' After getting it a treasure chest drops, it contains an Ether. The All Materia can be attached to your other Materia in order to let you cast your spells on every member of your party. It's good to attach to your healing Materia 'Restore.' Leave the room and go up the ladder right beside the door. You can rest in the room above for 10 Gil. That's about all there is to do for now, leave the slums via the North exit. Don't forget to equip the Materia and armour you purchased. Head back to the station and get on the train. Watch the scene when you enter. After go down and speak with Tifa. Soon after an alarm will go off. You only have a certain amount of time to move from car to car here so be quick. First Car - Before leaving, run up to the top of the car and speak with the man on the right to receive a Phoenix Down. Second Car - Right before you leave the second car on your left is a man who will ask you a question, choose "Yeah..." to receive a Hi-Potion. Third Car - If a man steals your Gil quickly run back and talk to him, choose the second option "That's right" to get it back. Fourth Car - Nothing to do here but go to the next car. Fifth Car - Speak to Tifa to initiate the next sequence. When you land you'll be in a train tunnel, head North until you come to a grid blocking your path. Examine the hatch on the left and choose "Go down." When you land be sure to pick up the bright green Ether and continue down the ladder, then the next one. When you reach the bottom you'll see a ladder just a bit West of you going up (not all the way West.) Climb the ladder and crawl through the duct. When you come out speak to Jessie, also grab the hidden Potion to the left of the duct. Proceed West and climb down the ladder. Be sure to pick up the Tent and save your game here, the tent acts like an inn that you can use at save point that heals your to full HP/MP. You can use it now if you need it. When you're ready climb the ladder next to Biggs. o----------------------------------------------------------------------------o | I - iii Reactor No. 5 (Fw003) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ether.............._____ Slide down the huge pipe here. When you reach the bottom enter the door to the West. Take the same path you took in the first reactor to reach the area where you fought the Guard Scorpion. When you arrive a scene occurs. When it's over set up the bomb and go back upstairs. Return to the large room where you slid down the pipe and go up the huge set of stairs to the elevator. When you exit the elevator at the top be sure to open the nearby chest containing Ether. In the next area there are three switch which must be pressed at the same time. You must press circle at exactly the right time. The time it takes between them talking and pressing the button is exactly two seconds, but since it takes time to press the button yourself hit circle about one second after they finish talking. You get as many tries as you need. Go through the now opened door and be sure to save your game and heal up. Take the North exit when you're ready and follow the path to trigger a scene. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Air Buster - | | | | HP........ 1200 AP........ 16 Weak........ Lightning | | MP........ 0 Gil....... 150 Immune...... Gravity, Earth | | XP........ 180 Level..... 15 Strong...... Fire | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Titan Bangle | | | | The Air Buster has a critical weakness, since you have surrounded him, | | he'll always be facing away from some people. These people can deal | | double damage to him with all their physical attacks and limit breaks, | | Cloud for example can deal upwards of 600 damage with Braver if he hits | | the Air Buster from behind. If you have a powerful attack and the boss | | is facing you, press triangle to switch between party members and have | | them attack until he turns around. Meanwhile bolt magic is very | | effective for this fight. One important thing to note is that you | | cannot target your entire party with a heal spell since they are split | | up, so be careful. | | | o----------------------------------------------------------------------------o After the battle a scene will occur. o----------------------------------------------------------------------------o | I - iv Sector 5 Slums (Fw004) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ether.............._____ Cover.............._____ Potion............._____ Phoenix Down......._____ Item Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil Antidote........... 80 Gil Tent............... 500 Gil Weapon Shop: Titan Bangle....... 280 Gil Grenade............ 80 Gil Materia Shop: Fire............... 600 Gil Ice................ 600 Gil Lightning.......... 600 Gil Restore............ 750 Gil When you land a conversation begins. Continue to speak to the flower girl, you'll have a chance to name her, Aeris is her default name. After speaking to her a couple of times a man will walk into the church. Speak with him and then to Aeris again. You'll soon find yourself in the back room. Go near the large broken thing and jump off to the right. Climb the stairs and follow the path around. Aeris doesn't even get a chance to try the jump. Soon she'll ask for your help. You can either have her fight, run or wait. Having her run will only lead to battles so tell her to wait. Climb the stairs and you'll see four barrels. Examine the one on the West side and choose to push it over. The barrel will make short work of the guard allowing Aeris to escape. Simply stand where you are and wait until she calls up to you again. This time push the North barrel down to clear her path. Again wait. For the final one, push the East barrel over. When Aeris meets up with you, you can walk across one of the roof beams to the Northwest and jump out of the church. Aeris speaks to you when you get outside. Simply use the directional pad to jump across the rooftops. When you reach the slums, follow Aeris Northwest and be sure to use the save point. Leave the area to the Northwest of the save point, then go North. You'll find a small little 'town.' One quick note: Aeris is in the back row, and since she is not a long range attacker you can double her damage by moving her up. Check out the various shops here. When you're all set go East to find Aeris' house. Before entering the house check out the garden on the East side, the lower section has an Ether and Cover Materia in it. Save your game and enter Aeris' house. When you enter a conversation with Aeris' mother will start. When you are prompted to answer your choice does have a minimal effect on a later event (not the ending, don't worry.) Soon enough it will be time to rest. Speak to Aeris' mother and then go upstairs. After taking a rest and watching a quick scene it will be time to leave unnoticed. You can only move by walking, do not hold the run button. Also do not walk near Aeris' door. Before going down the stairs be sure to go back into your room and get the item bag containing Potion and Phoenix Down. Leave Aeris' house. In the small town area enter the house at the bottom right. Go upstairs and you'll see some posters on the wall, examine them to read the 'Turtles Paradise News.' Reading these will do something later in the game. Now leave the house, and leave the town. Head Northwest along the path to meet someone familiar. Continue onward in that direction. To get through this area is pretty simple, go up the ramp, across the bridge, down the ramp, through the tunnel, up the board and down the ramp. There's a scene in the next area. Speak to Aeris. Afterwards go up and head East to the Wall Market. o----------------------------------------------------------------------------o | I - v Wall Market (Fw005) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Silk Dress........._____ Blonde Wig........._____ Diamond Tiara......_____ Pharmacy Coupon...._____ Digestive.........._____ Sexy Cologne......._____ Lingerie..........._____ Ether.............._____ Hyper.............._____ Potion............._____ Inn: Rest............... 10 Gil Item Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil Antidote........... 80 Gil Echo Screen........ 100 Gil Eye Drop........... 50 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Hi-Potion.......... 300 Gil Tent............... 500 Gil Weapon Shop: Mythril Rod........ 370 Gil Metal Knuckle...... 320 Gil Assault Gun........ 350 Gil Titan Bangle....... 280 Gil Mythril Armlet..... 350 Gil When you enter Wall Market you can save your game and upgrade your weaponry. If you're ready to proceed go to the Southeast section of Wall Market to find a number of people standing outside a large neon manor. Speak to the fat man to find out info on Tifa's location. Now that you know where she is go all the way to the North and speak to the man guarding the mansion. Soon you'll have a new plan... Return to Wall Market. From the main section, enter the most Northwest building. This is the dress shop, after a quick conversation with the person working there leave the bar and go to the area of Wall Market just North of this. The building to the West here is the bar, go inside and speak with the man closest to the door. Now for the next section you have a number of options. If you want to become the best woman you can possibly be and have a chance at being 'chosen' then you can read the following. This part details everything you will need to get all the best items that attribute to your feminine charm. When the man asks when kind of dress you want, choose "That feels soft" and then "That shimmers" to fulfill the requirements for the Silk Dress. This is the best dress you can get. Return to the dress shop and try it on. Soon you'll realize you'll need a bit more than that. First a wig. Leave the shop and go North again. The building on your right when you enter this section is the gym. Inside speak to the person beside the ring to start the competition. You must do squats, performing them are simple all you do is press square, X, and circle over and over again. But it's not a matter of pushing them as fast as you can, it's more a matter of timing. Get the timing right and you can't lose, if you need to practice the timing you'll get a chance to before starting the competition. During the actual competition he shouldn't get much more than 14 squats in 30 seconds. For winning you will receive the Blonde Wig. Leave the gym. You can go back to the dress shop now if you wish, but there are still a number of items to help you out. First enter the Northeast building in the main area of Wall Market. Speak to the person inside and agree to listen to what he has to say. After he is finished talking head to the inn and stay