SMS Completion Project Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com, mcpantera@classicgaming.com Our websites: http://www.classicgaming.com/donkeykong, http://www.forumplanet.com/classicgaming/donkeykong, http://www.forumplanet.com/planetnintendo/goldensun http://www.vgmuseum.com Contact info: VXplosive(AIM - Tigresa), Kab00m2k4 (AIM - Pantera), djtigerbabe@hotmail.com (MSN –Tigresa), and blackpantherbabe@hotmail.com (MSN-Pantera). Disclaimer: This FAQ/Movelist is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a-ding-ding on our email addresses or at our forums. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hook by Epic No. of Players: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- The evil Captain Hook has kidnapped the children of Peter Pan. The only problem is Peter Pan doesn’t realize he’s Peter Pan. He’s much older and has forgotten how to dream. But he must save his children, so Peter heads to Neverland. As Peter, you must first fight Rufus for your sword, then search for Hook to save your children. Stand under Tinkerbell when she appears to collect the fairy dust from her wings, then fly to the skies for hidden items, or to avoid obstacles through 10 stages. ------------------------------------------------------------------------------- Stage 1: The Lost Boys ------------------------------------------------------------------------------- This level provides a great opportunity to practice fighting, running, jumping and flying. When fighting, be sure to swing your weapon before getting too close to the enemy. Peter has a long reach, and so do the enemies. You can run by holding the attack button (Y) and holding left or right. While running you can jump very far, including completely over the first water to reach a ledge with a cherry (energy). You must get a good run ning start to jump far. After coming out of the water you’ll see a rolling fat boy. Stand still and hit him once to knock him back, then continue standing still and hit him again when he charges the second time. Stand under Tinkerbell to collect some fairy dust. This is a great chance to test your flying skills. Fill your Fly meter and press jump, then while in the air press and hold jump to fly. Hold the attack button (while holding the jump button) to fly even faster. Fly fast into the lower cave on the right to find 3 extra lives (see the Secrets at the end). As you exit this cave on the right, land on the right ledge and jump to the left, run and jump to the right to find a cherry (energy). Rufio is to the right. He attacks with his sword raised high. Jump high to avoid his attack, then walk towards him and attack as he stops and kneels on the ground. Jump again and repeat the pattern until he’s defeated. He’ll give you the sword for the rest of your adventure, but you’ll lose it if you’re hit. ------------------------------------------------------------------------------- Stage 2: The Forest ------------------------------------------------------------------------------- Jump onto the left limb of the first tree to find a leaf, which extends the maximum amount of energy you can have. There are several ene mies in trees throughout this stage. If you’re on a low limb, be careful when jumping forward to avoid enemies on higher limbs. You should jump to higher limbs and knock the enemies from those limbs before head ing forward. Watch for bats that begin dropping from above as you cross bridges. The screen will stop scrolling as you reach the next boss. You’ll be in an area with three trees. Acorns fall from above, and they do cause dam age so avoid them. Jump to the limb at the bottom right, then climb to the top-right limb and stand on the left edge. This is the limb you should return to after each hit. The boss will mostly appear in either the hole in the tree to the right or the left. Move quickly and attack him, then return to the edge of the tree limb. Three hits and he’s history. ------------------------------------------------------------------------------- Stage 3: Boulder Mountain ------------------------------------------------------------------------------- On this stage you must climb up many platforms on the side of a mountain while enemies roll large boulders at you. Stand below the boulder thrower, then jump and attack to hit them twice each. You’ll also have to hit the men on rolling barrels twice. Don’t jump near the purple flowers — just walk past them. A sword is on the right side about halfway up the hill. With it you’ll be able to hit the enemies from a greater distance. Tinkerbell is a few floors up from the sword. Jump up and hold the jump button a second time to float in the fairy dust. When your fly meter is full, fall to the ground and walk to the right, then fly up to the top (this should only use about one-third of your energy). In the sky to the far left is an extra life if you need it. Fly to the top-right to reach the end of this stage, which has no boss. You’ll need to fly fast (hold the attack button when flying), or you’ll run out of fly power and have to go back to Tinkerbell. ------------------------------------------------------------------------------- Stage 4: Across the Waterfalls ------------------------------------------------------------------------------- The breathe of the tigers will freeze you, allowing nearby enemies to attack while you’re defenseless. Charge up your fly meter on Tinkerbell, then save the dust by limiting your flying. Go past the first tiger and jump off the ledge to find a small platform to the right, then jump across and be ready to fly (in case you don’t make the jump) to reach an extra life and Tinkerbell. Fly to the right to a cliff ledge below a spiked ledge for more dust from