________ \______ \____________ ____ ____ ____ | | \_ __ \__ \ / ___\ / _ \ / \ | ` \ | \// __ \_/ /_/ > <_> ) | \ /_______ /__| (____ /\___ / \____/|___| / \/ \//_____/ \/ ________ __ \_____ \ __ __ ____ _______/ |_ / / \ \| | \_/ __ \ / ___/\ __\ / \_/ \ | /\ ___/ \___ \ | | \_____\ \_/____/ \___ >____ > |__| \__> \/ \/ ____ ____ ___ ___ ___ \ \ / /| | | | \ Y / | | | | \ / | | | | \___/ |___|___|___| ____________________________________________________________________________ |~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~| | || Guide written and compiled by A I e x || | |_||______________________________________________________________________||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Alex Eagleson | | Began: November 15th, 2005 | | Completed: December 10th, 2005 | | Email: StarOceanDC(at)gmail(dot)com | | University of Guelph, Ontario | |____________________________________________________________________________| |~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~| | || Feel Free to contribute anything you wish via email || | |_||______________________________________________________________________||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sometimes it's nice to just sit back and enjoy a traditional RPG. Dragon Quest VIII offers us just that, plus a nice demo of Final Fantasy XII to boot. It's a great package that we have here and many have been waiting a long time for this game to hit North American shores, so without further ado, let us begin the game. I hope you enjoy Dragon Quest VIII, and this walkthrough too! ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || CT.TS || Table of Contents || CT.TS || | |_||_______||____________________________________________________||_______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents.....................CT.TS | | - Character Introduction................CH.00 | | - Hero.............................CH.01 | | - Yangus...........................CH.02 | | - Jessica..........................CH.03 | | - Angelo...........................CH.04 | | - Walkthrough...........................01.00 | | - Prologue.........................01.01 | | - Farebury.........................01.02 | | - Farebury Region..................01.03 | | - Waterfall Cave...................01.04 | | - Farebury.........................01.05 | | - Alexandria Region................01.06 | | - Alexandria.......................01.07 | | - Tower of Alexandria..............01.08 | | - Alexandria Region................01.09 | | - Port Prospect....................01.10 | | - Ferry............................01.11 | | - Pereguin Quay....................01.12 | | - Maella Region....................01.13 | | - Simpleton........................01.14 | | - Maella Abbey.....................01.15 | | - Ruined Abbey.....................01.16 | | - Maella Abbey.....................01.17 | | - Kingdom of Ascantha..............01.18 | | - Ascantha.........................01.19 | | - Wisher's Peak....................01.20 | | - Pickham Region...................01.21 | | - Pickham..........................01.22 | | - Pickham Region...................01.23 | | - Swordsman's Labyrinth............01.24 | | - Pickham Region...................01.25 | | - Kingdom of Trodain...............01.26 | | - Trodain Castle...................01.27 | | - Beneath Ascantha.................01.28 | | - Land of the Moles................01.29 | | - Mole Hole........................01.30 | | - Treasure Hunt....................01.31 | | - Ocean............................01.32 | | - Baccarat Region..................01.33 | | - Baccarat.........................01.34 | | - Chateau Felix....................01.35 | | - Northwest Isle...................01.36 | | - Kingdom of Argonia...............01.37 | | - Argonia..........................01.38 | | - Hunting Grounds..................01.39 | | - Argonia..........................01.40 | | - Dark Ruins.......................01.41 | | - Arcadia Region...................01.42 | | - Arcadia Region...................01.43 | | - Rydon's Tower....................01.44 | | - Arcadia..........................01.45 | | - Blizzard Peaks...................01.46 | | - Orkutsk..........................01.47 | | - Herb Grotto......................01.48 | | - Marta's Cottage..................01.49 | | - Treasure Hunt....................01.50 | | - Desert...........................01.51 | | - Dragon Graveyard.................01.52 | | - Savella Cathedral................01.53 | | - Pirate's Cove....................01.54 | | - Isolated Plateau.................01.55 | | - Empycchu.........................01.56 | | - World of Darkness................01.57 | | - Dark Empycchu....................01.58 | | - Godbird's Eyrie..................01.59 | | - Treasure Hunt....................01.60 | | - Tryan Gully......................01.61 | | - High Priest's Residence..........01.62 | | - Neos.............................01.63 | | - Troll's Maze.....................01.64 | | - Black Citadel....................01.65 | | - Orb Hunting......................01.66 | | - The End [Final Boss].............01.67 | | - Sidequests & Minigames [Incomplete]...02.00 | | - Casinos..........................02.01 | | - Princess Minnie's Castle.........02.02 | | - Additional Info..................02.03 | | - Shop Inventory........................03.00 | | - Farebury.........................03.01 | | - Alexandria.......................03.02 | | - Port Prospect....................03.03 | | - Pereguin Quay....................03.04 | | - Simpleton........................03.05 | | - Ascantha.........................03.06 | | - Pickham..........................03.07 | | - West Trodain Church..............03.08 | | - Princess Minnie's Castle.........03.09 | | - Baccarat.........................03.10 | | - Peddler's Tent...................03.11 | | - Argonia..........................03.12 | | - Argonia Bazaar...................03.13 | | - Arcadia..........................03.14 | | - Orkutsk..........................03.15 | | - Desert Chapel....................03.16 | | - Savella Cathedral................03.17 | | - Empycchu.........................03.18 | | - Dark Empycchu....................03.19 | | - Tryan Gully......................03.20 | | - Neos.............................03.21 | | - Character Skillsets...................04.00 | | - Hero.............................04.01 | | - Yangus...........................04.02 | | - Jessica..........................04.03 | | - Angelo...........................04.04 | | - Item List.............................05.00 | | - Equipment List........................0A.00 | | - Accessories......................0A.01 | | - Armour...........................0A.02 | | - Axes.............................0A.03 | | - Boomerangs.......................0A.04 | | - Bows.............................0A.05 | | - Hammers..........................0A.06 | | - Headgear.........................0A.07 | | - Knives...........................0A.08 | | - Scythes..........................0A.09 | | - Shield...........................0A.10 | | - Spears...........................0A.11 | | - Staves...........................0A.12 | | - Swords...........................0A.13 | | - Whips............................0A.14 | | - Alchemy List..........................0B.00 | | - Bestiary..............................06.00 | | - Normal Enemies...................06.01 | | - Boss Monsters....................06.02 | | - Geyzer......................06.A1 | | - Khalamari...................06.A2 | | - Tortured Soul...............06.A3 | | - Trap Box....................06.A4 | | - Don Mole....................06.A5 | | - Soul Mole...................06.A6 | | - Argon Lizard................06.A7 | | - Great Argon Lizard..........06.A8 | | - Dark Ruins Boss.............06.A9 | | - Dark Ruins Boss.............06.B0 | | - Evil Girl...................06.B1 | | - Captain Crow................06.B2 | | - Red Horn....................06.B3 | | - Blue Fang...................06.B4 | | - Empryea.....................06.B5 | | - Gemon.......................06.B6 | | - Evil Sir Leopold............06.B7 | | - Neos Boss...................06.B8 | | - Servant of Darkness.........06.B9 | | - Statue of Hero..............06.C0 | | - Statue of Yangus............06.C1 | | - Statue of Jessica...........06.C2 | | - Statue of Angelo............06.C3 | | - Megalodon...................06.C4 | | - Ruin........................06.C5 | | - Lord of Darkness............06.C6 | | - Final Boss..................06.C7 | | - Final Fantasy XII Demo................F1.00 | | - Controls.........................CN.TR | | - Walkthrough......................F1.00 | | - Introduction................F1.01 | | - Choosing a Scenario.........F1.02 | | - The Phon Coast..............F1.03 | | - The Stilshrine of Miriam....F1.04 | | - Characters.......................F2.00 | | - The Phon Coast.................F2.A0 | | - Vaan........................F2.A1 | | - Basch.......................F2.A2 | | - Penelo......................F2.A3 | | - The Stilshrine of Miriam.......F2.B0 | | - Ashe........................F2.B1 | | - Fran........................F2.B2 | | - Baltheir....................F2.B3 | | - Item List........................F3.00 | | - Magic List.......................F4.00 | | - White Magic.................F4.01 | | - Black Magic.................F4.02 | | - Time Magic..................F4.03 | | - Green Magic.................F4.04 | | - Bestiary.........................F5.00 | | - The Phon Coast..............F5.01 | | - The Stilshrine of Miriam....F5.02 | | - Legal & Copyright.....................LE.AL | | - Credits & Thanks......................CR.DS | |____________________________________________________________________________| |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || CH.00 || Character Introduction || CH.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-- HERO ----------------------------------------------------------- CH.01 --+ Hero is the silent protagonist you may be oh-so familiar with from so many RPGs in the past. As you know the idea behind the silent protagonist is that without giving the character a personality, it's easier to relate with him (somehow.) Personally I'm not a big fan of this particular philosophy, but it certainly doesn't detract from the game or anything. The story behind Hero as far as the player is concerned without going too deep is that he was a guard at the castle where Trode was king. On the day that the castle was attacked by Dhoulmagus both King Trode and Princess Medea were saved from death by the power of the magic circle. Hero however was just as vulnerable as anyone else, yet he survived with no ill effects. The reasons for this are subject to great mystery throughout the game's story. Overall Hero seems to be just a nice guy who is accompanying Trode not only because it's his job, but because it's the kind of thing he'd probably be doing anyway just to help out. +-- YANGUS --------------------------------------------------------- CH.02 --+ Yangus' tale is not revealed to the player right away. At first it seems like he is merely a traveler accompanying them on their journey. Before long it becomes evident that Yangus wasn't always the nice guy he appears to be now. At the beginning of the journey, Hero was the only one accompanying Trode and Medea. As they crossed a bridge one day Yangus the thief jumped out and demanded all their money. Due to his inept handling of the situation Yangus ended up hanging off the bridge for dear life. While Trode was content to leave him be, Hero was nice enough to pull Yangus up and save his life. From that point on Yangus pledged to follow Hero (not Trode) and assist him. +-- JESSICA -------------------------------------------------------- CH.03 --+ Jessica is the first of two party members not present at the beginning of the game. It's not until the party completes the Tower of Alexandria and meets her in Port Prospect that she actually joins up with the party. She is part of a high ranking family (The Albert Family) which owns a mansion in Alexandria however she has never bought into all the family tradition mumbo jumbo. When a family crisis has her setting off on a quest for revenge against the evil Dhoulmagus her mother expels her from the family entirely, saying that revenge is not something that she should seek. With nowhere else to turn Jessica joins the party with the common goal of defeating Dhoulmagus. +-- ANGELO --------------------------------------------------------- CH.04 --+ Angelo is the fourth and final party member you will recruit. He lives at the Maella Abbey along with his brother Marcello. Both of them are orphans who were raised by the Abbot at the Abbey from a young age. Marcello is in a position of respect at the abbey while Angelo is known more as a troublemaker, neither of them have gotten along too well in the past. When Angelo requests help from the party to determine the identity of an evil "jester-ish" presence at the abbey and this of course leads to some serious problems. Inevitably Angelo, like Jessica, isn't exactly welcome at his home anymore and chooses to live his vagabond life with Hero and the other hunting Dhoulmagus. ______________________________________________________________________________ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 01.00 || Walkthrough || 01.