Real Bout Fatal Fury Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com, mcpantera@classicgaming.com Contact info: VXplosive(AIM), Torakira(AIM), djtigerbabe@hotmail.com (MSN –Tigresa), and blackpantherbabe@hotmail.com (MSN-Pantera). Disclaimer: All characters are the sole copyright properties of SNK (snkplaymore.co.jp) Disclaimer 2: This FAQ/Movelist is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a-ding-ding on our email addresses or at our forums. Table of Contents -Introduction -System and Controls -Movelist -Terry Bogard -Andy Bogard -Joe Higashi -Mai Shiranui -Geese Howard -Franco Bash -Blue Mary -Hon Fu -Bob Wilson -Sokaku Mochizuki -Billy Kane -Ryuji Yamazaki -Kim Kaphawn -Jin Chonrei -Jin Chonshu -Duck King ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- Things are getting interesting here. It seems that took a break from the normal Fatal Fury series and bring us a new Fatal Fury game called Real Bout: Fatal Fury. Why not call it Fatal Fury 4/Garou Densetsu 4? ------------------------------------------------------------------------------- TIPS ------------------------------------------------------------------------------- In addition to fake moves, you can now perform attacks on downed opponent or while getting up with some characters. They are refered to as Pursuit and Recovery Attacks respectively Super Moves are done when the Super Meter is filled or when energy is flashing red. We refer to them as S. Power Moves Potential Moves are done when health bar is flashing and when the Super Meter gets past S.Power (which is only possible after the former). Some moves have the ability to knock an opponent into the foreground and into the background. While Overswaying can dodge attacks. There are some attacks that can hit an opponent regardless of where on the screen he/she is. Be careful on the sides of the stage. You can be knocked off the sides and automatically lose the match if the wall is broken. ------------------------------------------------------------------------------- Glossary ------------------------------------------------------------------------------- b = back, d = down, f = forward, u = up, ub/uf = up-back/forward, db/df = down-back/forward, dc = charge down, bc = charge back, dbc = charge down-back qcf=d,df,f qcb=d,db,b dp=f,d,df rdp=b,d,db hcf=b,db,d,df,f hcb=f,df,d,db,b bcd=b,db,d fcd=f,df,d dcu=hold down, briefly then press up bcf=hold back briefly then press forward dbcf=hold down/back briefly then press forward irdp = d,b,db idp = d,f,df ------------------------------------------------------------------------------- Controls ------------------------------------------------------------------------------- Punch = A Kick = B Heavy Attack = C Oversway/hit overswaying opponent = D Dash = f,f Backdash = b,b Dash Jump, f,f, uf Jump = up, u, or uf Quick jump = tap up, u, or uf Crouch=db,d,or df Taunt= C when stick is centered and far Block= b while being attacked high or standing, or db while being attacked low. Air block = b in air Center attack: any button while in back or foreground Body Toss = b or f + C when near opponent. ------------------------------------------------------------------------------- Movelist ------------------------------------------------------------------------------- Throws are indicated by $ Command Moves are indicated by ~ S.Power Moves are indicated by * P.Power Moves are indicated by + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Terry Bogard +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Buster Throw: close, f + C ~Rising Upper: db + A ~Backspin Kick: f + B ~Charging Kick: f + C while dashing Power Wave: qcf + A Pseudo Power Wave: d + A+B Round Wave: qcf + C Pseudo Round Wave: d + A+B Power Dunk: dp + B Burn Knuckle: qcb + A or C Pseudo Burn Knuckle: f + A+B Crack Shoot: qcb + B Rising Tackle: dcu + A Passing Sway: qcf + D *Power Geyser: qcb,db,f + B+C Pseudo Power Geyser: d + B+C +Triple Geyser: qcb,db,f + C Pseudo Triple Geyser: d + B+C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Andy Bogard +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Shoulder Throw: close, f + C $Shiranui KumoKarami: above opponent in air, d,d + C ~Upper Palm: df + A ~Rolling Kick: f + B Dart Throw: d + C on downed opponent Zaneiken: db,f + A or C Shippu Uraken: db,f + C Pseudo Zaneiken: f + A+B Yami Abise Geri: dp + B