the night. During the night you will awake and be able to purchase one of the items from the machine. The more expensive one you choose the better so pick up the one for 200 Gil. Return to the man and he'll reward you with a Diamond Tiara. Enter the restaurant in the centre of Wall Market and sit down at the empty seat. It doesn't matter what you order. When it comes and you finish, choose "It was all right" and you'll get the Pharmacy Coupon. Take it to the pharmacy (South of the restaurant) and you can exchange it for a number of different things, choose Digestive. With this in hand head to the bar where you met the girl's father. The bathroom at the Northwest is occupied, examine it and offer the Digestive to receive the Sexy Cologne. Speak to the large man at the Southeast corner of the main section, he'll give you a Member's Card. Now return to the manor where you inquired about Tifa. Speak to the guard and you'll be granted access. You have to choose either the Northwest or Southwest door. It really doesn't make much difference. Choose the Northwest door and watch the scene. When you wake up talk to the girl to receive the Lingerie. Leave the room and enter the door to the North. Talk to the bees a couple of times to have them put makeup on you. Leave the manor. At this point you should be ready. Head to the centre of town and save your game, then put on the dress in the dress shop before heading to the mansion. When you enter the mansion go up the stairs and enter the door on the left. Go down to the basement to find Tifa. When Tifa and Aeris are done talking run around to the left and pick up the Ether before speaking with Tifa. When the man calls down to say it's time, head up the stairs and enter the middle door. The selection process starts. If you chose not to get the special items you'll be put in a room and have to talk to everyone before you're able to fight your way out. I believe there are also some low-key items to pick up as well. When you get out return to the don's main room. If you are chosen you'll skip right there. When you have control in his room go around behind his bed and examine to find a Hyper, then speak to him to continue the scene. You'll have a couple of choices that won't make a difference then the other two will bust in. When you're all gathered together and about to leave, he'll ask another question. "They're sure they'll win" is technically the correct answer, but all choices lead to the same thing. A scene occurs before you find out where you land. When you land in the sewers make sure your party is fully healed and well equipped. Speak to both your party members and a loud noise will erupt... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Aps - | | | | HP........ 1800 AP........ 22 Weak........ Fire | | MP........ 0 Gil....... 253 Immune...... Gravity | | XP........ 240 Level..... 18 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Phoenix Down | | | | In terms of Materia preparation for this battle, be sure you have Fire | | equipped on someone, and a Restore Materia paired with an All on someone | | else. Aps is weak to fire so it will be a good source of damage as will | | limit breaks. One of Aps' main attacks is a Tsunami that will actually | | deal about 150 damage to him, though a fair amount of damage to everyone | | in your party. Late in the battle he starts using Sewer Tsunami which | | comes from the opposite direction dealing more damage to you and less | | damage to him. When you make the final blow, before dying Aps will | | automatically cast Sewer Tsunami so if you think he's about to die, make | | sure you're fully healed. | | | o----------------------------------------------------------------------------o After the battle go up the stairs to the South and get the Potion. Go back and climb the small ladder, walk along the path and down the other ladder. Go up the stairs, grab the yellow Steal Materia lying on the ground and jump down the hole. When you land go down the stairs and cross to the other side through the broken part of the fence. Ascend the ladder to reach the Train Graveyard. o----------------------------------------------------------------------------o | I - vi Train Graveyard (Fw006) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Hi-Potion.........._____ Hi-Potion.........._____ Echo Screen........_____ Potion............._____ Potion............._____ Potion............._____ Ether.............._____ Save your game at the save point directly in front of you. Enter the train and exit it on the other side, you'll be beside a barrel. Examine it to receive a Hi-Potion. Go back and climb the ladder next to the save point. On top of the train pick up the Hi-Potion and run to the end. Jump onto the large bent steel thing, and go left. North is another barrel with an Echo Screen inside. From the barrel go Southeast and enter the train to find a Potion, then exit the train from the lower end. Climb the ladder leading on top of the train to your right and climb back down the one just a few steps up. Enter the train and make your way up, grab the Potion on the ground and proceed to the next area. You will see a shining object on the ground on the left side of your screen when you enter, pick it up to receive a Potion. Now you will see a barrel on the left side of your screen, examine it to receive an Ether. At the Northeast part of this map you'll see a number of discolored trains. Two of them have open doors to the main car, enter the lower of the two to push one train out of the way, then enter the other one to set it into proper position. Climb up the ladder to the top of the train just below the one you moved, grab the Hi-Potion off the roof and jump across to the train you just moved. Run left and climb down the ladder. Before leaving try to locate the Eligor enemy (he looks like some kind of half man, half horse with wheels) and make sure you have the Steal Materia equipped. Steal the Striking Staff from him, a great weapon for Aeris. Now proceed West. Something is afoot. o----------------------------------------------------------------------------o | I - vii Sector 7 Pillar (Fw007) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / General Store: Potion............. 50 Gil Phoenix Down....... 300 Gil Antidote........... 80 Gil Grenade............ 80 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Tent............... 500 Gil After speaking with everyone you need to climb the tower. Before doing do you can speak to the man on the left side to purchase some goods. After, be sure to save your game before entering the pillar. It's a simple matter to climb the pillar, just go up the sets of stairs in a square pattern until you near the top. Speak to Jessie then keep going. When you actually reach the top find Barret to trigger a scene. You'll have the chance to equip your party, remember that Barret will have no Materia on him at this point. Press the circle button when you are ready. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Turks:Reno - | | | | HP........ 1000 AP........ 22 Weak........ N/A | | MP........ 0 Gil....... 290 Immune...... Gravity | | XP........ 240 Level..... 17 Strong...... Lightning | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Ether | | | | Reno isn't really a very hard boss. The only real complication here is | | his Pyramid which really isn't a problem at all. The idea is that if any | | of your characters get hit by his pyramid attack, all you need to do is | | target them for a physical attack and the pyramid will go away, they | | won't even take damage from the attack. As for Reno simply use normal | | attacks and magic, avoid bolt, but other than that everything is fair | | game. | | | o----------------------------------------------------------------------------o After the battle speak to Tifa and Barret. Soon enough a helicopter will appear and another scene starts. When things start to get ugly, let Barret explore enough to find the hook on the railing. Go over and climb on, then watch a cutscene. o----------------------------------------------------------------------------o | I - viii Sector 5/6 Slums (Fw008) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Sense............._____ Battery..........._____ Battery..........._____ Battery..........._____ Ether............._____ There's a conversation between your party after the explosion. When it ends you'll automatically find yourself in the broken down area. Head down a bit until your party joins up with you, before going down any more, go back up the the playground and pick up the yellow Sense Materia. From here navigate back to Aeris' house. When you enter, a flashback begins. After it ends try to leave the house and your party members will gather. Now it's time to head to Wall Market. Run North towards Corneo's mansion, some kids will tell you to follow them when you approach. Make note of where they run off to, but first enter the weapon shop. Speak to the make who is busying himself behind the counter on the left side. He says he'll sell you Batteries which you'll need, there's three and they're 100 Gil each. Once you have the batteries go back to where the kids lead you and begin climbing the wire. On the next screen keep going up the wire then jump down the left side and run right. Don't start climbing up toward the propeller, instead jump down to the Southeast and examine the open box, this is the first place you can put a battery. After it stops turning run and and across it to the next part. Climb across the bent train tracks and insert the battery to lift the blockade device. Run up it and climb the wire. At this part you'll get a message about timing your jump. First climb up further to the next screen and insert your Battery to receive an Ether. Go back down and prepare for your jump. You need to press the circle button as it is coming back toward you, right when it's about to touch the wire but not quite. It takes practice but it's certainly not too hard. When you make it to the other side, climb the pip to the next screen. Keep going up the pipe, then climb the wire as high as it goes, it'll lead you to the right, back onto the pipe and up to the Shinra Building. o----------------------------------------------------------------------------o | I - viii Shinra Building (Fw00?) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Keycard 60........_____ Keycard 62........_____ Keycard 65........_____ Elemental........._____ A Coupon.........._____ B Coupon.........._____ C Coupon.........._____ Star Pendant......_____ Four Slots........_____ All..............._____ Poison............_____ Enemy Skill......._____ Potion............_____ Potion............_____ Keycard 68........_____ Potion............