Bubsy: Fractured Furry Tales by Ocean/Bullfrog Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com, mcpantera@classicgaming.com An old FAQ from mid 90s ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- This was a hot potato when we got a hold of this game. We have all played the previous Bubsy games for the Super Nintendo and Sega Genesis, and we knew how complicated the gameplay was in those adventures because the levels were so huge and non-linear. We, the sisters of Steel, finally bit the bullet and slapped the cartridge into the Jaguar. A few hours later I had made it several levels into the game and, to our surprise, was enjoying the game- play and graphics. If you hated past Bubsy games, give this one a try. It’s pleasantly more playable. Cool graphics and a password system (for every level) will keep you in the game. ------------------------------------------------------------------------------- Basic Strategies ------------------------------------------------------------------------------- The Golden Rule: Don’t run! There are enemies everywhere, and they’ll pop out when you least expect them. You should always try to look before you leap by holding the C button to look around. Bubsy may be able to run as fast as Sonic, but Bubsy is much more vulnerable to his enemies. One hit and you’re dead — no rings to protect you. This has been one of the biggest criticisms of Bubsy since he was born. Luckily, in this Jaguar version, survival becomes simple once you learn to take your time moving forward and defeating each enemy you see. The layout of ene mies and obstacles will also become more familiar with each play. Enemies will not reappear in an area once destroyed, so take out as many as you can in case you die and have to start over. Hitting the Jump button will let you reach higher ledges than the Float button, but floating is a crucial key to Bubsy’s survival. When you don’t need to make a high jump, always hit and hold the Float button. Floating will keep you from falling too far (to your death), and it’s easier to hit enemies by floating down into them. You can perform a ueiy high jump by floating down onto some enemies. You can also jump higher when running, but be sure to move forward slowly and clear your path of enemies before running. The following walkthroughs will guide you through every level of each stage and help you find the exit. Along the way we have tried to point out as many extra lives and other good ies, but keep in mind that there are some stages with multiple paths (two ways to reach the exit), and a few of the stages have lots of dead end paths that we won’t cover. Use the passwords to go back and explore to your heart’s content. ------------------------------------------------------------------------------- Stage 1: Welcome to Wonderland ------------------------------------------------------------------------------- The spiked walls on this stage area deadly, and can only be removed by finding the nearby switch. In some cases you can get past these walls by hitting a warp. The Tweedle Brothers release deadly balloons. Jump as a balloon appears, then float in under the balloon to pounce the brothers. Let go of the float button as you land to avoid bouncing up into the balloon. The snakes on this stage are far less than fair. They can actually hit you with eggs before they are visible on the screen, so keep your finger on that jump button at all times. CHAPTER 1 — GO ASK ALICE! This is a good practice level. The enemies stick to slow patterns, usually pacing back and forth in an area. Pounce them all while floating. You can’t eat the chocolate chip cookie (regardless of how much you’d like to), so pounce it too. When you see the floating tea cups, climb up them. Use the jump to reach the next teacup up, but be ready to hit the float button in case you miss the teacup and fall below. When you leap to the table above, be ready to immediately leap again and pounce a bee that soars in from the right, then pounce the running bunny on the table. Go right to find a lUp T-shirt and a switch that removes a spiked wall to the right. Make sure the lights on the switch are green, then float back down to the ground floor. The Tweedle Brothers are to the right (see tip above). Float when jumping over the water, then climb the hill and hit the first checkpoint (exclamation mark!). Be ready to pounce a bee immediately after hitting the checkpoint, then go right to the top of the hill. To the right is a large cat head that appears, sticks it’s tongue out, then disappears. You can only pounce him when he’s visible. Continue to the upper-right to find another bee guarding the second checkpoint. Go back down the hill from the second check point and pounce the Tweedle Brothers, then climb up and right to find the well. Fall into the well and go left to find a warp door. Enter, then go right and pounce another set of Tweedle Brothers. Climb onto the mushrooms above and leap to the left to find a 1-Up T-shirt. Continue leaping to the left to find a small brick platform with a Big Ball ‘0 Fun above. Look down to spot an invincibility T-shirt. Float to grab it, then float down to the ground