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ (, / ) _/__ / / ) / ___________________________________ +-- (_/ ROLOGUE -----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 01 | SEARCH | 01.01 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------| | ITEM CHECKLIST | None...........................................N/A | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Choose to create a new adventure log and enter the name of your main character. There is no default name I'm sorry to say, so it's all up to your creative mind to come up with something fitting. Personally I like the name Alex, but then again I may be a little biased. Once you have a name for your character, save your game on the memory card and get ready to start. After Yangus is done talking then you have control of your characters. Stand up and familiarize yourself with your surroundings and the controls. You can lift and smash those barrels in front of you using the X button, but there's nothing inside of them. Speak to Yangus now, neither he nor Trode seems to be able to find the princess. Just as they're scanning the area trying to find her, a few Slimes jump out from the bushes and attack you! This is your chance to get acquainted with the battle system. The fight is about as easy as they come. The battle interface is relatively simple, you've got your Fight, Flee, Intimidate and Tactics options. The Tactics option allows you to choose how your party members will act (they control themselves.) If you really want to take control of your other party members then simply choose Tactics and then the "Follow Orders" option. To defeat the Slimes simply choose Fight and then Attack every turn and they'll go down almost immediately. The fight will be over before you know it. Following the battle the "princess" shows up. The princess as it turns out is actually a horse. At least it's a nice horse. Trode takes the reigns and rides it back to town along with Hero and Yangus while the opening credits roll. They all make their way back to the town of Farebury. ______________________________________________________________________________ ________) (, / /___, ) / ___________________________________ +-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 01 | SEARCH | 01.02 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | 4 Gold Pieces..................................|_| | | | Holy Water.....................................|_| | | | Plain Clothes..................................|_| | | | Chimaera Wing..................................|_| | | | Cypress Stick..................................|_| | | | Antidotal Herb.................................|_| | | | Cypress Stick..................................|_| | | | Medicinal Herb.................................|_| | | | Antidotal Herb.................................|_| | | | 3 Gold Coins...................................|_| | | | 5 Gold Coins...................................|_| | | | Antidotal Herb.................................|_| | | | Medicinal Herb.................................|_| | | | 10 Gold Coins..................................|_| | | | Leather Shield.................................|_| | | | 8 Gold Coins...................................|_| | | | Plain Clothes..................................|_| | | | 20 Gold Pieces.................................|_| | | | Medicinal Herb.................................|_| | | | Pot Lid........................................|_| | | | Seed of Defence................................|_| | | | Medicinal Herb.................................|_| | | | 2 Gold Coins...................................|_| | | | 4 Gold Coins...................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the quiet town of Farebury. Upon arriving in the town Trode explains that their goal is to locate Dhoulmagus, the one who transformed them both into a horse and a... gremlin thing. Tell Trode that you would be happy to help him locate Rylus. Speak to Yangus and then you'll be off. Follow my instructions carefully if you want to find the items in this area. Note that all compass directions given are based on the map that you can open up with the square button. The map is fairly helpful, use it often. Let's start exploring the town. Near where you begin there are a couple of stands, one of them is a shop where you can buy some items if you want. When you have then turn around and go in the opposite direction through the large arch where you should find a burned down building. Beside it is the inn and beside the front door of the inn are a couple of barrels. Smash them both with the X button, one of them contains 4 GOLD PIECES. Now go into the inn next door and head upstairs. Examine the cabinets here to find a HOLY WATER and a set of PLAIN CLOTHES. Open the chest to get a CHIMAERA WING. There are a couple more cabinets in here as well that hold a CYPRESS STICK and nothing at all. Notice there are a couple of bags hanging from the wall, reach into them to get an ANTIDOTAL HERB and a MEDICINAL HERB. Now you can leave the inn finally. Edit: There is a back door to the inn. Go through the back door and reach into the hanging bag beside the counter to find a total of 3 GOLD COINS. Across from the inn you'll find the armour shop which sells quite a few pieces of equipment better than the stuff you're wearing, but whether you can afford it is an entirely different story. Enter the house just north of the armour shop and break the barrels in there to receive 5 GOLD COINS. Examine one of the cabinets to get an ANTIDOTAL HERB. Leave the home and go north, there is a set of stairs here which you can climb up. Head east at the top of the stairs and break the pot near the tavern to acquire a MEDICINAL HERB. Behind you is the back entrance to the bar. Go through it and break the barrels to tavern's back entrance until you hit a wall. Beside you should be a well. Examine it to jump down. You'll find a chest down here with a LEATHER SHIELD. Turn around and go back a few steps west of the wall to find a door leading south into another house (not the one directly beside the well, that one's locked.) In this house you can break the pots to get 8 GOLD COINS. Also check the cabinets in the adjacent room to get some PLAIN CLOTHES. Forget the tavern for now, the house you want is just south of the tavern and just west of the weapons shop. The pots contain nothing but one of the cabinets hides 20 GOLD PIECES. Now go into the weapons shop and take a look at the merchandise, wishing you could afford some of those better weapons. You may have noticed a couple of chests behind the counter, well there is indeed a back door to this store. Unfortunately when you go around to that side you'll be dismayed to learn that both chests are locked. Speaking to the shopkeeper from that side will get you a couple of pointers about the game depending on whether you give a yes or no answer to the question that he asks you. Southeast of the weapons shop is the church. Churches are where you go to save the game. Speak to the woman near the entrance and choose Confession to save your game. Don't leave yet however, go into the back room and break the pot to get a MEDICINAL HERB. There's a room even beyond this one with a cabinet containing POT LID and a locked chest. You can climb up to the bell tower if you wish but there isn't much of interest up there. Leave the church and check around behind it. There are a couple of sneakily hidden pots there, one containing SEED OF DEFENCE. head back to the east side of this upper area, on the other side of the house there are three barrels, two contain 2 GOLD COINS and a MEDICINAL HERB. That covers the vast majority of the items, now it's time to proceed with the main game. Make your way to the tavern. Approach the man sitting at the bar and a scene will take over automatically. This is where you meet the fortune teller Kalderasha. His house was the one that burnt down, and according to him, old man Rylus (the man you are looking for) with it. Just as you get close someone bursts into the tavern screaming that a monster is attacking the town. Leave the bar and go down the stairs. Run back to where you, Yangus and Trode first came into town. Turns out that Trode himself is actually the monster. The townsfolk just won't accept him and the party has no choice but to leave the area. Tell Trode that you did manage to find master Rylus and that he has unfortunately passed on. Just as they are about to leave, a young girl approaches telling them to wait. She says she had a dream last night that a group of people including a strange create came to town and had the power to grant wishes. She introduces herself as the daughter of the fortune teller. She wants to speak to you further but you'll first have to join her at her home. Head up to the second level of town and head back to the well. The door beside it which was locked before is now open, head through it to find the girl. Don't speak to her right away, instead check the cupboards in the back to find 4 GOLD COINS. Now go back and speak to the girl. First of all, she wishes to tell you her story. Once again she is the daughter of the Great Kalderasha, the fortune teller you met in the tavern earlier. Her father was a great fortune teller at one point however he lost his abilities not too long ago, most likely due to the glass ball her now uses instead of a crystal ball. Before she can say anything else her father enters the house, in an angry mood. Her request is that you find a new crystal ball for him so that he can regain his power. Another part of her dream is that there is a crystal ball hidden inside a nearby waterfall cave. Obviously that's going to be your next destination. Leave the town through the large gates at the northwest corner. Trode brings up a fairly good point. Despite the pointlessness of this little fetch quest, if the fortune teller got his power back perhaps he could help them find the man who invoked the curse. Your final task is to head for the inn and spend the night there. In the morning take the southern exit out of town. It's time to find that cave. ______________________________________________________________________________ ________) (, / /___, ) / ___________________________________ +-- (_/ AREBURY REGION --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 01 | SEARCH | 01.03 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Seed of Life...................................|_| | | | Boxer Shorts...................................|_| | | | 82 Gold Coins..................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is treasure to be found on the world map, but it's not without its dangers. While Dragon Quest VIII does employ a system of random encounters you will still randomly come across visible enemies on the map, and for the most part these enemies are much more difficult than the encounters so at this point in the game you should be avoiding them. Here's an example. Take the northwestern exit out of town, or go around the west side of town from the world map. From the west side of the town head north through the trees. As you make your way up quite a long distance, eventually as you approach the edge of the map you'll see a crazy axe-wielding dinosaur. This enemy will kill you in a single hit if you encounter it, but he runs slow so it's fairly easy to avoid. Just northeast of this dinosaur is a treasure chest containing SEED OF LIFE which is why you came up here. Get the item and then head back down to Farebury. There's still a few more treasures to find. Fortunately while exploring the map it really gives you a chance to increase your levels. As you level up out here you will undoubtedly gain some skill points for your characters. Skill points must be allocated into specific skills with different weapons, and in turn start increasing your proficiency with that weapon or trait. You can focus almost all of your skills into a single equipment type, or you can spread it out if you want. I tend to focus on Sword techniques for Hero and Scythe techniques for Yangus. Anyway take the northwestern exit out of town, then follow the path going west for quite a long time. When you reach a fork in the road continue going west until you eventually hit a broken bridge. From there follow the edge of the cliff north and as you go around past the trees you should be able to catch a glimpse of a treasure chest between two trees. The chest contains BOXER SHORTS, a new piece of armour equip-able by Yangus. Once again let's head back to Farebury. Rest up at the inn and grab some healing items if you want. By this point there's a good chance you can afford a new weapon as well. Head south from the town and follow the road exactly. Before long it will take you to a fork in the path. Make a left at the fork and follow this path now for quite a ways until you reach another fork. At that point you will be able to see a large red tree ahead of you which kind of stands out from the rest. Southeast of this tree there is a treasure chest near the wall which has 82 GOLD COINS inside of it. That's the last treasure chest to be found here on the map, you can head back to town now if you want or go to the waterfall cave directly from here (which is far to the west then south.) Reaching the waterfall cave when coming from Farebury is fairly easy. Just head south from the southern exit along the path until you reach the fork. Continue in the same direction this time rather than turning and soon enough you will come to the waterfall cavern. Leave Trode behind and head inside. Update (Submitted by Viviamoru): Hello it has been a pleasure reading your Dragon Quest VIII Walkthrough/Faq. I just wanted to meantion that before you enter the Waterfall Cave, there is a road around behind the cave that leads to a house ontop of the Cave. Inside there is a man who sends you on a quest to retrieve a Tool Bag for him. It is near the one and only tree with Red Leaves on it. Once you get back to him in his house, he gives you 8 Plain Cheese and there is a Seed of Agility in a bag on his wall. ______________________________________________________________________________ __ __) (, ) | / | /| / |/ |/ ___________________________________ +-- / | ATERFALL CAVE ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 05 | SEARCH | 01.04 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Map of Waterfall Cave..........................