_____ Potion............_____ Item Shop: Potion............ 50 Gil Phoenix Down...... 300 Gil Antidote.......... 80 Gil Eye Drop.......... 50 Gil Tent.............. 500 Gil You will have the option of busting in or sneaking in, busting in is a better idea overall, but if you choose to sneak in you can climb dozens of flights of stairs on the left side of the building. Save you game at the save point and bust in through the front door. Right when you enter you'll have to fight a battle. After it's over before going up the stairs run to the North and at the very top you'll find a bulletin board, examine the notice of the left to find Turtle's Paradise Newsletter No. 2. Now ascend either of the two sets of stairs. Before going up the next set to the third floor, go to the North end of the second floor and enter the door. Inside here is a a shop you can purchase items from, however you cannot get the chests at this point in the game. Leave the shop and go up the stairs to the third floor. Stop onto the elevator here and activate the panel in the corner. What happens now is a random movement between floors, on most you'll have to fight enemies. Continue to use the panel until it finally lets you off on floor 59. Leave the elevator and go down, you'll be attacked by three guards. After you win they'll drop Keycard 60 and you can go up the elevator they were guarding. Ride it to 60F and speak to your comrades. Step off the elevator and into the room. Head left into a small room, when you try and go out the right exit you'll realize there's a risk of being caught. You need to sneak by, it's relatively easy here. You need to either wait until the guards are moving and run for cover behind the next pillar, or wait until they are both looking at different ones to pass. When you make it across you'll need to do the same thing with your other two members, press the circle button to signal them when it's time to cross. Next you need to do the exact same thing again except the guards move faster. For the first and third moves wait until the guards are looking through the other openings to avoid needless risk. When you finish go up to the next floor. On this floor you need to find a man in a gray suit circling the tree in the middle. You'll have two choices, if you pick the second on "......" then he'll give you Keycard 62. Head to the next floor. There is an interesting puzzle on this floor. In order to proceed you need to guess what the password is that the mayor has come up with. You are free to keep guessing but there is a reward that comes with guessing on your first try. There are clues here and the clues are in the books in each room. Here's the way it works: There are four book rooms and there are four letters to each password so you'll get one letter per room. Before entering a room read the panel beside the door and it will tell you what kind of books you should expect to find in each one. There are six books per room, but one out of those six doesn't belong. Say for example there is a book about the space program in the urban planning section. When you find this book you'll need to find out which letter it corresponds to. Each books has a number beside the title, this numbers tells you how many letters to count forward (not including spaces.) So if you found that the book "4 Weapons planning" didn't belong then you would count ahead 4 and 'p' would be the letter for that room. Get one letter from each room and speak to the mayor on the West side of the floor. The password is going to be some combination of the letters, so if your letters are AKMO and MAKO is one of the options, there's you answer. Your prize for getting in on your first try is the Keycard 65 and Elemental Materia. Now head up to the next floor. On the next floor there are a number of items to get. Leave the room and go down to the large computer terminal. It will tell you that you are free to roam the floor, but only open three doors. Activate the system by choosing "All clear." Now leave the room and head all the way to the North wall. When you reach the North wall there will be a door on your left, this is the first door you should open. Keep going left until you hit a second door but do not open it, instead open the one directly to the South. Assuming you've done everything right so far you should be able to go into the room on the left and grab the A Coupon off the floor. Now climb into the air duct just beside the item. Go down and then right, when you come to a fork go up. Drop out of the duct and get the B Coupon. Leave the room and go directly left, you should be right beside the door with the C Coupon but one more gate blocks your path, luckily you still have one more door you can open, so open the one on your left and get the C Coupon. Climb back into the air duct and return to the computer terminal, select "Coupon Change." You will receive Star Pendant, Four Slots and All Materia. Be sure to equip the Star Pendant on someone then go up to the next floor. On this floor leave the room and enter the large exercise room. Go to the two vending machines and the Northwest corner of the room and put in 250 Gil. When the machine fails to give you anything don't worry, later in the game you'll get your reward. For now go into the West room, you can rest for free and save you game. When you're set, on to the next floor. Leave the little room and enter the room to the West and open the lower chest to receive the Midgar Parts. Take them to the room in the middle and insert them into any of the open slots. Afterwards it's just a matter of doing this again and again until all slots have been filled. Now enter the Southwest room and open the chest on the left, put the parts into the model. Enter the West room again and use the parts from that chest. Next go to the Northeast room, and finally the Southwest room. When all are set again return to the stair room and open the chest to receive Keycard 66. Head up the stairs. Go to the Northwest room (the bathroom) and get into the stall. Examine the toilet and choose to climb up into the duct. Go down and listen in on the meeting. After it's over climb back down and return to the stairs following Hojo to the next floor. Leave the room and go down, around to the West side of the floor. A scene occurs when you approach Hojo. Go North and open the chest to receive the Poison Materia, then save your game. After saving go up the elevator beside you. When you approach Hojo another scene occurs. You'll have the chance to name another member. Choose whether you want Tifa or Barret to leave, and then... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Sample:HO512 - | | | | HP........ 1000 AP........ 30 Weak........ N/A | | MP........ 120 Gil....... 250 Immune...... Gravity | | XP........ 300 Level..... 19 Strong...... Lightning | | Drain....... Poison | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Talisman | | | | The sample doesn't have too much health, but he's in the back row which | | makes it harder to hit him with physical attacks. For this battle rely | | on limit breaks and magic like fire, which Red XIII comes equipped with | | from the start. If you get poisoned do not worry about healing it, | | you'll get poisoned just about every turn, focus on being offensive and | | healing whenever necessary. Also do not even bother to target his little | | helpers, just go for the boss itself with every attack. This strategy | | should lead to a quick fight. | | | o----------------------------------------------------------------------------o After the battle you need to create a party of three. It's all a matter of preference, personally I prefer Cloud, Barret and Tifa at this point but make your own decision. Once your party is created step into the tube that Aeris was being held in and pick up the Enemy Skill Materia. Head South, go up the little ramp and grab the two Potions. Speak to the man just a little ways North of you to receive Keycard 68, now follow him to the stairs and go down to floor 67. At this point you can start searching for either the of the enemies Moth Slasher or Soldier:3rd (you can see an enemies' name by putting your attack cursor on the and pressing select.) Try and steal from these enemies you'll get the great armour Carbon Bangle from the former, and the great weapon Hardedge from the latter. Go down to 66F. Head to the very South and get on the elevators. When you press the button a scene occurs. After the scene when you find yourself in prison approach the door, you can ask about Barret and Red but only HAVE to ask about Aeris. After asking about Aeris, go up to the door again and choose to get some sleep. After your rest you'll wake to find the door open. Examine the body of the guard and then get Tifa. When she goes to get Aeris you go and get Barret. Go talk to Barret by the corpse, and then to Tifa. When you've got your party together follow the blood trail back to the elevator and go up. Follow the blood trail all the way up to 69F. Save your game and go up the stairs, approach the president for a scene. Afterward go through the door to the North to continue it. Back on 69F you'll have the option to remove Cloud and Tifa's Materia, do it. Make sure you set up your Materia, if you need recommendations then read the boss strategy, this of course applies to every situation through the game. Go South and get on the elevator. When you press the button... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Hundred Gunner - | | | | HP........ 1600 AP........ 25 Weak........ Lightning | | MP........ 0 Gil....... 200 Immune...... Poison | | XP........ 250 Level..... 18 Strong...... Gravity | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | For the hundred gunner make sure you have lightning Materia equipped on | | Red XIII, Barret isn't so important because his normal attack can reach | | this boss but Red's can't. Aeris should be the designated healer, a | | Restore attached to an All as well as her Healing Wind limit break will | | help a lot. Use Barret's normal attack and bolt magic every turn to keep | | the damage up, healing whenever it is needed. Don't forget, there's no | | range for Red's limit break so use it whenever you want. | | | o----------------------------------------------------------------------------o o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Heli Gunner - | | | | HP........ 1000 AP........ 25 Weak........ Lightning, Wind | | MP........ 0 Gil....... 200 Immune...... Poison, Earth | | XP........ 250 Level..... 