NES Completion Project Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com, mcpantera@classicgaming.com Our websites: http://www.classicgaming.com/donkeykong, http://www.forumplanet.com/classicgaming/donkeykong, http://www.forumplanet.com/planetnintendo/goldensun http://www.vgmuseum.com Contact info: VXplosive(AIM - Tigresa), Kab00m2k4 (AIM - Pantera), djtigerbabe@hotmail.com (MSN –Tigresa), and blackpantherbabe@hotmail.com (MSN-Pantera). Disclaimer: This FAQ/Walkthrough is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a-ding-ding on our email addresses or at our forums. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flipull by Taito No. of Players: 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FFFFFF L I PPP U U L L F L I P P U U L L FFFFFF L I PPPPP U U L L F L I P U U L L F LLLLLL I P UUUUUU LLLLLL LLLLLL ============================================================================== Story ============================================================================== Blobs have gotten a bad rap. They’ve been made out by Hollywood as purple people eaters, with no brains at all! Well, Flipull will change your mind about blobs forever. You see, you’re in control of a small, cute Blob as he solves 50 levels of mindbending puzzles. And even if you lose, he won’t melt your NES; he’ll just want you to play again! You can’t help but flip out! ============================================================================== Controls ============================================================================== Up/Down: Move up/down the ladder Select button: Select from menu Start button: Pause A/B button: Throw Block ============================================================================== Options ============================================================================== When you begin the game, you are given the option of having a normal game or an advanced game for the experts. ============================================================================== Scoring ============================================================================== Play each level from the right side of the screen. At the left side is a big pile of blocks. Score points by throwing the block hold at the pile. If the block you throw hits a matching block, it clears the block and reveals the block behind. If there are several matching blocks in a row, you score a multiple hit, earning extra points and clearing more blocks in one move. There are five types of blocks: Circle, Special, Square, Triangle, and X. The Special block is—well, special! The other four blocks are “normal” blocks. Look at the picture to get an idea of how the game works. The more blocks you clear with a single throw, the more points you’ll score. 1 block = 100 points 2 blocks = 400 points 3 blocks = 900 points 4 blocks = 1600 points 5 or more blocks = 3200 points Looks pretty easy, doesn’t it? But in the one-player game you also have to race against time, so you can’t just sit there admiring the pile of blocks and thinking up all the different moves. You’ll have to make quick decisions. Finish the level quickly and you’ll get a Timer Bonus of 10 points for every second left. To complete a level in the one-player game, you must reduce the pile to a certain number of blocks. The Clear Bonus scores 1,000 points for every block at or below this number, so it helps to try to get a bunch of blocks on the last throw. ============================================================================== Basic Tips ============================================================================== Flipull has a one-player mode (where you must play through 50 levels to win) and a two-player mode (get the other player stuck in an impossible situation). The Blob is small and fragile, and he’s easily heartbroken. If you get yourself stuck, unable to clear any more blocks, he’ll fall to the ground in shame. And your game will be over. Unless you decide to continue! When you start the game, you have three continues. These continues are really extra lives, though! When you continue, you’ll begin at the last level you reached. Each game is different, with the patterns of the bricks changing. Only the physical layouts of the levels themselves stay the same, with items like Pipes appearing in the later levels. So you’ll learn what to look for, but you won’t get a step-by-step guide. That, you’ll have to do on your own. Remember that you can throw blocks off the roof. You can often get a good rebound to rack up the points. As you move up and down, you’ll see an aiming arrow showing you any ricochet shots you can try and where they’ll land. Sometimes you can hit the pile from just about any angle by moving up and down to check your options. Try to preserve rows or columns of the same block. If there’s a long row, don’t take out blocks beneath it, or you’ll ruin it. And if there’s a tall column, don’t take out the middle of it, If you throw a block at a different type of block, it will rebound and knock the Blob dizzy for a few seconds. So take the time to line up your shot properly, or you’ll lose precious time shaking off rebounds. On some levels, you will see blocks floating in the air, they can make or break you depending on how you take advantage or disadvantage of them. They are used for ricocheting blocks into blocks needed for clearing. You will need practice and patience and luck. There are occasions where you are stuck with patterns that won't let you win. ============================================================================== Copyright ============================================================================== This FAQ is copyright of DJ Tigresa and MC Pantera and can be used on any websites with proper permission.