Tinkerbell. Fly up from this Tinkerbell to the top of the screen, then right until you run out of flying dust. You’ll enter more water next. If you go down under the surface of the water, a fairy will lift you up, allowing you to jump over the barrels and bombs dropped from hot air balloons above. If you swim down too quickly, which isn’t easy, you’ll lose energy. The screen scrolls automatically here, and you must stay ahead of the scrolling. At the end you’ll need the help of the fairy to jump out of the water. The boss Is next. It’s a pirate In a floating ship, and spikes line the bottom of the screen. Tinkerbell is here to help with plenty of flying dust. Fill up at the beginning as the boss appears, then prepare to jump up and hit the pirate when he pops his head out. The pirate will send parachut ing barrels into the air, which float down slowly. Avoid the barrels by flying between them, then continue the attack on the pirate. The pirate will shake his head back and forth three times before disappearing back into the ship. He’ll always move towards you, so if he gets too close to Tinkerbell, fly to the right to draw him away. Three hits is the magic number once again. ------------------------------------------------------------------------------- Stage 5: In the Caves ------------------------------------------------------------------------------- The floor of the cave is like quicksand. You’ll have to sink down into it while walking to avoid spikes, but don’t sink too low or you’ll lose a life. Fly up the first passage, avoiding the snakes, then go to the right while watching for falling Icicles. Approach them slowly until they drop. Swim through the passage in the water, but don’t swim off the bottom of the screen. There are two passages in the next area to fall down through, but the one to the right has an extra life (and spikes). Jump over the spiked passage and walk through the right wall to find a hidden sword. Hoover above the spiked passage if you have dust, then drop straight down through. To the right is Tinkerbell. Fly up to the exit of the cave (there’s no boss). ------------------------------------------------------------------------------- Stage 6: Winter Neverland ------------------------------------------------------------------------------- On this stage you’ll have to knock out men rolling snowballs, which look very similar to the boulder throwers in a previous stage. Two hits will knock them out, but you must jump over their snowballs first, then attack. You’ll have to hit the men with shields from behind by jumping over them, then quickly turn ing and sneaking up behind them to attack. After the first man with a shield, stay on the lower path and go to the right, then jump over a spiked pit to reach a narrow plat form and a leaf (increase maximum energy). After the two tigers facing each other from opposite sides of a spiked pit, go to the right and stay on the lower path to find an apple (full energy!). This is about halfway to the boss, but the rest of this stage is familiar enemies with a few tricky jumps. The boss is a boy with a balloon machine. He stays at the bottom of the screen below a narrow platform, quickly pump ing his machine to release balloons with bombs attached. Jump to the right or left to lure the balloons towards you, then when the balloons are directly over the boss's head, jump towards them and attack to pop the balloons and drop the bombs. You must avoid hitting the balloons and bombs while per forming this attack. Three sets of balloons will knock him out. ------------------------------------------------------------------------------- Stage 7: The Scrolling Forest ------------------------------------------------------------------------------- Fill up on Tinkerbell at the beginning, and use your flying only when totally necessary. There are many jumps from limb-to-limb where you must fly to survive. When you see a Tinker- bell ahead, jump to her and hoover to charge up on dust while waiting for the screen to scroll for ward. When the screen has scrolled you and Tink to the right side, continue jumping limb to limb. When attacking the hot air balloons you’ll have to hit the passenger twice to knock him out of the sky, but you only need to hit the balloon once to pop it. You’ll find the sword near the end, but no boss. ------------------------------------------------------------------------------- Stage 8: The Haunting Flame ------------------------------------------------------------------------------- On this stage you’ll be chased by a flame. If it touches you, you’ll lose energy, but if you out run it you’ll be left in the dark. Hit the flame with your sword to douse it for a few seconds, then quickly run past it. As you fall into pits, float near the bottom to search for a safe landing spot. There’s a second ledge with two men (both with shields and knives). To the right of this ledge is a hidden passage you can jump into. Hold the control pad to the right and you’ll fall down into a hidden cave with three extra lives and points. After two skeletons you’ll fall down into a pit with a Tinkerbell. Go left through the wall to find an apple (full energy!). To find your way out of this stage you’ll have to find a hidden secret passage, which is to the right of a skeleton and a snake, side-by-side. Jump into the wall to the right (across a spiked pit) to enter the secret pas sage, then drop down and go to the left to find another apple. After a long journey you’ll reach the boss. There are several signs pointing down or right to show which direction to go, and most of these signs also mark hidden check points where you’ll continue if you lose a life. The boss is a skeleton with a decapitated skull. Walk towards