|_| | | | Chimaera Wing..................................|_| | | | Medicinal Herb.................................|_| | | | Leather Hat....................................|_| | | | Copper Sword...................................|_| | | | Crystal Ball...................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the first dungeon of Dragon Quest VIII. I would recommend you level up at least to level four or five and purchase the two weapon upgrades for both Hero and Yangus before entering this cave. How you want to prepare is still up to you of course. Begin by heading east along the path lit by torches. It will curve and come to a fork before too long. Open up the chest here to find a MAP OF WATERFALL CAVE. The path branch you want to take is the one going to the right. There is a thin path leading you along through the water in this area. Take the path which branches off to find not one, not two, but three treasure chests containing CHIMAERA WING, MEDICINAL HERB and LEATHER HAT. Continue along this path beyond this large room until you hit another fork. Going left just takes you back to the cave's entrance so make a right . Proceed forward and down the stairs to the lower level. The path here opens up into a large room but there is nothing to be found in there. Keep going until you reach the edge of the room where some little fellow is standing guard. Speak to this thing and tell him that you are brave enough to fight. For showing your bravery he lets you pass through without indecent. If you'd like to test your skills anyway, speak to him again and you can trigger a battle. The Hammerhood is only slightly stronger than normal enemies with twice as much health. His charge up attacks can do 15-18 damage but he'll be dead before he can get any more than one of them out. It's worth fighting him for the experience and to add to your enemy list. Just past the Hammerhood is another fork in the path. This time you'll want to make a left. Follow the path and speak to the little slime, tell him you believe him for a little tip. At the end of the path there is indeed a treasure chest, it contains a COPPER SWORD which is a great new weapon if you didn't upgrade in Farebury, and the exact same one you're wearing if you did. Turn around and go back in the opposite direction. Head straight at the fork when you reach it and descend down to the third level. Here it's just a straight road to the crystal ball. When you reach out to try and take it however, Geyzer, the master of the waterfall will jump out. Tell him that the crystal ball belongs to you and then the battle against Geyzer will begin. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GEYZER | HABITATS: Waterfall Cave | |-------------------------------------+--------------------------------------| | DROP [COMMON]: Seed of Strength | DROP [UNCOMMON]: N/A | |-------------------------------------+--------------------------------------| | Family..................... Aquatic | A bitter and vengeful merman who | | Number......................... 261 | has long since sought the fortune | | Hit Points..................... 173 | teller responsible for dropping a | | Magic Points.................... 20 | crystal ball on his head. | | Experience..................... 107 | | | Gold........................... 108 | | |_____________________________________|______________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Boss battles in this game are not easy, and unlike other games you won't | | usually find a save point right before you battle them. You won't have | | your hand held here so it's your job to be prepared. Personally I was | | level seven when Ii fought the boss but I imagine level six would do. | | Make sure both of your party members have a couple of Medicinal Herbs on | | them, and that's on their person, not in the bag where they can't access | | them in battle. They should also be equipped with the best weapons and | | the best armour that you can afford at this point in the game. | | | | The Geyzer is a reasonable first boss that will provide a bit of a | | challenge. He has three attacks that he uses randomly. The first is an | | attack called Cursed Mist which targets both of your characters. Any | | characters that it hits will become cursed, meaning they will not be able | | to act for a turn and possibly more. Fortunately Hero usually evades it, | | and so does Yangus from time to time. The second attack is just a normal | | swipe from the monster's tail which does about fifteen damage. The final | | attack is called Sizz. It is a blast of fire which hits both your | | characters for about 10 - 15 damage each. That about covers what the boss | | is capable of doing to you. To defeat him you should stick with normal | | attacks for the most part and use healing items when necessary. I had | | nothing for Yangus (since I'm working up the Scythe skills) but Hero had | | learned Dragon Slash by this point, but I found it extremely ineffective | | against the boss (his normal attack did even more damage.) So as I said | | before, use normal attacks and healing items and you'll do just fine. | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Following the battle Geyzer determines that you are not in fact the owner of the crystal ball. He speaks of a castle Trodain and a lone survivor who set off on a quest. You were that survivor! Whatever this means is unknown to you of course but regardless, Geyzer is now willing to give up the CRYSTAL BALL so that's one good thing. If you try to use your Chimaera Wing right now it won't work, it never does while you're indoors. You'll have to travel back out of this cave on your own. That is of course unless Hero has learned the Evac spell which takes you directly out of dungeons, check your field magic skills to see if you have it and if you do, use it. Now get back to Farebury. ______________________________________________________________________________ ________) (, / /___, ) / ___________________________________ +-- (_/ AREBURY ---------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 07 | SEARCH | 01.05 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+-------| | ITEM CHECKLIST | None...........................................N/A | |-----------------------+--------------------+---------------+---------------| | ENEMIES | N/A | N/A | N/A | |_______________________|____________________|_______________|_______________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save your game at the church when you arrive in Farebury. Once you've done that, enter Valentina's house and speak to her father. He is unhappy that you brought back the crystal ball. He says that no one understands why he threw it away, and he will just throw it away again or smash it to pieces. Before he can do so however, Valentina enters the room saying she knows what happened, and she does not blame him for the death of her parents. She only wishes to see him return to his original glory as a great fortune teller. Get up the next morning and head downstairs. Kalderasha has returned the crystal ball back to where it belongs. Now to thank them he will make a vision. He sees a jester passing through the southern checkpoint, the same jester who murdered Master Rylus. It was Dhoulmagus himself! Speak to Kalderasha again to learn that he is headed south, and there is a small village in that direction called Alexandria, that is your next destination. ______________________________________________________________________________ _____ (, / | /---| ) / |_ ___________________________________ +-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 07 | SEARCH | 01.06 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Slime Earrings.................................|_| | | | 100 Gold Coins.................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leave Farebury through the southern exit and begin following the path as it leads you south. When you come to the fork, make a left. You don't' want to go down toward the Waterfall Cave again. Before long this path also forks in two directions. When this occurs you'll want to head south and cross the large bridge. Once on the other side you will be in Alexandrian territory. Make a right turn immediately when you get to the other side of the bridge and go up the hill, then turn to face north. Along the edge of the cliff you should be able to spot a treasure chest which contains SLIME EARRINGS. Get back on the path again and follow it past the arch leading to the town of Alexandra, we'll get there in a moment. Take a few more steps east and then head north when you get to the other side of the town. Go all the way north until you hit a cliff overlooking the water, nearby on the edge of the cliff locate the lone chest containing 100 GOLD COINS. Now that you've got this treasure, turn around and backtrack toward the small village of Alexandria. ______________________________________________________________________________ _____ (, / | /---| ) / |_ ___________________________________ +-- (_/ LEXANDRIA --------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 08 | SEARCH | 01.07 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Medicinal Herb.................................|_| | | | 11 Gold Coins..................................|_| | | | Holy Water.....................................|_| | | | Chimaera Wing..................................|_| | | | 8 Gold Coins...................................|_| | | | Plain Cheese...................................|_| | | | Wayfarer's Clothes.............................|_| | | | Moonwort Bulb..................................|_| | | | 18 Gold Coins..................................|_| | | | Seed of Magic..................................|_| | | | Jessica's Letter...............................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon entering the town of Alexandria you are attacked immediately by two small children. The battle ends the second you choose the attack command however as an old woman appears to scold them for attacking the travelers. She says you are free to wander around the town, they've had some troubles lately but it is still a beautiful place. If you need to rest, the inn is located over on the east side of town (it's marked on your map anyway.) Now if you're ready, let's begin searching this quaint little village for all its treasures. To start you can visit the shops which are just ahead of the entrance, they're quite hard to miss. Both weapons and armour can be upgraded here for a hefty price, just get what you can afford now and save the rest for later. Enter the house directly on your right when you come into the village. Smash the two pots beside the sink to find a MEDICINAL HERB. Examine the cupboards as well to get 11 GOLD COINS. Leave this house and head across the bridge to the east. You should see a couple of pots beside one of the houses, break them to get a phail of HOLY WATER. Inside the house beside these pots you'll find a CHIMAERA WING in the cupboard. That about covers what you can find before going up to the mansion, head to the church and save your game there before you do anything else. When you're ready proceed north up toward the mansion. If you arrive at the mansion at night the guard will not let you in. Solve that problem by staying overnight at the inn, when you come out the next day it will be morning. Go into the mansion and enter the hall on your left. Head up the hall and go left again into the kitchen, break the two pots to get 8 GOLD COINS and PLAIN CHEESE. Return to the front hall and go up the large set of stairs. Enter the room on the left side and open the cabinets to find some WAYFERER'S CLOTHES. Ascend the stairs to the room above and break the barrels to get a MOONWORT BULB, 18 GOLD COINS, and SEED OF MAGIC. Back on the previous floor those two kids you met earlier are blocking a door and will not let you through. The solution is up here in the attic. After breaking the barrels you will reveal a small mouse-sized hole in the wall. Examine it and choose to send Munchie through it. Now you will have control of the mouse. You can explore this area as the mouse but there isn't much to find. Locate the stairs going down and hop down the steps. It will show you a letter sitting on top of the desk. Run over toward the desk (and press either X or circle to do a funny mouse roll) and use the tilted broom to climb up and get on top of the desk. Press the X button to acquire JESSICA'S LETTER and then climb back up the stairs. You'll notice they are too tall to get back up. The solution is to run up the sloping edge that runs parallel to the steps. Head back through the little mouse hole and reunite with the Hero again. The letter is from a woman named Jessica. She does not know who will find the letter, but she explains that she is going to the Tower of Alexandria and will not return until her brother's death has been avenged. This is a pretty good sign that the Tower of Alexandria is going to be your next destination. Before going there, head to the second floor of the mansion and speak to the little boy on the left. Speak to him twice and show him Jessica's Letter. Keep answering yes to every single question he asks. Once it has been decided that you will visit the tower, head back to the church and save your game there. Head back to the church and save your game once again. Make sure that all of your equipment has been upgraded somewhat even if you can't afford everything. Now it's time to leave Alexandria and head east. Follow the path without deviating until you reach a fork in the road. Take the left path and it will lead you directly toward the Tower of Alexandria. Approach the main door of the tower and examine it to have Bangerz open it up for you. ______________________________________________________________________________ ______) (, / / ) / ___________________________________ +-- (_/ OWER OF ALEXANDRIA ------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 09 | SEARCH | 01.08 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Map of Tower of Alexandria.....................