18 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Mythril Armlet | | | | The same basic strategy applies here, in fact you don't even go to a | | separate battle. The second part of this boss has less HP but more | | powerful attacks, including ones that can cause some status ailments. | | Again ignore these even if you are hit by them, focus on healing HP and | | dealing as much damage as possible with bolt magic. If you won the last | | fight you should be able to win this one... | | | o----------------------------------------------------------------------------o After the fight you're in control of Cloud. Remove everyone's Materia with square and set your party up. Press start to continue. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Rufus - | | | | HP........ 500 AP........ 42 Weak........ N/A | | MP........ 0 Gil....... 650 Immune...... Gravity | | XP........ 310 Level..... 21 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Protect Vest | | | | He only has a measly 500 HP, but he starts the fight with a monster that | | will cast Barrier on both Rufus and itself. Be sure you take care of the | | monster first. Once it's eliminated it's simply a battle of attrition | | between you and Rufus, take some damage, attack normally, cast cure, use | | a limit break, rinse and repeat. If you got the Hardedge from the enemy | | in the building this battle will only last a minute or so. | | | o----------------------------------------------------------------------------o Run back into the building and go downstairs. Save your game and talk to Tifa. As Aeris try and leave the building to trigger a scene, followed by a cutscene. When you're on the road you'll get a quick bike tutorial. All you really need to know is that square and circle attack left and right respectively. Press X to form your party, then go to the menu and make sure everyone is set up, press start to begin. During this event the only difference how well you do makes, is how much damage your party takes. Every time another motorcycle hits the car your party takes damage. The quickest tip is as follows, the orange bikes go down easily with a sword swing, the red bikes go down easily by actually nudging them with your bike while attacking. Even if you have trouble doing this it shouldn't leave your party too crippled. The most important thing is that you don't defeat anyone while they're in front of the car otherwise they'll crash and the car will most likely drive into them dealing a lot of damage. Near the end a large enemy will approach and trigger a fight. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Motor Ball - | | | | HP........ 2600 AP........ 45 Weak........ Lightning | | MP........ 120 Gil....... 350 Immune...... Poison | | XP........ 440 Level..... 19 Strong...... Fire | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Star Pendant | | | | Don't be stingy with the bolt magic, he's weak to it. Be sure to stay | | away from fire magic too, physical attacks and bolt are best. If you got | | the Elemental Materia from the mayor in the Shinra Building you can | | attach it to a Fire Materia in one of your armour slots to lessen the | | damage from fire attacks which helps against this boss. Charge your | | limit breaks and let the off the second you have them, when he takes | | enough damage he'll begin using an attack called Rolling Fire which is | | pretty dangerous, but if you can cast cure all, you'll probably be left | | with full health and a fresh supply of limit breaks. His other attacks | | aren't particularly dangerous. | | | o----------------------------------------------------------------------------o After the battle watch the scene. When you have control, try and leave and choose "Let's go." Make up your party and head onto the world map. On the map, the first thing you should do besides get accustomed to moving around, is search for battles in the dirt dark ground area around Midgar. Try and get into a fight with a robot mech-looking enemy called Sweeper Custom. When you get into this fight not only are you going to want to have the Enemy Skill Materia equipped, but Steal as well. Steal the Atomic Scissors from this enemy, and also wait until it casts Matra Magic. If someone has the enemy skill equipped then it will learn "Matra Magic" when the enemy casts it. Equip the Atomic Scissors on Barret, but they aren't a long range weapon so be sure to switch him to the front row. Head Northeast to the town of Kalm. o----------------------------------------------------------------------------o | I - ix Kalm (Fw009) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ether.............._____ Ether.............._____ Guard Source......._____ Peacemaker........._____ Ether.............._____ Inn Rest............... 20 Gil Item Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil Antidote........... 80 Gil Eye Drop........... 50 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Tent............... 500 Gil Weapon Shop: Mythril Saber...... 1000 Gil Cannon Ball........ 950 Gil Mythril Claw....... 750 Gil Full Metal Staff... 800 Gil Mythril Armlet..... 350 Gil Materia Shop: Earth.............. 1500 Gil Poison............. 1500 Gil Steal.............. 1200 Gil Sense.............. 1000 Gil Heal............... 1500 Gil Enter the town of Kalm. Head to the central area of town, you'll notice to the North are three houses side by side. Enter the left house and open the odor beneath the stairs to find an Ether. Now enter the middle house of the three and examine the upstairs cabinet beside the beds to get another Ether. Leave this house and enter the right of the three, go upstairs and open the closet to the left of the little girl. You'll find a Guard Source. Go back downstairs and head up the spiral stairs on the other side of the house. You'll find a treasure chest containing Peacemaker. From the centre of town, go into the house to the East and you'll find a third Ether in the closet under the stairs. Now you can check out the shops and equip yourself if you need to, I recommend selling some Ethers if you need money. When you're ready go to the inn and meet your party upstairs. A flashback will begin. Watch until you have control again. In the battle your actions means virtually nothing, you can die it won't matter. The scene will continue again. When you reach the town, head past Sephiroth and enter it. The next time you are given control, you can enter Tifa's house to the Southeast. She'll ask if you went in her house, choose yeah, go upstairs and she'll ask if you went in her room, choose yeah again. Examine the dresser at the top corner of her room to receive the Orthopedic Underwear, which doesn't actually do anything. You can play with the piano if you wish. Make your way to the inn and speak with Sephiroth upstairs, agreeing to rest. The next morning speak to Sephiroth near the edge of town. After the scene when you're up on the mountain, follow Tifa across the bridge. When you've got everyone gathered at the bottom, go up and enter the cave. Stick to the path on the right in the cave and exit North. Watch the scene at the fountain. Go into the reactor, across the pipe and down the chain. Follow Sephiroth into the next room. When he tells you to close the valve examine the pod on the lower right to do so and then speak with him. Speak with him again to examine the pod. Watch the rest of the scene. At this point you'll have a little intermission. You can save your game if you need to before starting up again. Inside the mansion go up the stairs and to the right. In the Southeast room there is a curved wall with a door imprint on it, examine it and it will open. Go down the spiral path and straight into the room at the end of the hall. After the scene speak to Sephiroth and leave the room. The next morning, return to the basement room of the mansion. Find Sephiroth in there and talk to him. Run back upstairs and out of the mansion. Proceed to the centre of town and speak to Zangan, run into the house on the right. Watch the scene. Go down the chain again and return to the pod room. After the events, speak to Tifa and follow Sephiroth into the room at the top, for the final event. Back in Kalm after the story ends go downstairs. Aeris will give you the PHS which allows you to switch between party members at any time on the world map, or at a save point. You're done so it's time to leave Kalm. On the world map, head East from Kalm. When you get past the mountains on the dies and the field opens up, head South. Around the middle of the field you'll see a little farm. There's a little optional fight here. West of the farm is a swamp where a large snake named Midgar Zolom lurks. If you are running around in the swamp and the shadow touches you then you are automatically taken into a battle. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Midgar Zolom - | | | | HP........ 4000 AP........ 25 Weak........ N/A | | MP........ 348 Gil....... 400 Immune...... N/A | | XP........ 250 Level..... 26 Strong...... Fire | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | The Midgar Zolom is an optional fight you can do as many times as you | | want. If you accidentally trigger the battle you can always run away. | | He doesn't give that much XP or anything really, the only reason you | | would want to fight him at this point is to either charge your limit | | meter or learn the incredibly powerful Beta Enemy Skill. In order to | | learn the skill at this point there is really only one way to do it. If | | you got the Elemental Materia from the mayor in Midgar you need to equip | | it on one of your characters in the armour slot, and attach it to a Fire | | Materia. Since Beta is a fire spell you will lessen the damage you take | | otherwise death is almost guaranteed. Your other members will die too, | | but he only starts using this attack when he is weak (less than 1000 HP | | remaining) so hopefully you have a way to defeat him at that point. Two | | things to note: He has to ability to knock any member of your party out | | of the battle, also note if you learn the Enemy Skill and then run away, | | you do not keep it. | | | o----------------------------------------------------------------------------o Go back to the farm you saw earlier and head inside. o----------------------------------------------------------------------------o | I - x Chocobo Farm (Fw00A) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Choco/Mog.........._____ Vegetable Store: Mimett Greens...... 1500 Gil Curiel Greens...... 1000 Gil Pahsana Greens..... 800 Gil Tantal Greens...... 400 Gil Krakka Greens...... 250 Gil Gysahl Greens...... 