him, then when he throws his skull quickly jump over it and over his body to attack from behind. He won’t throw his skull again until you are a far distance away. Jump over his head several times to make him tum around, then try walking further and further away until he throws his skull to repeat the pattern (four times). ------------------------------------------------------------------------------- Stage 9: On the Docks ------------------------------------------------------------------------------- On this stage you’ll enter many buildings in between journeys across a long dock. Watch for “IN” signs for the entrances. In the first building is a man throwing sickles on the upper-right ledge. Knock him out by jumping over his sickles and attacking, then collect the apple (full energy) behind him. In the second building, you can jump to Tinkerbell to collect dust, then fly up to the top, around the spikes, to collect a sword and more dust. Don’t grab the sword until immediately after hitting the skeleton on this ledge, because Peter holds the sword in the air for a second, and the skeleton will attack! When flying down, be careful not to fly fast or you’ll hit the spikes. In the third building, fly up to the top-left for a leaf. There are exits at the top and bottom-right. After exiting this building you’ll need the sword (or you’ll be in for a tough battle). You can always go back and get it in the second building, but that may cause you to lose as many lives as pushing forward and taking a chance. The boss is to the right. You’ll have to fight the boss while jumping from sail to sail. It’s Hooks’ right-hand man on the back of a bird. An apple (full energy) is on the top-left, but don’t grab it until you need it. You must hit the boss from behind. He’ll fly towards you for a sec ond, then stop before fly ing towards you again. Keep moving in circles to distract him, then sneak up behind him and attack (five hits). It’s not easy, but if you take your time you should be able to fin ish him off without losing a life. Tinkerbeil is in the bottom-left corner with dust. ------------------------------------------------------------------------------- Stage 10: Hook's Ship ------------------------------------------------------------------------------- Jump into the ship and fight the enemies inside. On the bottom-right of this first main room is a small room with a sword (guarded by a pirate). Grab the sword and quickly shoot the pirate. He’ll give you an extra life. The exit is in the main room to the top-right. Stand below the barrel thrower and jump to shoot or hit him twice. Go to the right, then down and left to find a small room with a leaf (guarded by a bomb thrower). Straight across to the bottom-right is a room with Tinkerbell and bomb throwers. An extra life is above (see the Secrets). Go to the top-left exit to enter the long hail of spikes. At the beginning of the hail of spikes you must fill up on dust from Tinkerbell, then fly to the left to find the next Tinkerbeil while attacking the enemies that appear. After climbing through one last room you’ll reach the deck of the ship. Bump into the fat rolling kid and follow him as he bowls enemies over, allowing you to col lect plenty of energy and points. At the bow of the ship is your first encounter with Hook. Hook is, obviously, the final boss. But, you’ll have to beat him twice to win the game and rescue your children. For the first battle on the bow of the ship, move close to him (within reach). The moment he swings his sword back to attack, quickly swing your knife. If you hit him correctly he’ll pop up into the air. After four hits he’ll grab onto the bow with his hook and lower down to the dock. If you haven’t seen the movie, don’t watch this part of the game or it may spoil the ending for you. If you have seen the movie, you know what’s about to happen (if you beat him). Hook challenges you in the village. During this second battle you can only attack Hook when his hooked hand is stretched out (like a grappling hook). Jump up and guide Peter left or right to avoid the hook as he falls (you can safely jump or fall through the chain of the hook). Strike Hook the moment you land — before his hook is completely retracted. After three hits he’ll loose his hook. The final phase of his attack is like the first, and you can only hit him when he’s swinging his sword back to strike, The only problem this time is he’s walking forward towards you. Three more hits and you’ll be victorious, and treated to an excellent ending sequence, including an animation, credits and a final scene after to tie things up. ------------------------------------------------------------------------------- Secrets ------------------------------------------------------------------------------- Max Out Your Lives! There are two areas where you can collect 99 lives. The first is on the first stage. Find the first Tinkerbell (you can’t miss her), then fill up on dust and fly fast into the bottom cave on the right (filled with spikes). Collect the three lives in this cave, then lose a life and repeat until you have 99 lives, or as many as you want. The second place to build up lives is on the stage 10 (Hook’s Ship). In the second large room of the ship you’ll find a barrel thrower as you enter. Go to the bottom-right corner of this room and fill up on dust from Tinkerbell, then fly straight up and collect the extra life. Go out the door on the left, then reenter and grab the extra life again. Fly back down to Tinkerbell and exit through that door, then reenter and repeat as often as you can until you lose a life. You can repeat this as often as you want, but try to collect at least two lives before dying or you won’t be gaining.