|_| | | | Seed of Agility................................|_| | | | Moonwort Bulb..................................|_| | | | 22 Gold Coins..................................|_| | | | 11 Gold Coins..................................|_| | | | Medicinal Herb.................................|_| | | | Seed of Strength...............................|_| | | | 7 Gold Coins...................................|_| | | | Medicinal Herb.................................|_| | | | Antidotal Herb.................................|_| | | | Scale Shield...................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Proceed through the open gate and ascend up the stairs here. There are two doors at the top. The door to the west is locked tight so you have no choice but to take the door to the north. Head down the stairs and cross the little stream in the middle. You'll find yourself outside again beside a chest containing the MAP OF TOWER OF ALEXANDRIA. From here go south and then up the stairs on your left. The door on your left at the top leads to a dead end, so take the door at the end of the walkway. In this room you'll see another door on the wall, this is the door I mentioned a moment ago which was locked. If you examine the door you will unlock it and then you can use it as a shortcut. There are two ladders here, one going up and one going down. Climb down the ladder and open the chest at the bottom to get a SEED OF AGILITY. Smash all the barrels and pots and you'll also find a MOONWORT BULB, 22 GOLD COINS, 11 GOLD COINS, and MEDICINAL HERB. GO back up the ladder again and then climb the other one up to the third floor. Exit out the door here and cross the bridge. Notice there are no sides to this bridge, you can in fact fall off of it so you'll definitely want to avoid doing that is possible. Proceed through the door on the other side and then you'll wind up at a dead end. To get past this gate examine one of those creepy looking faces on the wall next to the gate. It spins around and takes you to the other side. Now climb the stairs. There are two creepy faces at the top, examine the southeast one. Break the two pots in this room to get a SEED OF STRENGTH and 7 GOLD COINS. The staircase in this room simply leads to a dead end so go back the way you came and this time examine the southwest creepy face. After that examine the only other one in this room, then before you go up the stairs break the two barrels to get a MEDICINAL HERB. Make your way up the stairs, around the corner and then up the next set of stairs. Start around this hall until you see a creepy face on the wall. Examine it to spin around and end up behind a gated fence. Check the left side and break the pot to get an ANTIDOTAL HERB. Check the right side and open the chest to get a SCALE SHIELD. Go back out the way you came and continue around to the opposite end of the hall to find some stairs. Heal up your party and go approach the statue in the centre. Examine it to trigger a scene. Jessica shows up out of nowhere and seems to be under the impression that you were the one who killed her brother. Suddenly as she is just about to blast you to bits, a voice is head from the statue. It is the voice of her brother. He says that the day he died, the door to the tower was already open. Inside he saw "him". Jessica's brother Alistair was slain by Dhoulmagus himself. They now have yet another reason to hunt the evil wizard. When you have control of your character again, speak with Jessica who is sobbing beside the statue. Try to leave the area and she will automatically interrupt you. Leave this floor and then cast Hero's Evac spell to get out of the tower. Now just make your way back to the village of Alexandria. ______________________________________________________________________________ _____ (, / | /---| ) / |_ ___________________________________ +-- (_/ LEXANDRIA REGION -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 11 | SEARCH | 01.09 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Seed of Strength...............................|_| | | | Jessica's Outfit...............................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first thing you should do when you arrive in town is head to the inn. The young boy has already paid for your stay in advance so simply speak to the innkeeper and rest for the night. Leave the inn in the morning and head up toward the large mansion. You'll find Jessica and her mother standing by the table on the second floor. Jessica refuses to mourn her brother's death and insists on avenging it, however that is not the family's way. In order for her to do what she wishes she must choose to leave her family, never to be welcome back. With that she stomps off out of there without noticing you. Edit: If you go into Jessica's room now and open up the cabinet upstairs you should be able to find JESSICA'S OUTFIT. If not then try later in the game. After you've saved your game then you too should be on your way. You've got a fair distance to travel now. Follow the path east toward the Tower of Alexandria, but this time instead of going toward it make a right at the fork. When you come around the bend you should catch a glimpse of a nice looking beach to the south. Climb over the rocky area and head down onto the beach. Follow the beach as far west as you can. You'll come across another of those monsters which roams around the world map. Later they become an important part of a sidequest but for now there is nothing you can do with them, so just avoid triggering the battles at all. What you're looking for primarily is the treasure chest kind of hidden among the palm trees here. Open it up to acquire a SEED OF STRENGTH. Head north back across the rocks and then go west when you reach the path. It's quite a long trip along this path but eventually once you reach the end you'll find the entrance to Port Prospect. ______________________________________________________________________________ _____ (, / ) _/__ / / ) / ___________________________________ +-- (_/ ORT PROSPECT ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 11 | SEARCH | 01.10 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Seed of Wisdom.................................|_| | | | Chimaera Wing..................................|_| | | | Medicinal Herb.................................|_| | | | Holy Water.....................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When the usual saving and healing jazz is out of the way, let's begin by checking out the brand new shops we can visit here. There isn't much new along the lines of armour or shielding, but there's a brand new weapon for both Hero and Yangus for sale here at a hefty price. Beside the inn you'll find a number of pots and barrels. Smash them all to get a SEED OF WISDOM, CHIMAERA WING and MEDICINAL HERB. Check the lone cabinet in the inn to find a phail of HOLY WATER. Down the stairs leading to the southwest part of the port there is a girl in a green dress standing by herself. Speak to her and she tells you that she sells herbs. For 10 gold you can purchase a random herb from her, some worth more than you paid and some worth less. Enter the large building down here and you should see Jessica standing with a large man. Approach them to trigger a scene. Jessica is unable to set sail across the sea because of the monster. Agree to help her defeat it and the man will allow the both of you to pass. She says to come back as soon as you are ready; well you should be ready now. Speak to her again and tell her you are ready to set sail. With that you are one step closer to Dhoulmagus. ______________________________________________________________________________ ________) (, / /___, ) / ___________________________________ +-- (_/ ERRY ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 11 | SEARCH | 01.11 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Gold Bracer....................................|_| | | | Antidotal Herb.................................|_| | | | 12 Gold Coins..................................|_| | | | Medicinal Herb.................................|_| | | | Pot Lid........................................|_| | | | Medicinal Herb.................................|_| | | | Seed of Life...................................|_| | | | Seed of Agility................................|_| | | | 10 Gold Coins..................................|_| | | | Bronze Knife...................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | KHALAMARI | HABITATS: Ocean | |-------------------------------------+--------------------------------------| | DROP [COMMON]: N/A | DROP [UNCOMMON]: N/A | |-------------------------------------+--------------------------------------| | Family..................... Aquatic | Although temporarily transformed | | Number......................... 262 | into a ferocious brute by | | Hit Points..................... 360 | Dhoulmagus's enchantments, Khalamari | | Magic Points................... 255 | is actually quite a kind fellow at | | Experience..................... 311 | heart. At one time he planned to | | Gold........................... 230 | open his own comedy club. | |_____________________________________|______________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | The boss battle begins before you even have a chance to do anything else. | | Khalamari is a powerful foe, not one of his attacks will likely to any | | less than 15 damage to both party members, or 25 to a single one. | | Khalamari has three primary attacks. The first is a single slash from one | | of his tentacles which hits a single party member for between 25 and 30 | | damage. The second attack is more of a swipe which hits both party | | members for damage between about 15 and 20. These are the two attacks he | | will use most commonly throughout the battle. The final attack is by far | | the most powerful, it's called Flame Breath. Flame Breath will hit both | | party members for damage anywhere between 30 and 40. It's a very god | | thing he doesn't use it very often because two could easily kill you. | | | | Both of your party members should be equipped with their new weapons. | | There's a good chance you haven't really upgraded either the Scythe or the | | Polearm (in my case I have upgraded the Scythe but it doesn't make too | | much difference.) Regular attacks are really the way to go here when you | | want to deal damage, however the boss is so powerful that you probably | | will only be able to use one per turn. My strategy for winning this | | battle was to have Hero as a full time healer casting the Heal spell every | | turn since it costs so little MP. Yangus used his normal attack every | | turn for about 30 damage or so each hit, and periodically Hero got to | | attack as well. With this strategy the battle will most likely take a | | good deal of time but it offers you the best chance of success. | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the boss is defeated he is knocked out of his trance. It turns out that Dhoulmagus (as always) was the one who coerced him into becoming an evil beast and only after being defeated has he returned to normal. As thanks for helping him out he not only agrees to stop attacking ships but he also hands over a GOLD BRACER, a nice new accessory. The ship heads back to port where you have time to collect some items and save your game. When you're ready to set sail speak to Jessica and you'll be on your way. She also joins your party at this point which is nice. The scene