Shoryudan: dp + C Hishoken: qcb + A Pseudo Hishoken: d + A+B Geki Hishoken: qcb + C Pseudo Geki Hishoken: d + A+B Shiranui Kumo Karami: dcu + D Genei Shiranui: qcf + D in air Kuuhadan: db,qcf + B Shippu Tatsumaki Geri: qcb + D *Choreppadan: dcdf,f + B+C Pseudo Choreppadan: d + B+C +Zan Ei Reppa: db,qcf + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Joe Higashi +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Knee-kick Combo: close, f + C $Knee Hell: close, df + C ~High Elbow: db + A ~Uppercut: b + A ~Roundhouse Kick: b + B ~Slide Kick: df + B Slash Kick: db,f + B or C Pseudo Slash Kick: f + A+B Ougon no Kakato: qcb + B Tiger Kick: qcf,uf + K Pseudo Tiger Kick: b + A+B Hurricane Upper: hcf + P Pseudo Hurricane Upper: d + A+B *Screw Upper: f,bcd,df + B+C Pseudo Screw Upper: d +B+C +Slide Screw: f,bcd,df + C Pseudo Slide Screw: d +B+C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mai Shiranui +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Fuusha Kuzushi Kai: close, f + C $Yumezakura: close, d + C in air ~Ryu no Mai: b + A ~Thrust Kick: f + B Double Kick: C rapidly while getting up Ryu En Bu: qcb + A Pseudo Ryu En Bu: b +A+B KaChoSen: qcf + A Pseudo Kachosen: d + A+B Kuuchuu Kachosen: qcb + C in air Kagero no Mai: d,d + C Hissatsu Shinobibachi: hcf + C Musasabi no Mai: d + A+B in air Genei Shiranui: qcf + D in air *Cho Hissatsu Shinobibachi: f,db,f + B+C +Leptard Shinobibachi: f,db,f + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Geese Howard +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Face Grab: close, df + C $ShinkuuNage: close, f + C $Reverse Slam: close, b + C Face Bash: f + C $Reverse Throw: close, db + C Body Rock: uf + C ~Spin Kick: b + B ~Upper Palm: db + A Re-Throw: d + C on downed opponent Explosion: hcb + K on downed opponent Reppuken: qcf + A Double Reppuken: qcf + C Pseudo Double/Reppuken: d + A+B Shippuken: qcb + A in air Double Shippuken: qcb + C in air Jaei Ken: bcf + B or C Pseudo Jaei Ken: f + A+B AtemiNage: hcf + K (B - high, C - mid) *Raging Storm: db,hcb,df + B+C Psuedo Raging Storm: d + B+C +Thunder Break: fcd + C +Deadly Rave: hcb,f + A then A,B,C,C,C,B,C,qcf + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Franco Bash +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Elbow Bash: close, f + C ~Roundhouse Kick: f + B ~Step Axe: C while dashing Power Uppercut: C while rising Double Kong: qcb + A or C Weaving Blow: hcf + D Double Weaving Blow: hcf + D Meteo Shot: qcf + A Pseudo Meteo Shot: f + A+B Meteo Tackle: db,f + C Meteo Back Blow: db,f + C Power Bicycle: qcf + B Weaving Step: bcf + B Quick Step: b,f or f,b + B *Final Omega Shot: qcb,db,f + B+C +Armageddon Buster: close, hcb + Followups: After the Armageddon Buster, follow through with these next starters up to three times Hook: qcb + A High Kick: qcb + B Straight: qcf + A Then perform one of these set-ups Back Finish: qcf + B Tackle: qcf + C Upperhigh Kick: dp + A Reverse High Kick: dp + B Bicycle: dp + C Then finish it off with Omega Shot: qcb + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blue Mary +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Leg Flip: close, b + C Leg Lock: f + C ~Spin Kick: b + B ~Crouching Punch: df + A Fire Kick: d,u + C while getting up Leg Drop: u + C on downed opponent Foot Stomp: d + C Quick-sway: qcb + A Back Drop: b + A Face Rock: b + B Spin Fall: qcf + A M. Spider: qcf + C Vertical Arrow: dp + B M. Snatcher: dp + B Straight Slice: bcf + B Stun Slice: b,f + B M. Crab Clutch: bcf + C M. Head Buster: qcb + B Stun Gun Smasher: qcb + C *M. Driving Smasher: f,hcf + B+C +M. Typhoon: close, f,hcf + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hon Fu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Leg Flip: close, f + C $Face Bash: close, df + C ~Spinning Head Kick: f + B ~High NC Hit: db + A Low NC hit: d + C on downed opponent Seikuu Rekka Kon: dp + P Pseudo Seikuu Rekka Kon: b + A+B Kyuryu no Yomi: close, hcf + C Denkou Sekka no Ten: qcb + B Pseudo Denkou Sekka no Ten: f + A+B Denkou Sekka no Chi: dbcf + B Denkou Pachiki: B Honou no Taneuma: A rapidly Hissho Kyakushu Kyaku: qcb + C *Bakuhatsu Goro: qcb,db,f + B+C +Gadenza no Arashi: qcb,db,f + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bob Wilson +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Falcon: close, f + D ~Thrust Kick: db + A ~Double Kick: d + B in air ~Shoulder Charge: f + A Somersault Kick: C while getting up Leg Drop: u + C on downed opponent Hornet Attack: uf,uf + C on downed opponent Rolling Turtle: B or C Wild Wolf: bcf + B Bison Horn: dcu + B or C Monkey Dance: dp + B *Dangerous Wolf: f,hcf + B+C Pseudo Dangerous Wolf: d + B+C +Mad Spin Wolf: qcbx2 + C Wolf Fang: C rapidly +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sokaku Mochizuki +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Shoulder Toss: close, b + C Face Bash: f + C $Reverse Slam: f + C $ShotenSatsu: close, d + C in air ~Staff Thrust: db + A Lightning: d + C on downed opponent Kimon Jin: close, 360 + C Makibishi Masher: qcf + A Pseudo Makibishi Masher: d + A+B Jashin Kon: hcf + B Hametsu no Honou: irdp + B JaKon Bu: A rapidy Ten Ha: db + C Fu Ha: df + C Toppa: f + C Kou Ha: uf + C Tou Ha: D Hyoi Dan: f,b,f + C Nozaru Geri: qcb + A Higi Kaminari Otoshi: dp + B Genmu Jin: dp + A *Ikazuchi: fcd,qcf + B+C Pseudo Ikazuchi: d + B+C +Raijin no Ibuki: fcd,qcf + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Billy Kane +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Pole Throw: f + C $Pole Spin: f + B ~Pole Stab: f + A Pole Whack: d + C on downed opponent Sansetsukon Chuudan Uchi: bcf + A Kaen Sansetsukon Chudan Tsuki: bcf + C Senpuukon: A rapidly Kyoushuu Hishouken: db,qcf + B Pseudo Kyoushuu Hishouken: b + A+B Karyu Tsuigeki Kon: qcb + B Suiryu Tsuigeki Kon: qcb + C *Cho Katen Senpuukon: qcf,hcb + B+C +Guren Sakkon: fcd + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ryuji Yamazaki +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Reverse Toss: f + C $Head Butt: df + C ~Double Punch: f + A ~Uppercut: db + A Dust Throw: C rapidly while getting up Palm Smash: d + C on downed opponent Bai Gaeshi: qcf + C Sabaki no Aikuchi: f,db,f + A or C Hebi Tsukai Zenpou: qcb + C (delayable) Hebi Tsukai Taikuu: uf Cancel: A Sadomaso: hcf + B *Guillotine: fcd,db,f + B+C +Yondan Drill: close, 360 + C rapidly Level 2: C 8 times Level 3: C 10 times Level 4: C 16 times +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Kim Kaphawn +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Shoulder Throw: f + C ~Neri Chagi: f + B ~Foot Stomp: A+B Hienzan: dcu + B Tensouzan: d + B Hishoukyaku: d + B in air Kuusajin: dp + A Hangetsuzan: qcb + B or C Pseudo Hangetsuzan: f + A+B *Houou Tenbukyaku: hcf + B+C in air +Houou Kyaku: qcb,db,f + C Pseudo Houou Kyaku: d + B+C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jin Chonrei +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Energy Burst: f + C ~Axe Kick: f + B Teio Jinsokuken: f,f + A (can press forward up to three times) Teio Tenganken: qcf + A or C Pseudo Teio Tenganken: d + A+B Teio Tenjiken: dp + A or C Teio Rojinken: qcb,f + C Teio Tashinken: qcb + B Ryu Tenshin: qcf + B *Teio Syumyoken: f,bcd,df + B+C Pseudo Teio Syumyoken: d + B+C +Teio Ryuseiken: f,bcd,df + C Pseudo Teio Ryuseiken: d + B+C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jin Chonshu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Energy Burst: f + C ~Spinning Backhand: f + A ~Ground Roll: df + C Teio Jinsokuken: f,f + A Teio Tenganken: qcf + A or C Pseudo Teio Tenganken: d + A+B Teio Tenjiken: dp + A or C Teio Shiganken: hcb + A, B, or C Teio Shigan Kouraku: A, B, or C *Teio Rojinken: qcb,f + B+C Pseudo Teio Rojinken: d + B+C +Teio Syukukyoken: qcb,f + C +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Duck King +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ $Slam Dunk: f + C $Air Throw: d + C ~Overhead Hit: b + A ~Slide Kick: df + B Ground Spin: d + C on downed opponent Head Spin Attack: qcf + A or C Dancing Dive: qcb + B Neo Break Storm: dp + B Flying Spin Attack: qcb + A in air Duck Fake Air: d,d in air Duck Fake Ground: df + C while dashing *Break Spiral: close, hcf,uf,d + B+C +Duck Dance: d,d + A+B+C The next part is doen while flashing after the above move Break Hurricane: qcf + B+C Dancing Calibre: qcbx2 + B+C Rolling Banisher: bcf,b,f + B+C Diving Banisher: fcd + B+C in air The Breakdance Spiral is enhanced Pseudo Duck Dance: d + B+C ------------------------------------------------------------------------------- Credits ------------------------------------------------------------------------------- God - creator of all SNK - making this game, movelist GameFAQs, IGN, others - hosting this FAQ You - reading this FAQ