below and hit the Tweedle Brothers. Go right to find the third checkpoint. From the third checkpoint, go right and drop down (avoiding the water), then go down and left, past the well, to find a warp door. Enter, then climb the extremely tall mushrooms and head for the upper-right to find a switch. There’s a checkpoint along the bottom of the tall mushrooms. Go to the far left along the top of the mushrooms until you find a snake throwing eggs, then look down to find a lUp T-shirt. Climb back up to where the snake was, then go left. Climb up when you can and go right to find the exit (watch out for another snake). --- CHAPTER 2: TWEEDLE DUM AND TWEEDLE DUMMER Drop down and fall into the well, then go right (watch out for a bee!). Continue downward to find the first checkpoint, then go down and fall into the pit to reach the second checkpoint (a castle is in the background). Go left to enter a warp door that will take you very far to the right. Go left across the table and climb the teacups heading upward. Watch for a snake, a bee, and a bunny in this area. Go left to find an invincibility t shirt and a switch (make it green). Run back to the right and float down to the table, then go left and leap up into the small passage to find a lUp t-shirt. Grab the shirt and climb back up out of the passage, then enter the warp door. Go left to find the third checkpoint. From the third checkpoint, drop down to the right and go left. Continue past the next warp door and over the water hazard. When you reach the next warp door, enter it and go to the far left along the tall mushrooms. Climb up along the far left mushrooms to find a 1-Up T-shirt. Continue climbing up along the left wall to find the exit. --- CHAPTER 3— ALICE DOESN’T LIVE AROUND HERE ANYMORE Go left past the table and watch for a snake on the opposite side of the water, then go down and right across the tables until you see a floating teacup. Climb the teacups to hit the switch to green, then drop straight down to hit a snake and go left under the table to find a warp door. Enter the door and go right to find the first checkpoint. Watch out for a punk flamingo near the check point, and a bee just beyond the first table as you head to the right. The second checkpoint is straight ahead. After the second checkpoint continue going right until you find a 1-Up t-shirt and a warp door. Enter the door and go left up the hill to find the third checkpoint (a snake is to the left of it). Go left until you find a bouncing cookie, then climb up and right (watch out for two playing cards with spears), then when you reach the top leap to the left to grab a lUp t shirt. Go back down to the left and over the well, then climb upward (past the warp door) to find a switch. Hit it to green, then go back to the warp door and enter. Go left and fall into the next hole you see. Go right past the continue marker that has already been hit and climb up the mushrooms. Go right (there’s a warp door here, but don’t enter it), then go up and right past a platform with two playing cards and a platform with two punk flamingos. From this plat form go up and left (Tweedle Brothers), then up and right (two snakes). Go right across the tops of the mushrooms to find a bee and rabbit protecting a continue marker (kinda useless, consider ing you can just enter the password to continue your game). Go back to the platform on the left and climb up the big mushrooms to find a continue marker and the first boss. ===== BOSS: MAD HATTER Time for the first boss! Stay to the far left when he appears. After he shoots off his steam, jump up and hold the float button to pounce on him three times in a row, then land to the right side of him. As you bounce each time, keep guiding Bubsy to the right so his last pounce makes contact with the handle of the pot. This will help prevent landing at the middle of the pot is you’re third hit doesn’t make contact. A group of ice cream cones will pop out of the Mad Hatter’s hat and spread out across the top of the screen over your head. There should be a gap between two of the cones where you can safely stand as they fall to the ground. After dodging the cones, jump up and float to pounce the boss three more times before landing on his left side. Dodge the cones again, then you should only need to pounce him one more time. ===== ------------------------------------------------------------------------------- Stage 2: Bubsy and the Beanstalk ------------------------------------------------------------------------------- CHAPTER 4—OUT ON A LIMB The bees from Wonderland inhabit this stage also, unfortunately. Worse yet, they attack more fiercely and from above. Be ready to move left or right quickly to avoid their swoop attack, then leap and pounce them as they return. Ants move very fast on this stage, and the vultures will drop 5 tons of deadly steel on your head if you don’t pounce them first. From the beginning, go left and jump up to the first vine you can reach, then go left and enter the warp door. Go right, but watch closely for a knight with a mean sceptre. He’ll slice you in two the moment you come within his reach. Go all the way to the right and leap