continues on the ferry. Jessica seems curious as to how the two of your (Hero and Yangus) came together. Their story was never explained to you either so Yangus begins to recount the tail. He was once a lowly thief with no means of acquiring money except for robbing helpless travelers. One day he cornered Trode and Hero on a bridge demanding they fork over their money. When the two refuse Yangus attacks but gets his axe caught and the bridge collapses sending him down with Hero and Trode safe and sound. Yangus hangs on for dear life and while Trode is content to simply walk away, Hero helps out Yangus and from that point on he is forever grateful. While the scene ends there it is of course assumed that Yangus gave up his thieving ways and vowed to protect Hero and Trode. When you have control of your character again on the ferry head through the door leading inside the ship. Break the pots and barrels in the corner to get an ANTIDOTAL HERB then break the pots on the other side for 12 GOLD COINS and a MEDICINAL HERB. The third corner has a barrel with a POT LID and the last corner which has a ton of barrels and pots contains a MEDICINAL HERB, SEED OF LIFE, and SEED OF AGILITY. Go down the stairs and break the pot at the bottom to get 10 GOLD COINS. Enter the next room and open the chest containing a BRONZE KNIFE. After that speak to Trode who is sitting there at the table. Trode shows you a pot that he recently finished, he calls it a legendary alchemy pot. You now have the ability to use it from this point on. It will let you combine two items together to create a brand new item. Very helpful indeed. When you arrive at the port Trode heads outside to wait for you. ______________________________________________________________________________ _____ (, / ) _/__ / / ) / ___________________________________ +-- (_/ EREGUIN QUAY ------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 12 | SEARCH | 01.12 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | 8 Gold Coins...................................|_| | | | Medicinal Herb.................................|_| | | | Leather Kilt...................................|_| | | | Chimaera Wing..................................|_| | | | Oaken Club.....................................|_| | | | Antidotal Herb.................................|_| | | | Seed of Defense................................|_| | | | Medicinal Herb.................................|_| | | | Seed of Magic..................................|_| | | | Iron Nail......................................|_| | |-----------------------+----------------------------------------------------| | RECIPES | ??? = Medicinal Herb + Medicinal Herb | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get off the ship and turn right. Descend down the stairs and notice all those barrels near the first item shop. Start smashing them to get 8 GOLD COINS and a MEDICINAL HERB. On the opposite side the pots contain a LEATHER KILT and there's a CHIMAERA WING in one of the barrels. Over at the weapons shop you'll find an OAKEN CLUB and ANTIDOTAL HERB. Finally smash the stuff at the second item shop to get a SEED OF DEFENSE as well as a MEDICINAL HERB. Now head to the inn and rest for the night. Open the cabinet beside the beds to acquire a SEED OF MAGIC. Examine the two bookshelves here to learn a new alchemy recipe "??? = Medicinal Herb + Medicinal Herb." If you haven't done all the shopping you need to do then go back and do it. If you have then head out the other door of the inn to find Trode and the carriage. Trode tells you to look around for new alchemy recipes and he makes a good point. Turn around and go back into Pereguin Quay and speak to the hooded character sitting at the table, he'll give you an IRON NAIL which will come in very handy and I'll tell you why soon. The guy makes it pretty obvious of course telling you to mix it with something. Leave this inn again and Trode will speak with you. Open up the menu and choose the Misc tab. Select the Alchemy Pot and forget the recipe you learned from the bookshelf. Open up your item bag and choose that Iron Nail the guy gave you, and combine it with the Bronze Knife you found on the ship. Press the square button to start. Now you just have to wait until Trode tells you the item is finished. ______________________________________________________________________________ __ __) (, /| /| / | / | ___________________________________ +-- (_/ |/ |_ AELLA REGION ----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 12 | SEARCH | 01.13 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Thief's Key....................................|_| | | | 200 Gold Coins.................................|_| | | | Boomerang......................................|_| | | | Mini-Medal.....................................|_| | | | Cypress Stick..................................|_| | | | Dagger.........................................|_| | | | Mini-Medal.....................................|_| | | | Mini-Medal.....................................|_| | | | Magic Water....................................|_| | | | Feathered Cap..................................|_| | | | Seed of Strength...............................|_| | | | Seed of Wisdom.................................|_| | | | Seed of Magic..................................|_| | | | Stone Axe......................................|_| | | | Holy Water.....................................|_| | | | Bunny Tail.....................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you do anything else you should know what item it is you're about to create. The item is called the THIEF'S KEY. Its purpose is to unlock locked treasure chests all over the world, undoubtedly you have already encountered some. Before you can do that of course the key has to be finished so head off onto the world map and begin running around, fighting enemies and garnering experience. When you hear a "ding" sound check the Alchemy Pot and your item will be ready. For me it took about five or six random battles before it happened. Once you have your Thief's Key head back into Pereguin Quay. Locate the second item shop with the three treasure chests. Open the middle one to find 200 GOLD COINS and the guy will be really impressed. The other one has a BOOMERANG in it and the last one contains a MINI-MEDAL. This item will come into play later but suffice to say you'll be collecting a bunch of them. Doing this also encourages the guy to open his item shop so speak to him again to check out all the new items he has for sale. Be sure to equip Slime Earrings on everyone. The items he has may seem crappy, but keep in mind you now have the ability to combine things to make new items, so all of this cheap stuff may in fact yield a gold mine if you drop them in the pot. Now we're not quite ready to move on yet. You may remember there were a few chests left unopened back in the Farebury region. Sure it's a hell of a trip to go back there manually (and I don't even think the boat is running anymore) but that's what those Chimaera Wings are for. Use one to get back to Farebury. Your first destination is going to be the weapon shop, the secret back door. There are two locked chests in there, open the both up to acquire a CYPRESS STICK and a DAGGER. Leave Farebury through the south exit and begin heading directly southeast, up the hill and through the trees to find another chest. Use your key to unlock it and you'll find a MINI-MEDAL. That covers the ones you passed up to this point, use another Chimaera Wing to get back. Update (Submitted by Alexander and Everett): If you warp back to Farebury and use the Thief's Key in the back of the church, you can find a MINI-MEDAL. At this point you are now free to proceed with the game. I will assume you have the Thief's Key of course so if I direct you off down some path to a locked chest don't blame me if you don't have the key for it, I've already explained how to make it and it's not very hard. There are many other great things you can create through alchemy. Many new pieces of equipment much better than what you're wearing even at this point in the game. For more useful recipes check out the alchemy section of this walkthrough. Take the southern exit out of Pereguin Quay in the morning and be off on your way. We'll start by making a right turn just outside of the town and heading west until you reach some broken down brick walls. A little bit south of here there's a treasure chest containing a phail of MAGIC WATER. Head back to where you came out of town and this time follow the path directly east without deviating. It will lead you straight toward a locked chest, inside you'll find a FEATHERED CAP. Head back once again to the southern exit of town and this time follow the path to the south. Just ahead there is a long out-of- the-way trip to find three treasure chests, so if you're up for it... As you head south the path will curve southeast, and then around to lead southwest. Don't curve with it the second time, keep moving southeast and go off the path. In the distance you should be able to see some water, head toward it. When you reach the edge overlooking the water, follow it closely to the east and go up the slope. On the other side of the hill you will be able to see a chest beside a tree somewhat close to the edge. Unlock the chest to get a SEED OF STRENGTH. From here go directly east and take the thin path which is going up between a couple of raised areas. It leads somewhat northeast to another locked chest, this one contains a SEED OF WISDOM. This last chest is located quite far away. Head west until you are able to go north. From here head northeast whenever you can, focusing more on going "north" than "east." Your goal is to get to the very northeast corner of this island where you will find a chest tucked away containing SEED OF MAGIC. Once you find it I recommend using a Chimaera Wing if you have one. If not you can navigate back to the path by taking a long trip back to the southwest again. Back at the southern exit of Pereguin Quay once again, follow the path south but this time to not stray from it. At least not at that point. The path will curve and head west, going straight in that direction for awhile. Note that directly in front of you during this time is a large mountain. When the path curves south you want to go north instead and get around to the other side of this mountain. There are paths which will take you there just keep an eye out. Your goal is to get to the other side of the mountain (the west side) by going around it to the north. On the other side there is a group of trees with a treasure chest among them. Inside the chest you will find a STONE AXE, a useless weapon no one would ever want. Return to the path and follow it south. You will soon come to a bridge. If you go directly west from the bridge you'll find a locked chest, but unfortunately the Thief's Key won't work on it. Ignore that for now and step onto the bridge instead. Approach the front gate of this building and speak to the man outside to save your game. After doing so, go inside and head to the back of the building. There are two doors leading into the back room and then two guards blocking a set of double doors. Speak to the guards. A man named Marcello seems polite enough, however he is very adamant about not letting some nameless person like you inside. Open up your map and align it in the same direction as you camera so you can use the directions. The door on the northwest wall will lead outside. If you then look northeast you'll see a couple of barrels, one of them which contains a phail of HOLY WATER. That's about all you can do and find here. Time to leave this building and then continue your trek south. Head directly south from where you came from the church, ignore the path. As you approach the large cliff take a look to the west and there should be a large hill you can climb. At the top keep heading south and look a little bit to the east. Up on this raised area you should come across a locked chest containing BUNNY TAIL. From here you have to head north again to get back on the path. Follow it southeast and you'll soon come to a fork in the path. Read the sign which tells you that you are soon to enter Simpleton. Make a right turn at this fork and run up the hill to reach a brand new town. ______________________________________________________________________________ __ (__/ ) / ) / ___________________________________ +-- (_/ IMPLETON ----------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 13 | SEARCH | 01.14 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | 6 Gold Coins...................................|_| | | | Mini-Medal.....................................|_| | | | Templar's Ring.................