100 Gil As you approach the house from the left side you'll see a Chocobo standing right at the fence. Speak to it and choose "Wark." You'll see a little scene here and get the Choco/Mog Materia when it ends. This is your first summon Materia of the game so be sure to use it. Go into the house and speak with the man inside, say yes when he asks if you wish to cross the swamp. Once you've talked to him, leave the house and enter the barn. Speak to Chocobo Billy about getting a Chocobo. Buy the Chocobo Lure when he asks if you want it. You'll also need some greens, you don't really need the expensive ones, get some greens in the mid price range. Now it would be a good idea to go to your item menu, choose 'Arrange' and then 'Customize.' Put the greens at the very top of your list as you'll need to access them quickly in battle. Return to the world map. Equip someone with the Chocobo Lure Materia, it doesn't matter who. Now what you need to do is run approximately over those V shaped Chocobo footprints on the world map. Randomly when you get into a battle, there will be a Chocobo. You need to defeat all the enemies besides the Chocobo in order to catch it. However the Chocobo will run away soon after the battle starts so you need to keep it there by giving it the greens you bought, the more expensive they were the longer they last. Now defeat the enemies, if at any point you attack the Chocobo it will automatically run away. If the Chocobo is the only one left it means you caught it and the battle ends. Once you have the Chocobo do not push the x button, or you will dismount and it will run away. Instead ride it West to the large swamp with the Midgar Zolom swimming around inside. You can outrun it with the Chocobo, run across the swamp and you'll find a little cave with non-swamp land on the West side. This is where to let your Chocobo go and enter the cave. When you try to enter, there's a quick scene before you're actually inside the cave. Simply leave the area. o----------------------------------------------------------------------------o | I - xi Mythril Mine (Fw00B) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ether.............._____ Tent..............._____ Long Range........._____ Mind Source........_____ Elixir............._____ Hi-Potion.........._____ A couple things to keep in mind while playing through this area. If you fight a battle against an enemy called Madouge, a pink monster swinging a ball and chain, be sure you steal the Grand Glove a new weapon for Tifa. Also if you fight a large dragonfly enemy called Ark Dragon, let it cast its Flamethrower spell on someone with an Enemy Skill Materia to learn it. When you first enter the mine, go Northeast to the next area. Climb the steps to find an Ether and a chest containing Tent. At the bottom of the steps on your left is a vine hanging down from above, if you climb it you'll see the Long Range Materia at the top. Return to the entrance of the mine. Head South and go right at the fork. Get the chest containing Mind Source. Return to the fork and go West to the next screen, and watch the scene. Once it's over go North into the small room, pick up the Elixir and Hi-Potion. Go back to the room where the Turks were and climb the vines on the right to reach the exit of the cave. There are a couple of optional things you can do now. If you go South of the cave exit you'll find Fort Condor, there are a couple of shops and a minigame available there now at this point in the game, but it will play a bigger role later. North of the exit you'll see some forests surrounding a small mountain area. At this point you can actually recruit a new optional character. Run around in these forests getting into fights until you battle a human girl wielding a large Shuriken. She doesn't have much HP, once you defeat her you will automatically be taken to a field area. First of all, do NOT save at the save point. Speak to the girl on the ground. Choose "Not Interested" Choose "......petrified" Choose "Wait a second!" Choose "......that's right" Choose "......let's hurry on" And you'll get a chance to name Yuffie, then she joins your party. When everything is all set, head to the dot on the West coast and enter the large town on the edge. o----------------------------------------------------------------------------o | I - xii Junon (Fw00C) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Shiva.............._____ 1/35 Soldier......._____ Mind Source........_____ Luck Source........_____ Power Source......._____ Guard Source......._____ Enemy Skill........_____ Speed Source......._____ 1/35 Soldier......._____ Inn: Rest............... 30 Gil Item Shop: Potion............. 50 Gil Hi-Potion.......... 300 Gil Phoenix Down....... 300 Gil Antidote........... 80 Gil Eye Drop........... 50 Gil Echo Screen........ 100 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Tent............... 500 Gil Weapon Shop: Mythril Armlet..... 350 Gil Potion............. 50 Gil Phoenix Down....... 300 Gil Grenade............ 80 Gil Tent............... 500 Gil Weapon Shop: Hardedge........... 1500 Gil Grand Glove........ 1200 Gil Atomic Scissors.... 1400 Gil Striking Staff..... 1300 Gil Diamond Pin........ 1300 Gil Boomerang.......... 1400 Gil Weapon Shop: Mythril Saber...... 1000 Gil Cannon Ball........ 950 Gil Mythril Claw....... 750 Gil Full Metal Staff... 800 Gil Mythril Clip....... 800 Gil Accessory Shop: Silver Glasses..... 3000 Gil Headband........... 3000 Gil Materia Shop Sense.............. 1000 Gil Seal............... 3000 Gil Restore............ 750 Gil Heal............... 1500 Gil Revive............. 3000 Gil Materia Shop: Fire............... 600 Gil Ice................ 600 Gil Lightning.......... 600 Gil Earth.............. 1500 Gil Poison............. 1500 Gil Check out the Weapon Shop in case you need anything, though their stock is rather limited (despite the huge shop list, this is the only shop you can access at this time.) Your destination is the beach to the Southwest. Watch the scene when you first go there. After the scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Bottomswell - | | | | HP........ 2500 AP........ 52 Weak........ Wind | | MP........ 100 Gil....... 1000 Immune...... Earth | | XP........ 550 Level..... 23 Strong...... Gravity | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Power Wrist | | | | Bottomswell is a pretty straightforward boss but not particularly easy. | | You'll need to focus on magic here since you probably won't be able to | | reach him with most of your party, that Long Range Materia from the | | Mythril Cave will probably come in handy for this fight. Use the | | Flamethrower Enemy Skill (and Beta if you have it) as well as the | | Choco/Mog summon and basically any other magic you have. Bio works | | wonders since he can be poisoned. His attacks are pretty basic except | | for a couple, he has the ability to use a move like to Reno's pyramid. | | The shell of water however will drain you health while you are in it. | | Now it can only be removed by casting magic on it, rather than physical | | attacks. Also be weary of Bottomswell's Big Wave which targets all your | | members, and he will automatically cast it when he dies. Keep you HP | | above 200 minimum at all times. | | | o----------------------------------------------------------------------------o After the battle is a scene and a little mini 'game.' You need to perform CPR, it's pretty simple. When positioned you'll see a lunge breath indicator. You need to press square to start it and let it go right until the last breath at the very top, no further. To get to the very top takes exactly ten breaths, count it if you need to. If it takes more than five repetitions without any mistakes, it means you probably aren't going high enough with the meter. When she does wake up another scene occurs. Go to the Southeast part of Junon and speak to the lady in front of the door near the entrance to the town. She'll invite you to stay the night, do so. In the morning leave the house and find the rest of your party standing in the middle of town. When you try and climb the stairs you'll be interrupted. At this point you will receive the Shiva Materia, your next summon spell. Now head to the beach. Speak to Priscilla near the water to initiate another mini 'game.' Priscilla explains the concept to you, when she asks if you wish to partake choose "Sure." The idea here is that blowing the whistle will cause the dolphin to jump you up high, you're trying to reach the pole at the top. Aiming is far from easy but that doesn't matter since there's a way to reach it instantly. Do not move from the position you start at in the water. Call the dolphin once, and then again and bingo... you're at the top. Climb the ladder and watch the short cutscene. Run South from the giant airship onto the huge elevator and activate the panel to descend. Enter the door to the South. When you get inside, head into the Northwest room. Change into the uniform you find in the second to left locker. A demonstration on how to march will be shown, choose "All clear!" if you get the idea. Now leave the room and go out the Southwest door from the hallway. When you're outside, follow the soldiers into the little alleyway. Now you have to test what you learned. When the soldier tells you to go, quickly run into the empty spot at the bottom right corner of a marching group. Be sure that your feet are moving in sync with the other soldiers and hold circle to time your gun-shouldering with everyone else. Better than 01% gets you a grenade Better than 22% gets you 6 Potions Better than 40% gets you 6 Ethers Better than 51% gets you 5000 Gil Once the parade ends you'll find yourself in another area. After the scene you'll get a choice of two options, both lead to the same thing. Back in the locker room there's another tutorial for a significantly easier event. Simply press the corresponding button on your controller as they are yelled out. After you're dismissed go to the hallway and save your game. Now exit to the Southwest. Now you can start perusing the shops. The first one you can enter is the one with the man standing out front, the rest of them are along that side, don't forget to check alleys as well as doors from places to enter. As previously mentioned, the first store with the man out front is the Materia Shop. Be sure to pick up Revive. Next over is an alley with a Weapon Shop. Downstairs you can find and speak to Rude of the Turks if you wish. Next in line is the item shop, followed by a single house. Go inside and up the stairs, on this floor you will find a 1/35 Soldier, Mind Source and Luck Source. On the next floor are a Power Source and Guard Source. Return to the first floor of this house, there is a soldier guarding the entrance to a doorway somewhat hidden behind a wall. Speak to him and you will be granted access to the basement. This is another tutorial type area, but the most important item to pick up here is the Enemy Skill Materia. Leave the house. Go down to the next area, you'll have to pass through three maps before you are at the other shop area. The first door is a bar with the other two Turks, the second door has an inn as well as save point on the first floor. The second floor is a Materia Shop. You'll find an accessory shop on the third floor. In the next door you'll find a Speed Source on the first floor, and a 1/35 Soldier in the pile of junk on the second floor. In the final door is another Weapon Shop. Once all your shopping is complete, go North from the main road with the second set of shops. When you arrive there will be a quick scene prior to your performance. Get ready to show your skills at button-press timing. Press whatever button or direction he calls out. At the final mark when he tells you to prep for the last move, change directions to make sure you are facing forward, and press triangle to do the special. Better than 000 gets you Silver Glasses Better than 060 gets you HP Plus Better than 100 gets you Force Stealer The HP Plus Materia is actually a better reward if you're willing to delay your acquisition of the sword for a short while. Choose whichever you wish. When the soldier tells you to go clean up, hop onto the Cargo Ship. o----------------------------------------------------------------------------o | I - xiii Cargo Ship (Fw00D) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ether.............._____ All................