to the green and red leaves, then leap up to the next vine and climb to the upper-left. At the top you can leap to leaves above, but they don’t go anywhere. Go right (careful to avoid the box of tacks), then climb up the next leaves you see. You’ll need to jump from the higher part of the leaf you’re standing on to the lower part of the leaf above you. When you reach the top leaf along the left, leap to the leaf at right and then leap to the vine above to the right. Go left and jump to the next higher vine, then climb up it to the left. There are MANY bees along this vine, so be cautious. When you reach the top of this vine, run and jump to the left, then float as long as you can to reach a leaf and vine to the far left. Climb up the leaves to reach the first checkpoint. From the first checkpoint, continue climbing upward. When you reach the next vine watch out for a knight to the right. Continue climbing up the leaves along the left side of this area until you reach another vine. Go right and leap onto the next leaf you see, then float down to pounce the knight below. Go right to the end of the vine, then leap to the leaves and climb up to the next vine. There’s a warp door here that will take you back down, so don’t enter it. Go left to clear the enemies, then get a running start and leap to the left to reach more leaves. Climb upward to another vine with a warp door, and enter the door to go up. Go to the far right to find the exit, but beware of a vulture, an ant, and a knight. --- CHAPTER 5: HIGHLY STUNG There are platforms at the beginning of this level that will rise when you stand on them. Skip the first and stand on the second to reach a lUp t-shirt, hut he sure to walk off the plat form before you get smashed into the thorns above. If you fall off too soon, go hack to the left and return to find the platform hack in it’s original position. Go to the far right and climb up the vine, then leap to the left and go to the far left to find leaves. Climb up the leaves and keep climbing to find hidden clouds above that lead to a secret warp door. Enter the door and go left. Destroy the knight, then watch for a caterpillar to appear. This creature has one very cool feature — when you float down onto him you’ll bounce very high into the air. Do it and guide yourself slightly left to reach a vine above. Bounce on the caterpillar here to reach the vine above and slightly left, where you’ll find another warp door. Enter the door to reach the first checkpoint (actually it’s proba bly more like the third checkpoint, since you’ve just skipped most of the level). From the first checkpoint go left to the next vine and walk downward, then continue down the left vines until you see a cloud. Leap across the clouds to the right to find a platform. When you land on it you’ll be carried to the right. When you see a break in the thorns along the bottom floor you can leap up to find a Big Ball ‘0 Fun, which is just for points and not worth risking a life. When you see the next platform, leap to it to ride up and jump to the vine when you can. Go left and climb upward all the way to the upper-left to find the second checkpoint. There’s a caterpillar along the way, but we suggest you leap over him and go for the checkpoint. After hitting the second checkpoint, jump to the leaves along the left side of the level to reach the vine above, then climb up the vine to the right. There’s a knight waiting to slice you at the top of the hill here. Destroy the knight (watch for a bee), then leap to the upper right to reach another vine and the third checkpoint. Go up to the left, avoiding the caterpillar again, and jump at the top of the hill to find hidden clouds. Climb the clouds to reach a ledge with a lUp t shirt. Run and jump to the upper-right to reach another vine. Go to the right to find a platform, then jump on it to ride it. Leap to the next platform you see to ride up to a vine. Climb up the hill to the left and float bounce onto the cater pillar to reach the vine above (guide slightly to the left). Go up to the next vine and right (past the knight) to reach the exit. --- CHAFFER 6 — JUNGLE FURVOR There are knights everywhere in this castle, so move forward very slowly and cautiously. Climb to the top of the first castle tower and hit the first checkpoint, then grab the invincibility t-shirt. Jump off the left side of the tower and glide down, then go down to the bottom floor next to the first tower to find an invincibility t-shirt and a lUp t-shirt. Climb up the leaves to reach the ledge above, then go left to the next tower to find the second checkpoint. From the second checkpoint, jump off the left side of the tower and glide down to the left (be ready to dodge a few spike beds on the ground), then go left to hit the third checkpoint. Go left into the next tower. There’s an annoying new hazard to contend with beginning with this tower — candle drippings! You can barely see them falling from above, but if Bubsy gets touched by them he’ll be instantly killed. Ugh! Continue left into the next tower to find the fourth checkpoint (more than enough on this level, eh?). From the fourth checkpoint, enter the doorway to warp