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As always start by making tracks for the various save and resting facilities. There isn't much to find here along the line of items, but there are a couple. Basically all you want to do is head across the street into the tavern and go upstairs. Break the three barrels here to acquire both 6 GOLD COINS and a MINI-MEDAL. Right beside these barrels you'll find a couple of men sitting at the table. These men are shopkeepers, speak to them to access the shops. You will notice that the vast majority of the tavern's patrons speak about some Angelo fellow. He is the man in red on the first floor playing cards with the big brute. Approach Angelo and speak to him to trigger a scene. Angelo totally cleans out the guy he's playing against which of course makes him angry. A bar fight inevitably breaks out and Angelo takes Hero and Jessica out back. He thinks them for helping him get away with it, he actually was cheating. He says he comes from Maella Abbey and gives Jessica a ring saying if they the party ever wants to find him, all they have to do is show that ring off. Jessica has no interest in the ring and demands you head back to the abbey now to return it, so that's just what you're going to do. You've been there once already so it's just a matter of backtracking northwest to reach it. Save your game outside and then enter into the abbey. ______________________________________________________________________________ __ __) (, /| /| / | / | ___________________________________ +-- (_/ |/ |_ AELLA ABBEY -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 13 | SEARCH | 01.15 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Mini-Medal.....................................|_| | | | Mini-Medal.....................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Approach those two guards who would not let you in last night and now they will let you pass through. Enter the door on your right but not quite to the stairs, break the barrels in there to find a MINI-MEDAL. Leave the room and head downstairs. There is a room with a guard standing out front of it, enter that room and step forward to trigger a scene. Marcello is speaking with Angelo in there. Due to the brawl that he caused back at the bar, Marcello tells Angelo that he is now forbidden to leave the abbey under any circumstances. Should he choose to do so he would be banished from the order. Update (Submitted by Andrew): There is a mini medal in a pot on the west side of the south stairway outside the building What you need to do now is head upstairs and run to the end of the hall. Go through the double doors out to the backyard where the is a bridge being guarded by two soldiers. Don't do anything here, just go back inside and there you will find Angelo. He seems to believe that there is something sinister going on and that it's all the work of some jester who managed to get inside. He requests that your party get into the Abbot's residence to check things out. Agree to his request and then leave the abbey. What you need to do is head down in the direction of Simpleton, but the second you get off the bridge turn left and head straight east along the edge. There is a path here which is reasonably easy to follow. Make your way along to the end where it curves south. There you will find a stone-like object. When you examine it you will have the option to insert the ring. Do so to open up a secret door. ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ ___________________________________ +-- (_/ UINED ABBEY -------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 13 | SEARCH | 01.16 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Map of Ruined Abbey............................|_| | | | Iron Nail......................................|_| | | | Mini-Medal.....................................|_| | | | Bronze Shield..................................|_| | | | Mini-Medal.....................................|_| | | | Waterweed Mould................................|_| | | | 50 Gold Coins..................................|_| | | | Mini-Medal.....................................|_| | |-----------------------+----------------------------------------------------| | RECIPES | ??? = Bandit's Grass Skirt + Bandana | | | Feathered Cap = ??? + ??? |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you ever happen to come across an enemy in this dungeon called "Metal Slime" then you should do your very best to kill it. They will run away from battle before you have a chance to kill them usually but if you're really lucky you might be able to kill one. They only have four HP but most of your attack don't do any damage. Once Hero reaches level fourteen if you've been pumping all your skill points into sword then he will learn the Metal Slash skill which allows him to do a bit of damage to the creatures. Killing one will yield a reward of over 1000 experience, so good luck with it. There isn't really anything of interest here in this first room, just run forward and turn either left or right to descend the stairs. On the lower level make sure that you check both sides of the room. Begin by checking the east side first to find a couple of treasure chests containing a MAP OF RUINED ABBEY and the other one turns out to actually be a "Cannibox." In many games these evil treasure boxes are extremely difficult however in this game that is not the case. You should be able to defeat it in a single turn, simply have the main character and Yangus attack. If Jessica has acquired it by now, she should use the Twin Dragon Lash with the whip. Up the small set of stairs on the west side you will find a couple of cabinets, one of them contains another IRON NAIL which is great when used in alchemy. Once you have it then start climbing down the ladder beside the two cabinets to the next floor. At the bottom of the ladder there are five bookshelves on the wall that don't look particularly interesting, and for the most part they aren't. You should examine the one on the far left to learn the new recipe "??? = Bandit's Grass Skirt + Bandana." Run down to the east end of the hall and break the two pots to get another MINI-MEDAL. Now take the southern hall to reach a chest with a BRONZE SHIELD inside of it. Go through the west door and follow this hallway around until you reach a set of stairs leading down to the next floor. All that purple stuff that you see covering the floor will damage your party if you step on it. Fortunately there is a safe path of broken crap that you can run across to reach the other side without taking damage, the path itself is pretty obvious. On the other side ascend back up to the previous floor and go through the first door leading south, then turn left. Inside the room at the end of this short hall you will find another MINI-MEDAL in the barrel and a WATERWEED MOULD. Run to the other end of this short hall and go through that door (being careful of all the purple stuff of course.) There are a couple of pots near the door of this room and one of them has 50 GOLD COINS inside. Down at the south end of the hall some evil wizard stands in wait. ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | TORTURED SOUL | HABITATS: Ruined Abbey | |-------------------------------------+--------------------------------------| | DROP [COMMON]: Gold Rosary | DROP [UNCOMMON]: N/A | |-------------------------------------+--------------------------------------| | Family...................... Zombie | The cursed spirit of the abbot of | | Number......................... 263 | the former abbey, which was | | Hit Points..................... 425 | destroyed after being stricken by | | Magic Points................... 255 | the plague. Slaying this poor | | Experience..................... 680 | creature put an end to many | | Gold........................... 200 | centuries of suffering. | |_____________________________________|______________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | This is definitely the most difficult boss you've faced so far so being | | adequately prepared is an important part of the battle. I would recommend | | the minimum average level of your party to be fourteen, through Jessica | | will likely be a couple of levels lower. Fifteen I would say would be the | | best average level to fight the boss at, anything higher and you'll do | | fine. I would recommend the Hero equip the Boomerang even if he hasn't | | allocated any skill points for it. Jessica should be equipped with a whip | | and Yangus with whatever you like him best with. Make sure the party is | | healed fully with lots of MP to spare and then start the battle. | | | | For the most part at the beginning the Tortured Soul will only use his | | normal attack which hits a single party member for around 25 damage. This | | is his most common attack though he does have two others he uses on a | | regular basis. The sizzle spell hits every one of your party members for | | between 20 and 30 damage, usually it's about the equivalent of one of his | | normal attacks to each one of your party members. His third attack isn't | | really an attack at all. He summons forth one Walking Corpse enemy and | | one Skeleton enemy to fight with him which ends up spiking the battle's | | difficulty quite a bit. Neither enemy is able to deal more than 7 to 8 | | damage to you, but it does add up over the course of many turns. | | | | You have to choose whether you want to focus on the enemies or the boss | | primarily. I focused on the enemies which I believe to have been a | | mistake. He just summons more of them whenever they die. As I mentioned | | before you should have equipped a Boomerang on the Hero. That will be | | more than enough to take care of them. Perhaps if you only kill the | | Skeleton at least he'll only have one partner for the duration of the | | fight since he can only summon more when they both get killed. | | | | When it comes to damaging the boss I recommend Hero's normal attack, | | Yangus' normal attack (unless you have an ability for him that does more | | damage) and finally Jessica's Twin Dragon Lash. This attack is great | | because it does good damage and hits a single enemy two times in a row, so | | it's like being able to attack twice in one turn. His HP total is | | decently high but with this strategy you should be able to knock him down | | before any significant damage is done to your party. If you kill the boss | | while enemies are still standing, you still have to finish them off. | | | | Update (Submitted by Jofunufunu): Try using Jessica's "Snooze" in this | | battle. It can be extremely effective against these enemies. | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ With the boss defeated, follow the tunnel southeast to the end where you'll come across a ladder leading up. Climb the ladder to get outside again. ______________________________________________________________________________ __ __) (, /| /| / | / | ___________________________________ +-- (_/ |/ |_ AELLA ABBEY -----------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 15 | SEARCH | 01.17 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | World Map......................................|_| | |-----------------------+--------------------+---------------+---------------| | ENEMIES | N/A | N/A | N/A | |_______________________|____________________|_______________|_______________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break the two nearby barrels to get another MINI-MEDAL. Now go around the front and enter the building. Notice there are a lot of books on the shelves in here. Many of them are full of bad puns. Check out the one on the curved bookshelf beside the small ladder. After reading the pun you will discover the recipe "Feathered Cap = ??? + ???." After doing this head up the stairs. Here you find the mad jester hovering over the sleeping old man. He disappears the moment he sees you however. Speak to the old man to continue the scene. Marcello and his guards burst into the room thinking that you were about to kill the abbot, but the abbot understands that your group was not the guilty party. Marcello takes you down to the interrogation room anyway to ascertain the reason why you were up there in the first place. Marcello finds Angelo's ring while searching you, and Angelo pretends as if it were stolen. He doesn't seem willing to admit he sent you to protect the abbot. Just then a guard brings Trode into the room. He says he knows the party is in league with the monster and that they will all be tortured to find out the truth. Next thing you know you're inside of a jail cell with nothing really to do. Speak to each one of your party members and then wander around for a bit until a scene automatically takes over. Just then Angelo appears and lets you out of the cell. For whatever reason he is helping you escape past all of the guards. Angelo shows you to a hidden path and then gets you out of the abbey while explaining that he isn't exactly very well liked among the guards, and if he had admitted the truth earlier it would have caused problems. Angelo says goodbye and then you are free to be off on your way, but something's wrong... the whole abbey has caught fire! Without thinking Angelo rushes off to help find and save the abbot. Soon you will gain control again. Get back to the main path then head west and south again to reach Maella Abbey. Make your way to the bridge at the back where the fire has started and cross the burning bridge. When you approach the main door a scene will automatically take over. Angelo appears from behind you and cross the burning bridge as is collapses into the water. The four of them are just enough to break down the door by brute force. Speak to Angelo and the guard when you get inside. Tell Angelo that you're with him when he asks you to follow him upstairs. Dhoulmagus is back once again and it seems that no one can stop him now. Trode appears out of nowhere to confront the evil magician about what he has done but at this point it looks like nothing can stop the evil magician... The morning after, Angelo informs you that the captain of the guards wishes to speak with you. Leave the room and speak to the two guards out front of Marcello's room to be let inside. Marcello knows that Dhoulmagus must be hunted down but he is far too busy as the new abbot to accompany them. Instead he assigns Angelo to join you on your journey to defeat Dhoulmagus. Marcello then gives you a very important item, the WORLD MAP which will be indispensable on your quest. Exit this room and then leave the abbey entirely. This will certainly be a good time to save your game. When you're ready then head off to the south. Follow the path southeast of Simpleton for a ways until you eventually reach the Kingdom of Ascantha. ______________________________________________________________________________ __ __) (, ) / /( ) / \_ ___________________________________ +-- (_/ INGDOM OF ASCANTHA -------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 15 | SEARCH | 01.18 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Mini-Medal.....................................