Megaman 8 (Anniversary Collection GC/XBOX/PS2) Version 0.1 Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com and mcpantera@classicgaming.com Our websites: http://www.classicgaming.com/donkeykong, http://www.forumplanet.com/classicgaming/donkeykong, http://www.forumplanet.com/planetnintendo/goldensun Contact info: VXplosive (AIM), Torakira (AIM), djtigerbabe@hotmail.com (MSN –Tigresa), and blackpantherbabe@hotmail.com (MSN-Pantera). Disclaimer: Megaman Anniversary Collection and its characters are copyright of Capcom Co. Ltd. (http://www.capcom.com) Disclaimer 2: This FAQ/Walkthrough is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a-ding-ding on our email addresses or at our forums. Table of Contents -Introduction -Controls -Cast of Characters -Story -Enemies -Bosses -Items -Weapons -Walkthrough =============================================================================== INTRODUCTION =============================================================================== Thank you Capcom for thinking about your American and European fans **points finger and laughs at the Japanese fans** and releasing this game for both the PS2 and Gamecube. This game consists of 10 previously released Megaman games: Megaman 1-6 for the NES, Megaman 7 for the SNES, Megaman 8 (Playstation version), and the ever elusive 2 arcade games Megaman Battle 1 & 2. Good news that the music has been remixed and there are exclusive bonus depending on the system you got it for. The bad news is that the graphics were left untouched. OH C’MON! Ya’ll updated the graphics in Wily Wars why not here too #-_- #-_-. Megaman 8 is here =============================================================================== CONTROLS =============================================================================== Buster Shot and most weapons: press Square Mega Buster: Hold Square Jump: Press X Slide: Hold Down and press X Climb ladders: Up or Down when overlapping one to grab then use up or down to climb. Swim: press jump rapidly in water ================================================================================ CAST OF CHARACTERS ================================================================================ () =serial number/order of creation Megaman (001) – Known as Rockman in Japan. This blue bomber is the hero of the series. Originally made for housekeeping, Rock (as he was called) volunteered to become a fighter when Dr. Wily took control of 6 of the original 8 robots made by Dr.Light/Right Debut Appearance: Megaman 1 (1987) Roll (002) – The only female robot ever made, she is referred to as Megaman’s sister. She plays a very minor role until Megaman 8. Debut Appearance: Megaman 1 (1987) Protoman (000): Known as Blues in Japan. He is the first creation of Dr. Light/Right. He first started off as an enemy of Megaman using the alias of Breakman. He later teamed up with his brother Megaman from Megaman 4 on. Debut Appearance: Megaman 3 (1990) Dr. Thomas Light/Right – created Megaman, Roll. Protoman, Rush, and the Megaman 1 Bosses. As the games go by, he upgrades Megaman more and more. He even creates X (who has his own series called Megaman X). Debut Appearance: Megaman 1 (1987) Dr. Albert Wily – he is one mad scientist. He creates the bosses from Megaman 2 on. He used to be a good guy then got jealous of Wily and reprogrammed 6 of the original 8 robots (7 out of 9 original robots if you count Protoman). Try, try, try as he might, he can never defeat Megaman. Debut Appearance: Megaman 1 (1987) Rush – Megaman’s robodog companion. He can become a trampoline, submarine, jet, and later on, he becomes a bloodhound and gives you new powers. Where would Megaman be without him? That’s a rhetorical question BTW. Debut Appearance: Megaman 3 (1990) Fliptop – Also known as Eddie. He accompanies you in battle in the Rush Jet part of stages. Debut Appearance: Megaman 4 (1991) Auto – known as Rightot in Japan. He accompanies you in battle in the Rush Jet part of stages. Debut Appearance: Megaman 7 (1995) Bass – known as Forte in Japan. He was created by Dr. Wily to be Megaman’s arch rival. He can never beat Megaman either. He has a robodog sidekick too named Treble/Gospel Debut Appearance: Megaman 7 (1995) Treble – known as Gospel in Japan. He is Bass’s robodog companion made to rival Rush. Debut Appearance: Megaman 7 (1995) Duo - unknown fighter that fell from the sky after a deadly battle with an evil being. Debut Appearance: Megaman 8 (1997) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MEGAMAN 8 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== Story =============================================================================== Two fighters are clashing heads in outer space. After a big explosion, the two of them crash land onto the Earth and Wily has grabbed a hold of the energy from the evil one. Megaman's job is to stop him at all costs. =============================================================================== Enemies =============================================================================== Help =============================================================================== Bosses =============================================================================== Tenguman (057) Tenguman has a little variety of attacks. These attacks are a tornado which he calls the Tornado Hold. If it catches you, you'll be tossed into the air and he'll slam you down to the ground for some major damage. He also has another attack called Yamahirashi that does continuous damage and cam lift you off the ground and dump you into the abyss if you are not able to get out of it. His downfall is when he says, "Here you go" and swoops in on you then when you leap over him, he drops down on where you stand. This is your chance to use the Ice Wave on him and he'll be stuck momentarily and be open for a charged shot or another Ice Wave. Astroman (058) Those two balls that surround him are annoying. He'll make them circle around and shoot sparks at you as you are jumping them. A move he has that is very devastating and hard to dodge is the Astro Crush which rains big meteors down the whole screen. To avoid this, watch were he is flickering. The last spot he flickered at before disappering is the safe spot where you should stand. You can rape him easily by shooting a Homing Sniper to stun him and make him drop his balls. Shoot him the moment his balls rise to stun him again. If you keep up that tactic, you'll defeat him without much of a fight. Swordman (059) Swordman carries one big ass sword around and he can use it well too. He uses a whole lot of attacks. He can split apart as he charges you, he can spin around and perform a Fire Slash which must be slid under twice to completely avoid it. He can also create a Fire Tornado around him, swipe at you with the Flame Sword Attack and even drop a huge stone on you. His fatal flaw lies within the Fire Tornado. Hit him with a Water Ballon to put out his fire and use it to finish him off wth little resistance. Clownman (060) The word Clown is just about right. Don't let that fool you though. His attacks are harmful if you are not careful. He always starts of strafing and follows with a Thunder Swing. Use a Tornado Hold to tangle him up and him again. His other attacks are Thunder Carnival (bounces across the room with thunder) and Thunder Claw (Grab you from below and shocks you then throws you into the wall). Searchman (061) They say two heads are better than one. But this guy ain't all that great. His attacks are very annoying. He rains missiles down and also hides behind three bushes. Use a Flame Sword to burn him up should you find the right bush. His deadly storm has a delay before coming out and he might be dead before he uses it as he does it on his last inch of life. Frostman (062) Big, slow, dumb, and stupid as they come. His attacks are so easy to dodge except for maybe the Ice Wave. His weakness is the Flash Bombs. If you Flash Bomb him with a good shot, he'll cry like a baby almost and be open for more damage. Grenademan (063) This guy sounds like a military seargent. He's more militaryish than Searchman is. The attacks are mostly simple Flash Bombs but occasionally leaps over your head and shoot mini shots or charge at you. The Thunder Claw doesn't seem to hurt him but it is the best weapon to use on him. Aquaman (064) Was Capcom being serious when they made this guy. According to the storyline, Aquaman was created from Wily's failure at Frostman's internal ice machine. His attacks consists of Aqua Geyser, then there is a part where he shoots water that moves in different directions and you have to be in the right spot to avoid it. His water ballon goes over your head and gradually comes in. With the Astro Crush, you can hurt him big time as he can't avoid it. =============================================================================== Items =============================================================================== Life up - small one gives 2 bars of life and the big one gives 10 bars Weapon up - same as above except for weapons 1-up – Extra life =============================================================================== Weapons =============================================================================== Tornado Hold – obtained from Tenguman. Sends out a giant tornado that hits multiple times in one use. Megaman can also use it to lift himself up to higher places. Astro Crush – obtained from Astroman. This sends a rain of meteor that cover the entire screen. No enemy is safe from it unless they are strong against it. Otherwise, its unavoidable. Somewhat like the Rain Flush from Megaman 4 Flame Sword – obtained from Swordman. This is somewhat reminiscent of the Slash Claw from Megaman 7 with a firey effect to it. Thunder Claw – obtained from Clownman. An electric bolt comes from Megaman's arm and extends and retracts. You can use it to grab onto hooks and swing across dangerous area. Homing Sniper – obtained from Searchman. A homing missile tracks the nearest enemy marked with a target on it. Ice Wave – obtained from Frostman. A sharp wave of ice scales the surfaces until it goes off the screen and cuts anything in its path. Flash Bomb – obtained from Grenademan. A small grenade flies out and if