into the basement of the second tower, which has a few excellent goodies. Directly above the doorway is a ledge with a continue marker, which is totally useless since you can use a password to continue at any time. But don’t panic — the goodies get much better! Go right along the bottom floor to find a room with a 2-Up t-shirt, a lUp t-shirt, and an invincibility t-shirt. Coolness! Jump from the middle platform on the right wall to reach the lUp t-shirt on the left wall. Go back to the doorway and enter to return to the last tower, then go left and climb the platforms along the left wall. The passage along the ceiling has hidden clouds to climb. Go to the right and use clouds to reach the passage above, then leap from left wall to right wall until you reach the lUp t-shirt at the top (there are no enemies in this passage). Carefully float back down to the floor, then go back to the doorway next to the last checkpoint. Go right into the next tower and climb upward along the right side of the tower. You’ll see an ant pacing back and forth immediately before find ing the fifth checkpoint. From the fifth checkpoint, continue climbing to the very top of the tower and enter the doorway, which will take you to the tower on the right. Run and jump to the platforms along the walls, then leap to the two lUp t-shirts along the ceiling. Go back into the doorway to return to the last tower, then exit out the top-left side. There’s a tricky combination of obstacles here that include a bee, two spike beds, and a banana crate. Lure the bee to the right and destroy him first, then leap to the crate and quickly leap to the left before the bananas hit the ground and Bubsy slip slides away. Hit the sixth checkpoint here. Go left and down (watch out for three bees loose in this area), then float into the hole to find the boss. ==== BOSS: THE GIANT ain’t so big after all. He’ll march back and forth in his robotic legs waiting for a chance to smash Bubsy. Quickly move to the left after dropping into the hole, then leap to the platform on the left wall. When the boss appears and begins moving, leap into the air and float, then guide Bubsy into the top of the robot, aiming slightly toward the back side of the shell. You can hit him 16 times in a row and destroy him, but if you slip up just run for either platform and wait for a chance to begin pouncing him again. ==== ------------------------------------------------------------------------------- Stage 3: Bubsy and the Arabian Nights ------------------------------------------------------------------------------- CHAPTER 7: RUSHING ROULETTE The tents can be used for bouncing to higher areas, or if the front is pulled open you can enter to warp to another area of the level. There are foreground columns later in this stage that you should always jump when walking behind them to avoid hidden enemies and find hidden items. Use the jump, then the glide, to get up the hills. The most important enemy to watch for is the buzzard — you can pounce on him fairly low, as long as you hit the weight he carries, and if you float pounce on them you’ll soar high into the air. Some platforms can only be reached by bouncing off of the buzzard. The first enemy you’ll meet is the guard. They have a huge sword that is deadly when swinging, but you can pounce on them while the sword is above their head. The walking swords will destroy themselves if you give them time, but they’ll come back in a few sec onds unless you kill them before they destroy themselves. The cactus (cacti?) have an extremely long-reaching arm — avoid it while pouncing them at any time. The sleeping guards will wake up as you walk near them — try to jump from a distance and pounce them. The snakes from the first stage return here to throw eggs at you, as do the vultures from the beanstalk. The one-eyed rocks lash out with their tongues to attack you. We expe rienced several deaths with this creature when we pounced them perfectly from above, so use caution when attacking them. The green lizards cannot be killed, so leap over them to avoid getting killed. Some of the past levels were confusing, but from this point on they become downright annoying. As you search to the left, top-left and far right you may not be able to find the way out of the first area, but the path out is to the top-right of the first tent — you must run and jump up to it. Be sure to grab the 1-Up t-shirt to the far right before heading to the upper-right path. Climb to the top of the hill, then leap into the air to find hidden blocks. Climb up the blocks and go left to enter a warp tent. Inside the cave, go right and drop down into the first hole, then go to the far right to find the first checkpoint. Go back up through the hole you dropped into and climb to the upper-right using the hidden blocks. Go to the right until you find the second checkpoint. From the second checkpoint, continue heading right through several tough enemies until you find the third checkpoint. Keep going to the right to find the exit a few screens ahead. --- CHAPTER 8: DESERT STORM This stage is packed with extra lives, including one area that has seven! To get there, go to the right