|_| | | | Silk Robe......................................|_| | | | Chain Mail.....................................|_| | | | Seed of Magic..................................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You might remember that back inside the Ruined Abbey you found an item called Iron Nail, used primarily in alchemy. You can use it for whatever you wish, but given the extreme usefulness of the Boomerang I would highly recommend you combine the Iron Nail with the Boomerang. What results is (as you probably guessed) a more powerful Boomerang. Anyway the path to the Kingdom of Ascantha is an extremely long one. Don't be surprised if you feel like you've been running forever. Before too long you will come upon a small house up a little bit to the left off the path before it crosses the river. Enter inside this little hut and break the barrels to get a MINI-MEDAL. Also make sure to grab the SILK ROBE out of the cabinet. There isn't much else to do here besides speak to the people. After doing that, leave the small house. All right, let's grab a couple of treasures. Take a few steps west of the small house and then proceed north. You don't want to go so far west that you're on the other side of the raised ledge, you'll be running parallel to the edge overlooking the water all the way up until you reach a treasure chest at a dead end. Open up the chest to acquire 230 GOLD COINS. Now head back down to the house and go west back in the direction you came from. You don't want to go too far however. Let's see if you can see what I mean here, open up your world map. Notice that northwest of the small house where you just visited is a large upside-down U shaped raised area? Basically you want to go around this to the west side, and then head north. In terms of what you see on the actual world, there is a steep sloping path going up beside the raised area. Ignore it and head around to the west side of this rock. Now on the west side here you will note there is another path sloping up, that is not the one you want to take. The treasure chest you are looking for is pretty much at the same altitude you are, perhaps a little lower. Head north up the field beside this sloping path and at the end, near the river, you'll come across a chest containing CHAIN MAIL. If you weren't able to follow that, try thinking of it this way. Take a look at the zoomed in world map. Notice that on the north side of the river there are two mountain ranges? The chest is directly between these two in terms of "east/west" position, but it's on the south side of the river like you are. Once you have it then go back to that small house. Cross the bridge to the east and enter the next building. This is the Riverside Chapel. Not only can you save your game here but you can also rest for free. Approach the woman and tell her you wish to rest. During the night as you are resting, a scene will automatically occur. Trode leaves the Chapel while everyone is resting to find Angelo outside standing next to a tree. Angelo is only thinking about his brother Marcello, somewhat depressed at how they have never gotten along very well. A long time ago Angelo was taken in by the Abbot as a child when his parents died. A young Marcello finds an even younger Angelo, but when he finds out Angelo's name, he seems angry and demands that the little boy leave. Marcello as it turned out, was Angelo's half brother who was born from an affair between his father and a maid. Being only half blood he was unable to take the title his father had held and grew up resenting Angelo his whole life. The next morning be sure to speak with the priest and save your game. Examine the cabinet in the bedroom before you leave to find a SEED OF MAGIC. Now from here it's just a matter of following the winding path to the east. You'll go around a large turn right near the start and then the path will continue east for awhile. Eventually as you approach the edge of the cliff, the path will curve north toward the castle. At this point you will want to stop following it (assuming you're interesting in collecting the chest) which happens to be a fair distance away. Keep going east even though the path curves north. When you reach the edge overlooking the beach, begin making your way south. Go far enough south so that you are able to actually get down onto the beach. Inside of the chest (which is found a little ways north up the beach) is just a SEED OF DEFENCE, but every little bit helps. Backtrack through pretty much the same route you took and get back on the path, then go north to the castle. ______________________________________________________________________________ _____ (, / | /---| ) / |_ ___________________________________ +-- (_/ SCANTHA ----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 16 | SEARCH | 01.19 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Lady's Ring....................................|_| | | | Rennet Powder..................................|_| | | | Mini-Medal.....................................|_| | | | Plain Clothes..................................|_| | | | Mini-Medal.....................................|_| | | | 42 Gold Pieces.................................|_| | | | Medicinal Herb.................................|_| | | | Red Mould......................................|_| | | | Mini-Medal.....................................|_| | | | Seed of Agility................................|_| | | | Seed of Life...................................|_| | |-----------------------+----------------------------------------------------| | RECIPES | Fur Poncho = An Animal Pelt + An Animal Pelt | | | Stone Hardhat = Stone Axe + Some Kind of Hat | | | Plain Cheese = Fresh Milk + Rennet Powder | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you get into the town make an immediate left and jump down into the well. Examine the sparkling spot on the ground to acquire a LADY'S RING. Jump out of the well again and go into the house beside it. Break the two pots to get some RENNET POWDER from them. Also be sure to examine the cabinets to find a MINI-MEDAL. North of this house is another slightly smaller house. Open up the cabinet inside of it to get some PLAIN CLOTHES. Now take the time to enter the church in this town, located next door to this house. A number of bookcases line the walls here. Examine the third bookcase on the left to learn the recipe "Fur Poncho = An Animal Pelt + An Animal Pelt." The next shelf over teaches you the recipe "Stone Hardhat = Stone Axe + Some Kind of Hat." Over on the right side we can find the recipe "Plain Cheese = Fresh Milk + Rennet Powder." With that out of the way speak to the priest of the church and save your game. Now take your leave of the church and head out. ____________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update (Submitted by Charles): If you search the well in the town of Ascantha, you'll find a Lady's ring, described as "An extravagant and expensive ring lost by a rich woman." The ring cannot be sold nor used in any recipe. If equipped, it produces a measly 2 defence (sic) points. Zoom to the town of Farebury during the day and talk to the Royal Minister, a chubby little bearded guy wearing a maroon robe. He's hanging around outside the church on the right-hand side. He can't believe you found the ring and gets upset. He'll give you a wisdom seed and ask that you don't tell his wife about it. His wife is the blonde on the second floor of the inn. Talk to her and she'll say her ring is grander, and the one you have is too small for her fingers. That's it. ______________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Let's take a moment to check out the town's various shops. They're located over on the east side, outdoor shops not indoor shops. For the weapons shop, the only new weapon I would recommend you purchase is the Steel Broadsword for the main character. Make sure you hang onto that Boomerang anyway, in fact you might only want to use this sword once you reach a boss fight. The armour shop has quite a few things that will probably help upgrade your characters. The item shop is next to useless. Check out the inn to the northeast next. No items to be found there but at least you can rest your eyes. That about covers what you can do in town, head up to the castle when you're ready. There are three doors by which you can enter the castle. Begin by going through the door on your left. There are a couple of cabinets here, examine them both to acquire a MINI-MEDAL and 42 GOLD PIECES. Now head around to the opposite end of the hall and climb the stairs. Run around this outer walkway of the castle and go through the door on the other side. You'll find yourself in the kitchen. Break the pot and barrels to find a MEDICINAL HERB and a RED MOULD. Leave this room (not through the door you came front) and ascend the central stairs to the floor above. Make a right and note the room between the stairs you came up and the stairs leading to the next floor. In here there are two cabinets, one contains another MINI-MEDAL. Once you have it, continue up to the throne room. From there take the stairs on the right and go around in front of the king's private chambers. You'll find a maid here trying to get him to respond. After listening to what she says, return to the previous room and speak with her and the chancellor who are standing by the stairs. As you most likely gathered already, the king of this land is a miserable sulk and his been ever since his wife (the Queen) died. Neither the maid nor the chancellor have any idea what to do. It's been two years and the kingdom is falling apart. The chancellor tells you to return after dark (unless it's already dark in your case, in which case I don't know what happens.) Regardless now you need to leave the castle and head for the inn. Speak to the innkeeper and tell him you wish to "rest until evening" rather than staying overnight. Return to the castle to find the king at the throne. The king won't really respond to you in any way, but the fact that he's down here means you can go upstairs and check out his room. There is absolutely nothing of interest at all whatsoever in there, but you can still check it out. Attempt to leave the castle now and you will bump into Emma on the way down. Emma tells the Hero that if only it were possible to meet with those who passed away, perhaps that might help the king. She remembers a story her grandmother used to tell about making wishes come true. Emma requests that you go and visit her grandmother to learn more, she's the one who lives inside that house west of Ascantha on the other side of the bridge. Leave this town entirely and head back in that direction. When you reach the church on the east side of the small bridge, we'll take a large detour for a treasure chest. Take a look on your map and note that northwest of the church there is a "C" shaped mountain ranged with a forested area surrounded by the "C". Well basically you need to run all the way north and then around this mountain range to the west, then down south through the forested area between the two mountain ranges. On your way north there is a good chance you will see a chest sitting beside a lone tree. Unfortunately it is locked and you do not have the key necessary to open it. When you reach the south cliff between the two mountain ranges you will find a lone treasure chest containing nothing more than a SEED OF AGILITY. At least it's one of the more useful seeds. Another plus is that you don't have to walk back, just use a Chimaera Wing and you can select the Riverside Chapel as your destination. Save your game inside of the chapel and simply cross the bridge to reach the small home. Speak to every person in the house and your destination will soon become obvious. There is an odd hill south of here that you can find if you follow the river. Leave the house and head directly south on the west side of the river, staying close to it whenever possible. Along the way if you're still moving along the edge you'll come across a treasure chest with a SEED OF LIFE inside. Unfortunately to actually reach the hill, you're going to have to turn around and go back. From the house where the old woman lives go around behind the house and there you will come across a path sloping down toward the embankment. Run along the edge of the river until you come to a cave. ______________________________________________________________________________ __ __) (, ) | / | /| / |/ |/ ___________________________________ +-- / | ISHER'S PEAK -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 16 | SEARCH | 01.20 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Wizard's Staff.................................