_____ Twin Slash........._____ Ifrit.............._____ Inn: Rest............... 250 Gil Item Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil When you first arrive on the ship, grab the chest on your left to receive Ether. On your right just a few steps up is an All Materia, however if you have Yuffie in your party you cannot reach it at this point, but you will be able to soon. Speak to Yuffie, as well as Aeris wandering on the upper left side. Climb the stairs to the upper deck. South of you is a ladder, go up and speak with Tifa. The sailor walking quietly just Southwest of where Tifa is standing will heal you for 250 Gil as well as sell you items. Go to the West side of this area and ascend the ladder. Speak with Red XIII and save your game. Speak to the soldier blocking the path to the West, then go back down and talk to Aeris. She should ask if you've seen Barret, once she does return to where the man was blocking the West exit and he'll be gone. Go West and watch the scene. Once you spoken to Barret, head back East and meet up with your party. Make a team of three then save your game. Go down to the lower deck of the ship, if you weren't able to get the All Materia before now you have access to it. Enter the door to the North. When you enter the room climb the ladder on your left, do not approach the soldier. Go around the top of the walkway and open the chest to receive a Wind Slash. Now walk up to the red soldier to initiate a scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Jenova.BIRTH - | | | | HP........ 4000 AP........ 64 Weak........ N/A | | MP........ 110 Gil....... 800 Immune...... Gravity, Poison | | XP........ 680 Level..... 25 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ White Cape | | | | Before the battle it's a good idea to do a couple things, first of all | | make sure you have someone with Restore Materia paired to All, also get | | into a battle with the four magic casting little floating enemies and | | allow them to charge all your characters limits to full power. For the | | battle itself use limits whenever they become available, since her | | attacks are powerful she'll charge your gauges fast. A downside of her | | attacks being powerful is that you'll have to heal a lot. Your All | | Materia likely won't be a very high level so rely more on Aeris' Healing | | Wind, especially after a couple of Tail Lasers. For damage simply rely | | on normal magic as well as Flamethrower Enemy Skill, Shiva summon and of | | course limit breaks. | | | o----------------------------------------------------------------------------o After the battle you'll get to choose an option and listen to a quick story recap if you wish. Obviously before leaving the room you should grab the glowing red sphere on the ground, it's your next summon spell Ifrit. Exit the room to trigger a scene. o----------------------------------------------------------------------------o | I - xiv Costa del Sol (Fw00E) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Fire Ring.........._____ Power Source......._____ Motor Drive........_____ Inn: Rest............... 200 Gil Item Shop: Potion............. 50 Gil Hi-Potion.......... 300 Gil Phoenix Down....... 300 Gil Soft............... 150 Gil Antidote........... 80 Gil Eye Drop........... 50 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Tent............... 500 Gil Weapon Shop Platinum Bangle.... 1800 Gil Carbon Bangle...... 800 Gil Four Slots......... 1300 Gil Molotov............ 400 Gil Materia Shop: Heal............... 1500 Gil Revive............. 3000 Gil Restore............ 750 Gil Seal............... 3000 Gil Fire............... 600 Gil Ice................ 600 Gil Lightning.......... 600 Gil Once your teammates finish talking, take the East exit from this area and another scene will occur. When it ends you'll find yourself in the town of Costa del Sol. Directly across the bridge the first door you're likely to enter is the Shinra Villa. Speak to the man lying on the bed and you can purchase it for 300,000 Gil, though you'll likely be passing on that for now. Go downstairs and you'll find all sorts of items including Fire Ring, Power Source and Motor Drive. Outside the house and down the stairs you'll find the bar, there is a man at the lower left corner selling some things. Northeast of the bar beside the yellow van Yuffie has set up her own shop. To the right is an inn, and to the right of that is an item shop. Go East onto the beach and you'll meet someone familiar. Speak to one of the girls beside him and tell her you want to speak with the man. Once the scene ends, leave Costa del Sol by going underneath the bridge you came in on. Head South until you reach a river, then West a bit and North, you should be following ground that is raised a little higher and it will lead you around a mountain to a path. Follow the path and go into the entrance on the side of the mountain. o----------------------------------------------------------------------------o | I - xv Mt. Corel (Fw00F) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Wizard Staff......._____ Star Pendant......._____ Turbo Ether........_____ Transform.........._____ Tent..............._____ Mind Source........_____ Power Source......._____ Start up the mountain and talk to the man sitting against the rock. Head North to the next screen and North again. Follow the stairs down to the reactor and go South. Continue along the tracks until you reach a save point. Go right and you'll reach a fork in the tracks, take the upper path. As you walk the ground will break underneath you and you'll start to fall, hold left and press circle as fast as you can. Assuming you got over far enough, as you climb up you'll find an item bag containing Wizard Staff. Keep going right along the tracks and open the chest to receive W Machine Gun. Go back to the fork and take the bottom path this time. As you go the tracks will break again, hold right a keep pressing circle. On your way up you'll find a Star Pendant. When you reach the next fork go left via the upper path and get the Turbo Ether, just past the Ether is another section where the track bends, pound on the circle button to try and avoid falling since there's no items left down there. Pick up the green Transform Materia and return to the fork. Follow the upper path to the next screen. Run along the tracks until you come to a little hut, the switch inside will lower the bridge below. Now look at the slanted wall just outside of the hut, examine it around the middle to climb up. At the top there is a nest of birds, you can choose to take the treasure of not. The treasure is 10 Phoenix Downs and you'll have to fight a normal enemy. Return to the area with the up and down tracks, take the lower set of tracks at the fork to reach the bridge you just closed. Go across and follow the tracks to another fork. Take the left path leading down. When you reach the little rocky area at the bottom head right and you'll enter a small room with a number of items including Tent, Mind Source and Power Source. Go back to the fork above this small room and take the other path to the next screen, across a large bridge and out of Mt. Corel. o----------------------------------------------------------------------------o | I - xvi North Corel (Fw010) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / Inn: Rest............... 50 Gil Weapon Shop: Carbon Bangle...... 800 Gil Force Stealer...... 2200 Gil Molotov............ 400 Gil General Store Transform.......... 5000 Gil Maiden's Kiss...... 150 Gil Cornucopia......... 150 Gil Soft............... 150 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Tool Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil Tent............... 500 Gil Enter the town of North Corel for a quick scene. Do any shopping here that you need to do, you can also listen to some stories from the shopkeepers. When you're ready to proceed head West past the large 'Gold Saucer' sign. As you approach the tram a lengthy scene will occur. Afterwards step onto the tram and go up. o----------------------------------------------------------------------------o | I - xvii Gold Saucer (Fw011) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / Inn: Rest............... 5 GP Hotel Shop: Potion............. 50 Gil Phoenix Down....... 300 Gil Ether.............. 1500 Gil Antidote........... 80 Gil Maiden's Kiss...... 150 Gil Cornucopia......... 150 Gil Soft............... 150 Gil Echo Screen........ 100 Gil Hyper.............. 100 Gil Tranquilizer....... 100 Gil Wonder Square: Potion............. 1 GP Ether.............. 20 GP X-Potion........... 80 GP Turbo Ether........ 100 GP Gold Ticket........ 