as far as you can go (up the hills with snakes), then leap to the left and climb up and left to a lUp t-shirt and the first checkpoint. Leap over to the sand dune to the left and climb up the hill on the left wall. Jump to the platforms above and climb upward, then leap to the sand dune on the right and go right to find the second checkpoint. From the second checkpoint, go right and down the hill to the bottom. To the right is a pit of spikes, and the extra lives are above it. Go back to the left and keep jumping to get about halfway up the hill, then leap to the right to find a ledge. Go to the right of the red vase and jump to find hidden platforms leading up. Get to the top and go right to find the area with the extra life shirts. There are four along the left wall, along with an invincibility that will protect you from being killed by the spikes below. Float down the left wall and hold left to enter a hole in the wall where you can climb back up to the top, then jump and float down the right wall to collect another three lives and an invincibility. Through the hole on the right wall is the third checkpoint. From the third checkpoint, go right and up the hill to the top. To the top-left of the hilltop is an invincibility shirt, but grabbing it is nearly impossible. Head to the right and float down (watch out for a cleverly hidden snake), then go left and downward until you reach the next floor down. To the right is the fourth checkpoint. Hit it, then go back to the left and enter the door to find another 1-Up t-shirt and an invincibility t-shirt. Go back to the last checkpoint and head to the right to find a door with the fifth checkpoint directly next to it. There’s an invincibility t-shirt above the door to the top-left, but it’s protected by a guard so use caution. Hit the checkpoint, then enter the door to col lect a lUp t-shirt and other goodies. Exit the room and go right, then climb up the hill to the upper- left. Go to the far left wall and climb to the top, then leap to the upper-right to find a sand dune. Go to the far right and down the hill to the bottom, then go right to find the sixth checkpoint. From the sixth checkpoint, go back to the bot tom of the hill on the left and leap up into the passage above to find an invincibility t-shirt. Climb back up the hill until you can’t climb any further, then leap into the air to find hidden platforms. Use them to reach the slope on the right, then go right. When you reach the edge of the ledge, leap to the right and float to hit the snakes below, then go right and down the hill to find the seventh checkpoint. Go down to the bottom floor to find a wall with spikes, then go left to the pit of spikes. Leap above the pit to find hidden platforms, then climb up them to find a switch. Hit the switch, then go back down to where the wall of spikes was to find the exit. --- CHAPTER 9: BUBSY AND THE BEAST Go to the left, over the water hazard, until you find two palm trees, then stand on the left tree and leap to the platform above (you’ll need to take a step on the palm tree to get your momentum up for the jump to the platform). Continue leaping to the left across the platforms until you reach the far left wall, where you’ll find two lUp t-shirts and a switch (make it green). Go to the right and drop down to the floor below, then go left and drop down again. Jump over the bed of spikes to find the first checkpoint. Go to the far right to find the sec ond checkpoint and an invincibility t-shirt to the upper-left of it. Go up the hill to the right and leap to the platform on the left to find a 2Up t shirt. Go to the right and climb onto the platforms above, then leap to the upper-left to reach a sandy ledge. Go to the left and bounce off the tents to grab a lUp t-shirt and an invincibility t-shirt. Go back to the right and drop back down to the area below the platforms, then go to the right over the spikes and climb up the next platforms to find another lUp t-shirt. Go back down the platforms and head up the hill on the right, then continue to the right to find the third checkpoint. From the third checkpoint, go to the far right, over the pits (there are spikes at the bottom of each pit). Grab the lUp t-shirt, then drop down along the far right wall and keep holding right to land safely next to a pit of spikes. Leap over to the left and hit the fourth checkpoint. Go to the far left wall and climb up the platforms, then leap to the top of the left wall and go left. Continue going to the left to find a switch (make it green) and the fifth checkpoint. A little further to the left is the boss. ==== BOSS: GENIE As long as you get the timing down, this boss is a breeze. As the urn rises from the ground stand next to it, then immediately glide pounce onto it the moment it stops rising. As you float up from the pounce, aim to hit the Genie, then continue floating and pouncing back and forth between the urn and the Genie until both are destroyed. If you move fast enough, she won’t have time to attack, but if she shoots a fireball you’ll have to quickly run to the opposite side of the screen to escape harm. ------------------------------------------------------------------------------- Stage 