|_| | | | Map of Wisher's Peak...........................|_| | | | Templar's Shield...............................|_| | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north for a few steps to reach a fork in the path. Make a left at the fork and at the end of this tunnel you'll find a chest containing a WIZARD'S STAFF. Turn around and go back to the fork, this time taking the right branch. Make another right when the path forks again and it will take you to a set of stairs leading up. When you come out of the hole head along the path to the west until you reach another path sloping up to a higher level. Go up there are make a left at the top when it levels out to find a cave opening. Make a left turn here and run to the end of the tunnel to find a treasure chest. Open it up to acquire the MAP OF WISHER'S PEAK. Back near the entrance of this cave there was kind of an illuminated corner with a rope hanging down. Examine the rope to climb up it and pop out of the well at the top. Head northwest across a suspended bridge and then up the sloping path on the other side. There are two ramp's here on this side, only go up the first one. Proceed in a clockwise direction around to the front of the mountain again to find a treasure chest containing TEMPLAR'S SHIELD. Back around to the side of the mountain you came from again. This time head up the second ramp to reach higher ground. If I'm not mistaken it will automatically be night time once you reach the top. Examine the lone window frame here to get a message and then just stand still. Notice that the window's shadow in the moonlight is now stretching across the ground very slowly. Watch it for a period of time and after a couple of minutes you should see a short scene of the shadow extending onto the wall. Approach the mysterious shadow and the wall itself will open like a door. Afterward you will find yourself in a very mysterious area. Run along the invisible paths between the platforms and open the door at the end. A man stands in this room playing his harp. He identifies himself as Ishmahri, Keeper of the Moonshadow land. Approach this man and speak to him directly. Ishmahri already has foreknowledge of the reason you came to this realm. He is unable to wake the king's wife from her eternal sleep, but he may have the ability to end the king's waking nightmare. He will join your party (as a non-combatant of course) and request that you lead him to the castle. Leave the Moonshadow realm and return to the normal world. You will automatically appear at the entrance to the castle. Proceed up the stairs until you reach the throne room and there you will find the king, wallowing in his own misery. Ishmahri uses his other-worldly abilities to bring back visions of the past. The king is given a chance to relieve the times he spent with his wife, and come to the realization that he cannot possibly go on living in sadness, for her sake. Following this sequence the king has returned to his old self once again. He thanks the party for all their help and then you are left to be on your way. The question is, what now? ______________________________________________________________________________ _____ (, / ) _/__ / / ) / ___________________________________ +-- (_/ ICKHAM REGION -----------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 16 | SEARCH | 01.21 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Morrie's Memo #1...............................|_| | | | Morrie's Memo #2...............................|_| | | | Morrie's Memo #3...............................|_| | |-----------------------+----------------------------------------------------| | RECIPES | Snakeskin Whip = Leather Whip + Something Scaly | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leave the town and you'll find Trode waiting for you outside. Yangus has got an idea about what to do next, says that the town where he's from isn't too far south. Let's start heading there now. There isn't really a clear path down there but that's okay. As you leave the path and start running through the forest, open up the world map and have a look at your surroundings. Notice that on the west side of this forest near the small lake which is fed by the river, there is a small cabin. Why don't you make that your first destination, you can stop and take a break there when you get there. It's called the Lakeside Cabin, a great place to stop and have a nap. Begin by checking out the bookshelf beside the front counter to learn the recipe "Snakeskin Whip = Leather Whip + Something Scaly." Not only do you have a chance to rest and heal here, but there is also a traveling priest who would be more than happy to revive party members and save your game. Now that you're fully healed and happy it's time to continue your journey south. After you've gone a bit further south you should be able to see the main path on your map coming up, and then west of there is the town of Pickham. If you happen to see any treasure chests along the way just ignore them, they're locked and your key isn't going to fit. Feel free to stop at that stone building on the way to Pickham. The door is locked but you can climb up on top and speak to the man there. He won't actually say anything until you try to leave. After that go back and speak to him again, he'll give you three items: MORRIE'S MEMO #1, MORRIE'S MEMO #2, MORRIE'S MEMO #3. This is the beginning of the sidequest which involves capturing those monsters you've seen running around the world map. Check the sidequests section of the guide for more details. Now get back to the main path and head into Pickham. ______________________________________________________________________________ _____ (, / ) _/__ / / ) / ___________________________________ +-- (_/ ICKHAM ------------------------+ |~~~~~~~~~~~~~|~~~~|~~~~~~~~|~~~~~~~| ________________________________________| RECOMMENDED | 17 | SEARCH | 01.22 | |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~+-------------+----+--------+----_--| | ITEM CHECKLIST | Bunny Tail.....................................|_| | | | Rennet Powder..................................|_| | | | 12 Gold Coins..................................|_| | | | Chain Mail.....................................|_| | | | Seed of Life...................................|_| | | | Holy Water.....................................|_| | | | Mini-Medal.....................................|_| | | | Mini-Medal.....................................|_| | | | Amor Seco Essence..............................|_| | | | Cowpat.........................................|_| | | | Mini-Medal.....................................|_| | | | Seed of Strength...............................|_| | | | 26 Gold Coins..................................|_| | | | Boxer Shorts...................................|_| | | | Mini-Medal.....................................|_| | | | 30 Gold Coins..................................|_| | | | Seed of Wisdom.................................|_| | | | Waterweed Mould................................|_| | | | Magic Water....................................|_| | | | 35 Gold Coins..................................|_| | | | Red Mould......................................|_| | | | 1000 Gold Coins................................|_| | | | Mini-Medal.....................................|_| | |-----------------------+----------------------------------------------------| | RECIPES | Bunny Ears = Hairband + ??? | |_______________________|____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well this town is pretty big, so let's start right at the beginning. Make a left and enter the first house you pass. This house actually turns out to be the Pickham Casino. You can purchase tokens at the front desk and then gamble them away all you want. There's more information on the casino in the sidequests & minigames section of the guide. For now just do what you need to do and get out of there. Head west to the corner of town and enter that little house you find there. It's filled to the brim with crap but there is a cabinet with a BUNNY TAIL inside and a bunch of pots which hide RENNET POWDER and 12 GOLD COINS. Return to the very entrance of town and head through the door directly opposite the front gate to find the weapon and armour shops. Before going into either of them, check out the cupboards to find a suit of CHAIN MAIL. Technically those two doors only lead to the back of the weapon and armour booths, so basically they're just exits to this building. There is a large man guarding the main entrance into town and there are four ways to get past him. One is to pay the ten gold he asks for. The second is to go through this building like I just described and use the exits behind the shops. The third is to simply wait until night and he'll fall asleep on the spot. The fourth is to just take the path going up north on the eastern side of town. So really there's no reason at all whatsoever to pay him anything. Check out the weapon and armour booths to see if they're selling anything you might be interested in. Probably just the new Iron Axe for Yangus, though you should never underestimate the power of Angelo equipped with a bow. Make sure to save some money though because there's some great new armour to be purchased at the shop next door. At the north ed of this street make a left, and then keep an eye on the left wall. You'll find kind of an inconspicuous door leading south around this area. Go inside to find a very long hall with many doors. Start by going through the door directly opposite the one you just came in from. Break the two barrels to get a SEED OF LIFE. Now go into the room neighboring this one and examine the bookshelf. The book teaches you the new recipe "Bunny Ears = Hairband + ???." The room next to this one has lots of treasure chests in it, but the door is locked unfortunately. There is still another room to check out across the hall, head over there now. Start by examining the cabinet to get a phail of HOLY WATER. Feel free to speak with the short man in the adjacent room to get some insight into future alchemic creations, then leave this building entirely. Go north from where you entered it and you'll find two buildings. Ignore the house on the left, someone's probably already burgled that cupboard. The building on the right is the item shop so it's definitely worth checking out. There are three bags hanging from the wall in here, examine all of them to get a MINI-MEDAL. Check out the items and pick up anything that you think you might need. It's not quite obvious, but there is actually a well out front of these two buildings. Jump down and go through the gate to find the Pickham "secret club." You're not just here to enjoy the odor of sweaty men. Break the three pots to find a MINI-MEDAL inside as well as a phail of AMOR SECO ESSENCE. All right now let's get out of this sweaty well and check out the east side. At the top of the path which runs north and south on the east side (not the far east side, just before that) of town, there is a lone pot with a COWPAT inside. As gross as that sounds it can actually be used effectively in alchemic to make some really great stuff. Just a few steps east of this pot there is a door facing south that goes into a crowded little house with four small rooms. In one of the rooms you'll find a barrel with a MINI-MEDAL inside and in the room across from it there's a SEED OF STRENGTH in the bag hanging from the wall. Go south down the far east path and break the barrels at the end to get 26 GOLD COINS. You can climb the stairs beside them too. On the upper walkway enter the tent that should be directly in front of you. Examine the item bags hanging in here to get a smelly old pair of BOXER SHORTS. Follow this walkway all the way to the northwest side of town where you'll find three pots, one of them containing a MINI-MEDAL. Go back a little bit and head down those stairs beside where the man is standing. When you reach the bottom Yangus will step away for a moment to knock on the door. This is where "Brains" lives normally bit it seems as though he isn't home. Ignore Yangus and go in there anyway. A couple of the books on the shelves here contain interesting information but none of them will teach you any new recipes. Enter the room next to this one and break the two pots to get 30 GOLD COINS and a SEED OF WISDOM. Now it's time to leave this place. Make your way all the way back to the east side of town on ground level again. There are a couple of doors I didn't mention along this path. The first door is the tavern. You can break the three barrels in here to get some WATERWEED MOULD but that's about all you're going to find. The next door up the path is locked so just ignore it. At the top you'll find a couple of houses right net to each