300 GP Carob Nut.......... 500 GP When you arrive at the Gold Saucer you will be unable to save your game as the save point costs 5 GP to use, GP is the type of currency the Gold Saucer uses. Speak to the woman standing outside. A single visit costs 3000 Girl while a lifetime costs 30,000, if you have the Gil the lifetime pass is easily worth it, but you probably don't at the moment. Regardless enter the Gold Saucer. After everyone is finished talking, speak to someone you want to accompany you. Now you can check out all the attractions here. Start by going to the ghost square, you can take a rest if you have GP or check out the shop. One thing you should to is read the notice to the left of the shop entrance, it's actually Turtle's Paradise notice No. 3. Now return to the station. You can explore anywhere else you wish, but your real destination is the Wonder Square. When you arrive a scene occurs. There's an opportunity to name Cait Sith here before here forcefully joins your party. Go up the stairs and into the back of the Wonder Square area. There's all sorts of minigames here but most of them are unavailable at this point in the game. Check the Gold Saucer section of the walkthrough for more info on ones you actually can play. When you're satisfied you've explored enough, go to the Battle Square. Go up the stairs to the main area and watch the scene. o----------------------------------------------------------------------------o | I - xviii Corel Prison (Fw012) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ramuh............_____ General Store Potion........... 50 Gil Phoenix Down..... 300 Gil Tent............. 500 Gil Unfortunately you'll soon find yourself in the Corel Prison. Head through the fence to the South and save your game. Inside the house just below the save point you'll meet the rest of your team and watch a flashback scene. Make up a party and leave the house through the South door. There is a bar just below you where you can purchase items. Return and save your game. Go North back to where you first entered the prison. To the Northwest you'll see an opening in fence right beside a dead guy. Go through there and head North to the next map. In the next area you'll be on the left side of a fence spanning off in to the distance, there is an open section of it around the middle, go through it and head East. You should find yourself in a large junkyard, if not keep going East until you do. In this area you may want to note that you can learn the Enemy Skill 'Laser' from the Death Claw enemies, and also the 'Matra Magic' enemy skill from the Bullmotors if you missed it earlier. When you think you're prepared, go North and watch the scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Dyne - | | | | HP........ 1200 AP........ 55 Weak........ N/A | | MP........ 20 Gil....... 750 Immune...... Gravity | | XP........ 600 Level..... 23 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Silver Armlet | | | | You have to fight this battle with Barret alone, however it is extremely | | easy if you follow this simple setup. Simply equip Barret with the W | | Machine Gun and be sure he is in the back row. Give him a Restore | | Materia and nothing else in order to minimize the amount of max HP loss | | from equipping Materia, this means no summon spells. Rely on normal | | attacks and limit breaks, healing when necessary. You shouldn't have a | | problem taking too much damage at once it Barret is in the back row. | | | o----------------------------------------------------------------------------o Watch the scene after the battle ends. You can get a quick overview of Chocobo racing in the elevator is you wish. When you reach the top make sure the first thing you do is pick up the shiny red object hidden against the North wall. It's the Ramuh Materia. Stand around for a bit until the jockeys are called, once they leave Ester appears, Talk to her to begin the race. To win the Chocobo race it's simply a matter of conserving your stamina. First of all start the race by pressing select to go into manual and tap the square button a few times to reach your top speed. For this race you almost certainly will not have enough stamina to win. Each time you lose you get a better Chocobo, and there's no punishment for losing. You can however win rather easily on the first try, simply hold R1 + R2 while racing to recover stamina, then use the circle dash at your discretion. Create your party and be on your way. Now that you have the buggy there are four enemy skills you can get. Aqualung - Ride the buggy around in the sand surrounding the Gold Saucer until you encounter a large chimera-like beast called Harpy. This enemy has a spell called Aqualung, make sure you're actually strong enough to survive the 500+ damage to your whole party before letting it actually cast it on you. Big Guard - One of the best Enemy Skills in the game, ride the buggy North across the light blue section of the river and start fighting enemies on the beach next to Costa del Sol. Get into a fight with the crab like enemies called "Beach Plug." Manipulate them (manipulate Materia comes equipped automatically on Cait Sith) and have them cast their 'Big Guard' spell on you to learn it. White Wind - Take the ship from Costa del Sol back to Junon. Leave the ship and talk to the man standing on the road to the South and he'll allow you to ride a helicopter outside of Junon. Get into a fight with the large winged enemy called Zemzelett and manipulate it. Have it cast its 'White Wind' spell on you. (Note White Wind takes almost all of its MP, so if it casted Bolt2 before you manipulated it, you may have to use an Ether on it first.) Go back to Junon, take the elevator at the North part of town up to the top part of the city and ride the boat back. Frog Song - Go South from the Gold Saucer across the light blue part of the river. You'll see what looks like some kind of broken down structure surrounded by a forest. Get into a fight in that forest against the little frog enemies called Touch Me. Have them cast the Frog Song spell on you to learn it. Enter the broken down structure South of the Gold Saucer described in the Frog Song explanation. o----------------------------------------------------------------------------o | I - xix Gongaga (Fw013) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Titan............_____ White M-Phone...._____ X-Potion........._____ Deathblow........_____ Inn: Rest............. 80 Gil Item Shop: Potion........... 50 Gil Hi-Potion........ 300 Gil Phoenix Down..... 300 Gil Tent............. 500 Gil Maiden's Kiss.... 150 Gil Cornucopia....... 150 Gil Soft............. 150 Gil Hyper............ 100 Gil Tranquilizer..... 100 Gil Weapon Shop: Hardedge......... 1500 Gil Grand Glove...... 1200 Gil Atomic Scissors.. 1400 Gil Striking Staff... 1300 Gil Diamond Pin...... 1300 Gil Boomerang........ 1400 Gil Impaler.......... 500 Gil Shrivel.......... 500 Gil Molotov.......... 400 Gil Accessory Shop: Headband......... 3000 Gil Silver Glasses... 3000 Gil Star Pendant..... 4000 Gil Talisman......... 4000 Gil White Cape....... 5000 Gil Fury Ring........ 5000 Gil Mystify.......... 6000 Gil Time............. 6000 Gil Heal............. 1500 Gil Transform........ 5000 Gil When you arrive and go up, a scene involving the Turks occurs. Your response makes absolutely no difference... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Turks:Rude - | | | | HP........ 1200 AP........ 55 Weak........ N/A | | MP........ 20 Gil....... 750 Immune...... Gravity | | XP........ 600 Level..... 23 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ X-Potion | | | | - Name: Turks:Reno - | | | | HP........ 2000 AP........ 130 Weak........ N/A | | MP........ 80 Gil....... 3500 Immune...... Gravity | | XP........ 1380 Level..... 22 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Fairy Tale | | | | This fight should be fought specifically targeting Reno. If you kill one | | the other leaves, but the catch is that you only get the drop item from | | the one you kill so put more emphasis on Reno. If you're trying to get | | both items I'd recommend your most powerful summon spells and of course | | the Aqualung Enemy Skill you just got. Rude has the ability to cure, so | | if he starts healing Reno be sure to compensate you don't want to end up | | accidentally killing Rude only. | | | o----------------------------------------------------------------------------o After the battle you'll find yourself standing at a path fork. Head Northeast. Run to the broken reactor, and make your way to the very back. When you do a scene will trigger, once it's over examine the ruined reactor in the middle and choose to reach back, you'll get the Titan Materia. Go back to the fork where you first came in. Go Northwest this time and you'll come to another fork. Go Northeast to reach a small town. Start by going into the North-most house and open the chest to receive White M-Phone. Leave the house and inside the one left of it you'll find a chest containing an X-Potion. Now you're free to explore any shops you wish. When you're ready to leave go back to the fork in the path and head Northwest. Along the way on the right side of the path you'll see a shiny yellow object, pick up the Deathblow Materia. Keep going to exit the area. Now get in your buggy and proceed directly West. Stay along the side of the river and cross over at the light blue area. There is only one path to take up the canyon here. When you reach the top your and try and pass the structure in the side of the mountain, your buggy breaks down. Exit the buggy and go into Cosmo Canyon. o----------------------------------------------------------------------------o | I - xx Cosmo Canyon (Fw014) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / Inn: Rest............. 100 Gil Weapon Shop: Butterfly Edge... 2800 Gil Tiger Fang....... 2500 Gil Heavy Vulcan..... 2700 Gil Prism Staff...... 2600 Gil Silver Barette... 2500 Gil Pinwheel......... 2600 Gil Green M-Phone.... 2400 Gil Silver Armlet.... 1300 Gil Materia Shop: MP Plus.......... 8000 Gil HP Plus.......... 8000 Gil Mystify.......... 6000 Gil Transform........ 5000 Gil General Store: Potion........... 50 Gil Hi-Potion........ 300 Gil Phoenix Down..... 300 Gil Ether............ 1500 Gil Tent............. 500 Gil Maiden's Kiss.... 150 Gil Cornucopia....... 150 Gil Soft............. 150 Gil Hyper............ 100 Gil Tranquilizer..... 100 Gil Speak to the man at the gate and tell him you are not familiar with the land. You can check out some of the shops here, remember if you don't know which places to go into, the select button can be very helpful. Be sure to check out the inn just North of the 'Cosmo Candle' fire, beside the desk on the second floor is the Turtle's Paradise notice No. 5. Go up the stairs on the West side of the canyon and speak to Red XIII. Follow everyone up into the door and save your game. Examine the piece of paper posted beside the weapon shop, it's Turtle's Paradise notice No. 4. Keep going upstairs to the next level. Climb the ladder and enter the large building. Speak to Red XIII and watch the scene. You'll need to go back down the ladder a speak to one of your party members, and form a party. Go back up and talk to Bugenhagen in the back room to initiate another scene. After the scene speak to Bugenhagen and go back to the main entrance of Cosmo Canyon, to the Cosmo Candle. Speak to Aeris, then Tifa, then Barret, then Red XIII. After Red XIII speaks to you, you'll have to form a pary consisting of Cloud, Red and any other member you choose. Go save your game at the weapon shop and follow Bugenhagen up to the next floor. Speak to Bugenhagen and tell him you're ready. Make sure Red XIII is equipped well in case you haven't been using him. o----------------------------------------------------------------------------o | I - xxi Cave of the Gi (Fw015) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Added Effect....._____ Black M-Phone...._____ Ether............