4: Waterbubsy ------------------------------------------------------------------------------- CHAPTER 10: RUN SILENT; RUN DEEP When you’re underwater you don’t have to worry about falling too far, but you’re still bet ter off floating when falling to hit enemies. You can still fall too far inside the sunken ships. The sharks are the most dangerous enemy, because they’ll charge at you the moment you can see them. Use your look command to search for the sharks before moving forward. The Octopus will throw stars at you, similar to the snakes on the past levels. It’s safe to hit the Eels at anytime — even if they’re charged up — as long as you hit them from above. The Submarines will occa sionally shoot guided missiles, but they won’t turn sharp so you can easily swim around them. The three remaining enemies are the Seahorses, Mermaids, and Jumping Sailors, and they’re all fairly easy to defeat. You begin this first chapter near the ocean floor, but the path to the right is blocked. Go to the top floor to find the switch (the path goes to the upper right, then the left and up). There are two 1-Up t-shirts along the way that are easy to find if you climb up the platforms in each area. After hitting the switch, go back down to the bottom floor and to the right. Climb up the right side to find the second checkpoint and a door. Climb above the door to find a 1-Up t-shirt, then go into the door and climb upward on the left wall (watch out for the sharks!). There’s a lUp t-shirt to the upper- right, but you must make the leaps across the platforms from the left side to reach it. Go back through the door. Climb to the upper- right to find a switch on the right wall. To the upper-left from the switch is an invincibility t shirt. Drop down along the right wall to reach the bottom floor, where you’ll find the third checkpoint. Go to the right to find a doorway (the path to the upper-right is blocked). Enter the door to go inside the sunken ship. You aren’t underwater now, SO use your glide to avoid falling too far. The fourth checkpoint is just inside the door of the sunken ship. There are two switches you must hit (to green) to open the path above the ship. One is near the center and the other is at the bottom-right corner of the ship, but to get there you must work your way through the fairly basic maze. After hitting the switches, go back through the door to exit the ship then go to the upper-right above the ship. Go to the far right and climb up to find the next checkpoint, then go left to find the next checkpoint. Climb up along the left wall and go to the far right to find the exit. --- CHAPTER 11: BUBBLE TROUBLE Go to the far right and climb up the platforms for a 1 Up t-shirt, then go to the upper-left to find the first checkpoint. Go to the far left and climb to the upper-left corner to find a door. Enter and grab the 1-Up t-shirt and other good ies, then go back through the door. Go back to the checkpoint and climb up to the platforms above (toward the left side) to reach the next floor up. Go to the far left, then climb up the platforms and go right to find the switch. Go back to the checkpoint and climb to the upper- right to enter a new area. Climb up to the top and go right to find the second checkpoint. Go further right, over the gap, and hit the switch, then drop into the gap and go to the bottom floor (use your Look abilities to search for platforms below you). You can drop down along the right wall if you want to hurry, but watch out for a shark on the right when you hit the bottom floor. Go right to find the third checkpoint. From the third checkpoint, go down and left to find a door. You’ll end up inside a sunken ship, next to the fourth checkpoint. Go to the bottom right and enter the door, then find the switch (you must climb up to it from below). Work your way to the bottom until your each a long hallway, then follow it to the right, where you’ll find the exit. --- CHAPTER 12: RESERVOIR CATS Go to the right to the second group of floating platforms and climb them to hit a switch, then go back to the first platforms and climb up and right. Watch for a ledge on the left, which has the first checkpoint. From the checkpoint, go to the right and up to find a switch on a float ing platform, then go back to the checkpoint and climb left and up to find a path on the right which was blocked by the switch. After you hit the second checkpoint, drop into the gap on the left to grab a lUp t-shirt. Climb back up to the checkpoint and go right. Climb up the platforms that lead over the checkpoint to grab another lUp t-shirt. Go right and down to the bottom floor, then go right to find a door to the inside of a ship. Hit the third checkpoint inside the ship, then work your way to the top floor of the ship and enter the door. You’ll be in a small compartment with two doors — enter the other door and you’ll be outside the ship to the upper-right. Hit the fourth checkpoint, then go to the far right and climb up the platforms to hit a switch. Go straight down to the bottom floor, then left, down, and right, down, left, down, and right to find the fifth checkpoint. Go right to fight the boss (lobster). ==== BOSS: LOBSTER When the screen stops scrolling, prepare to meet the boss. You may have to lure him out of his cave by slowly moving toward the right side of the screen, but be ready to run back to the left the moment you see him. Jump and glide bounce onto his tail. You’ll float up high into the air. Watch the lobster closely, then float down into the side of the screen that he’s moving away from. If you end up behind him, wait for him to move toward you, then glide bounce onto his tail and float while deciding which side of the screen to land on. It takes 12 hits to defeat the lobster. ==== ------------------------------------------------------------------------------- Stage 5: Bubsy and Gretal ------------------------------------------------------------------------------- CHAPTER 13: SUGAR AND SPICE You’ll find a few familiar enemies on this stage, including the annoying bees and the bouncing cookies. Bottlecaps are dangerous when they’re being launched unless you’re standing directly on top of them. Some bottles are safe to drop into, while others have water that will drown Bubsy. Silverware Men and Invisible Men aren’t very aggressive and are easily pounced onto. Frosting Drips appear in a few places on the first chapter, and become more common on later chapters. The Pie-Throwing machines can’t be destroyed, but the pies they fire can be pounced. Go to the right until you reach the end of the ledge. Drop down and go left, then enter the bottle while the cap is in the air. Grab the lUp and other items, then glide into the bottle on the right. Drop down to the bottom floor, then go to the far right until you see a crate with tacks, a bonus crate (points), and a walking sil verware man. Leap to the Yum Yum candy above and climb up and right. Keep going right and upward until you reach the first checkpoint. Go right to hit a switch (to green), then go back to the left and drop down to the bot tom floor. Go to the far right to find a doorway, then enter it and hit the switch it leads you to. Leap to the right (onto the Choc bar), then climb up the candy cane and to the platform on the upper-left. Hit the second checkpoint (between two bottles in the ground). Run to the right and leap into the air to land on a candy cane, then go up and right to the ledge above. Go to the right to find the exit. --- CHAPTER 14: ROCK AROUND THE CHOC Go to the right until you find the first check point, then hit it. Climb onto the candy cane directly above the checkpoint, then go to the top-right of the next candy cane and leap to the chocolate platform with three cans. Climb onto the top can and leap to the candy bar at upper-right (Choc). Leap up to the next two candy bars, then drop off the right side and enter the path on the right to find the second checkpoint. Go right and enter the door, then climb onto the candy bars directly above to hit the first switch. Go out to the left and glide down to the bottom floor of this area. Find the wall of spikes to the right along the bottom floor, then enter the passage directly above it to the right. Hit the third checkpoint in this passage, then hit the switch to the right (look out for that bee!). You can enter the path below now to exit, or explore the cave that just opened to the far left of the area. ---- CHAPTER 15: CAT ON A HOT CHOCOLATE ROOF Go down the hill to the right and drop down to the eclair, then continue to the lower-right until you reach a door. Enter the door and go left to hit the first checkpoint. Go to the right and leap to the chocolate eclair, then leap to the next one and glide off the right side to land on (or very near) a candy cane. Jump off the candy cane to the right to land on a Chunko, then right again to the Yum Yum bar and a switch. Climb to the top-right corner of the level to find a checkpoint, then enter the door a few steps to the left. Go to the wall on the right and climb it, then leap to the top-left to hit the second switch. Go to the left and glide down when you can, then go right to meet the bosses. ==== BOSSES: HANSEL AND GRETAL You’ll be standing on the right side of the screen as Hansel and Gretal appear, and you should be standing directly in front of Hansel. Defeat Hansel first by jumping when he appears and floating to pounce on him, then constantly float and pounce until he’s defeated. You shouldn’t land between pounces. Once Hansel is defeated, stand near the center of the screen and jump the moment Gretal releases the apples, then guide Bubsy around the apple and land on Gretal to pounce her. Immediately bounce back to the right and repeat the pattern until she’s defeated and you’re treated to the totally lame ending (sorry, guys!). Each character requires 6 hits to defeat. ==== ------------------------------------------------------------------------------- Passwords ------------------------------------------------------------------------------- Chapter 2: 392652 Chapter 3: 458227 Chapter 4: 958936 Chapter 5: 739294 Chapter 6: 184792 Chapter 7: 812615 Chapter 8: 781367 Chapter 9: 126712 Chapter 10: 236721 Chapter 11: 673167 Chapter 12: 792323 Chapter 13: 672328 Chapter 14: 782389 Chapter 15: 672345