_____ X-Potion........._____ Fairy Ring......._____ Turbo Ether......_____ Gravity.........._____ Go down all the ladders and ropes until you reach the bottom, then through the East door. You can get the Enemy Skill 'Death Sentence' from either the Gi Spectors or the Sneaky Steps enemies here. You'll notice there are a number of open caves that lead nowhere here. Each one contains a switch inside but only one opens the door, the rest trigger a fight. Go past the first hole, past the second and enter the third. Choose to break the rock open and a door will appear, go through it. When you come to a fork go left. You'll approach some kind of slick substance on the ground, make sure to walk and not run over this otherwise you will slide into the spikes and take damage. Walk across it and head South. On the next screen you'll find the Added Effect Materia on the ground. Go back up, head right at the slippery corner, and up at the next fork. At the top go left then down the stairs to the South. Keep going South to a chest containing Black M-Phone. Head back up but go right before ascending the stairs, make your way North to another chest containing Ether. Return to the top of the stairs and head Northwest to the next area. You'll approach five different tunnels here, enter the one second from the right and go up. When you touch the spider web you'll have to fight an enemy, not quite a boss but certainly harder than normal enemies. Use you most powerful attacks and limits, he'll charge your gauge very fast with his Sting Bomb but don't worry, it only deals a percentage of your life and cannot actually kill you. Keep going up and get the X-Potion from the chest. Do not use this, you'll need it soon. Return to the tunnels and take the one second from the left. Defeat another spider and go left down the path, then South. You'll notice when you reach the bottom there is a chest on your right that you cannot reach. Slightly above you in the tunnel where you cannot see there is a branch leading to the right, take it and get that chest containing Fairy Ring. Head back to where you fought the spider, go North and defeat one more. Just past the web, go through the wall on the left to find a chest containing Turbo Ether. Proceed through the door to the North. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Gi Nittak - | | | | HP........ 5500 AP........ 150 Weak........ Wind, Holy | | MP........ 200 Gil....... 3000 Immune...... Gvy, Wtr, Erth | | XP........ 1400 Level..... 29 Strong...... N/A | | Drain....... Fire | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Wizer Staff | | | | I don't know what to say. I could outline a boss strategy here, but | | anyone who wants to legitimately defeat this boss is probably doing it | | for the challenge factor and isn't looking for help. Suffice to say that | | X-Potion you just conveniently picked up outside, selected from your item | | menu and used on this 'undead' boss will effectively end the fight in a | | matter of seconds. To sum it up, X-Potion = instant win. | | | o----------------------------------------------------------------------------o After the battle pick up the green Gravity Materia where the boss was and follow your party North. Watch the scene. Once you're back at the candle, gather your party and leave Cosmo Canyon. As you try to go, Red XIII rejoins up with you again. Your buggy is fixed, continue along the path you would have gone had it not broken down, and make your way North across the river to the town of Nibelheim. o----------------------------------------------------------------------------o | I - xxii Nibelheim (Fw016) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Luck Source......_____ Elixir..........._____ Turbo Ether......_____ Platinum Fist...._____ Luck Source......_____ Inn: Rest............. 100 Gil General Store: Potion........... 50 Gil Hi-Potion........ 300 Gil Phoenix Down..... 300 Gil Tent............. 500 Gil Enter Nibelheim and watch a quick scene. Enter the first house to the North. Speak to the cloaked man in the back room to receive a Luck Source. Go into the house next door and speak to the cloaked man to get an Elixir. Enter the large house on the East side, Tifa's house. Talk to the man in the kitchen to receive a Turbo Ether, then go upstairs and the person there will give you a Platinum Fist. Enter the house below Tifa's and talked to one of the people upstairs to get another Luck Source. Go to the North part of town and enter the Shinra Mansion. o----------------------------------------------------------------------------o | I - xxiii Shinra Mansion (Fw017) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Twin Viper......._____ Silver M-Phone..._____ Magic Source....._____ Enemy Launcher..._____ Odin............._____ Key to Basement.._____ Destruct........._____ Examine the piece of paper on the floor to your left. These are clues to the locations of the combination numbers to the safe. The first number you can find is right here, when you get the option to choose between either dial 1, 2, or 3, select the invisible fourth option to get '(4) Right 97.' If you happen to fight an enemy named Jersey here that look like large floating scales, make sure to learn the '????' Enemy Skill from them. Enter the room to the North, left of the stairs. Go left and examine behind the piano to get '(2) Left 10.' Go up and head to the right this time, open the chest at the end containing Twin Viper and return to the front hall. Go into the door just below the stairs leading right and get the chest containing Silver M-Phone. Leave here and go up the stairs. At the top go right. When you enter this room go North at the first fork and walk slowly. Examine the ground in front of you as you walk and just before you reach the door you'll find '(3) Right 59' written on the floor. Enter the room on the right to find a Magic Source. Head back to the top of the stairs and go left. Get the chest in the circular room containing Enemy Launcher, examine the chest again to find '(1) Right 36.' The room North of this one contains the safe. There is an optional boss inside, you are not required to actually open it. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Lost Number - | | | | HP........ 7000 AP........ 80 Weak........ N/A | | MP........ 300 Gil....... 2000 Immune...... Gravity | | XP........ 2000 Level..... 35 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Cosmo Memory | | | | You can come back and fight this boss later in the game if you wish but | | it is very possible to defeat him now. First of all you're going to need | | the Big Guard Enemy Skill so if you don't have it yet, go back and get | | it. Second of all I'd recommend slowing down your battle speed to give | | yourself time to think and act. Get all your characters to max limits | | before the battle, and start the fight by using all your limit breaks at | | once. Follow that with a casting of big guard and some of your most | | powerful magic and spells. The most important thing to do in this fight | | is cast Bio and poison him, the damage will really add up by the end of | | the battle, and often end up being the finishing blow. Use Cure or Cure | | 2 if you have it to stay healed, keep in mind that the barrier from Big | | Guard lowers your healing amount, but it doesn't affect White Wind. When | | he takes a lot of damage he'll switch to either a purple or orange form, | | hit the purple with all the magic you have like summon spells and | | Aqualung for example. Hit the orange form with all your physical attacks | | and limit breaks. Keeping these things in mind you shouldn't have | | trouble coming up with your own way to win. | | | o----------------------------------------------------------------------------o After the fight pick to the Odin Materia and Key to the Basement. Skip the tabbed section if you did not defeat the Lost Number. Go to the room on the right side of the upper floor with the secret door leading to the basement. At the bottom run down the first hall, before you come to the library in the basement go into the room to the North just before you enter. Here you will find a coffin, examine it and a scene occurs. Choose "Talk about Sephiroth" when the options presents itself. After the next scene examine the coffin again and choose "Who are you?" You'll have a chance to name Vincent, then leave the room. As you approach the stairs back up Vincent appears and agrees to join your party. Head into the library room and go towards the back for a scene, then pick up the green Destruct Materia. Leave Nibelheim and save your game. Proceed through Nibelheim to the North exit and onward towards Mt. Nibel. o----------------------------------------------------------------------------o | I - xxiv Mt. Nibel (Fw018) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Rune Blade......._____ Plus Barette....._____ Sniper CR........_____ Elemental........_____ Powersoul........_____ When you first enter it's a simple matter of following the path. When you get to the higher section of the area you'll come to a fork. Go North and wind around the mountain to find a Rune Blade. Return to the fork and continue left. You'll come to a rock, on the left is the bridge, on the right leading up is a long path that winds and eventually leads you to the top where you'll find a Plus Barette. Now head across the bridge. On the other side of the bridge there are a number of pipes. Ignore them for now and go down the stairs, then left and down the white ladder. Below you is another white ladder which doesn't reach all the way down. Examine it to knock it but don't descend, instead go into the door to the left. Head South from the reactor and you'll reach a thin path. Stay on the path until you reach a cave at the Southeast corner. Inside, go North then West to find a chest containing Sniper CR. Go back to the Northeast corner of the cave and take the middle of the three paths leading Southwest. Exit the cave to the South. To the left of the fountain is the Elemental Materia. Go South into another cave. Backtrack all the way to the door behind the reactor leading back to the room with the five pipes. At the top