it makes contact with anything, it will explode in a flash of light that hits multiple times. Water Ballon – obtained from Aquaman. This is nothing more than a simple Water Ballon but does good damage though. =============================================================================== Roll Shop =============================================================================== Power Shield - 6 bolts Spare Extra - 6 bolts Shooting Parts - 6 bolts Energy balancer - 5 bolts Exit Device - 4 bolts Laser Shot - 5 bolts Arrow Shot - 5 bolts Auto Shot - 5 bolts Step Booster - 5 bolts Energy Saver - 6 bolts Super Recover - 5 bolts Spare Charger - 4 bolts Hyper Slider - 5 bolts Highspeed Charger - 7 bolts Rapid Shot - 6 bolts Booster Part - 5 bolts Exchanger - 4 bolts =============================================================================== Walkthrough =============================================================================== Intro Stage Shoot the palm trees down and kill the enemy underneath the second one. Kill a Bunbi Heri MkII, a palm tree, and a Mettaur. Shoot the shelled crab and make it roll over the Mettaurs. Proceed forward to encounter Rush who has a message from Dr. Light. You get a free ball to use. Use it on the three and switch back to the regular weapon. Shoot the crab to knock it down to the bottom to make a hidden pathway appear. Go inside and you'll drop into a pit with crabs. Shoot one of them to make its shell fall onto the button and open the new path. Swim upwards carefully past the crabs At the top, go left into the false wall and get a bolt and exit out. Go right to the next screen and go to the bottom and go down the hole on te right to get another bolt and go back up. There is a prize in the ball ahead and there is a bot to the right too. Go into the elevator and you'll resurface. Go right and shoot the crab and make its shell roll over everyone. Get the weapon all refill and face the boss ahead. The boss here is a giant Hermit Crab robot. If you get a safe distance away, you can continuously kick Mega Balls at him and fire a shot at him. If you stand in the right spot, you can kick Mega Balls at him all day long and defeat him. Don't get to close to him or he'll grab you or whack you. =============================================================================== Frostman Shoot through Rocket Penguins for the most part and watch out for the Giant Telly. Kill a Bunbi Heri MkII and go through the next screen. As you go up the elevator elevator, kill the Battons. Go right to the next screen and to the sled. An indicator appears and tells you whether to jump or slide twice before it leaves. We'll put the directions in CAPS. Shoot the Penguins, JUMP, get ahead of the Giant Telly and kill the penguins. JUMP, SLIDE, JUMP, avoid the Tellies' bombs. Kill a skaterbot, JUMP, SLIDE across the top for a bolt. JUMP, JUMP, Shoot the barriers, JUMP, SLIDE, Avoid the Telly's bombs, kill the skater JUMP, get past the doors, SLIDE, three quick JUMPS, avoid the Tellybombs. SLIDE JUMP, at the end, JUMP, stay still and get a bolt below and JUMP, SLIDE, and JUMP. Trudge through the snow and you'll reach the end. Proceed to the right to reach the checkpoint. Shoot the penguins and watch for frozen blocks. Some have Rocket Penguins in them and they are sent by a huge whale in the are and shot at you with a push machine. Use a Megaball and bounce on it to get a bolt. Shoot all the whales to clear some room and you may notice a bolt that's blocked in. Kill the whale past the machines facing in the opposite directions ause use a Mega Ball to get to the left by jumping on the machine button and jump onto the ice block. This block will break the other and give you an item and access to the bolt. The low road is inaccesible till later in the game when you have defeated Astroman for his Astro Crush. You also need Swordman's Flame Sword for one of the bolts too. Go right and kill the cloudmakers and ride up the elevator and kill the Battons and it's time for another ride. Avoid the Telly Bombs, JUMP, SLIDE, JUMP, JUMP, SLIDE, don't get distracted by the cloudmakers, SLIDE, JUMP. There are items hidden in the snow. Boss time. --------- Boss Fight: Frostman He's pretty easy to brat with normal shots. Avoif his jumps for the most part of the fight and hop over his Ice Wave, if it catches you, then Frostman will try to ram you into the side. Keep plugging him with Charged Shots to beat him. If Frostman was not your first opponent, then the Flash Bombs are the weapons he is weak against and they occasionally stun him. --------- You get the Ice Wave. =============================================================================== Tenguman Blast your way to the right, a whale will drop off tons of Mettaurs. Ice Wave the ones on the ground. Jump on the platforms that appear from out of the pits. A trio of them leads to a bolt above. Go in the fort, and ride a bubble up carefully avoiding the spikes. Make it up to the top left. Fight to the left. Ignore the next wave of Mettaurs dropped by the whale and keep going to the next screen. You are now on a Rush Jet. You'll fight lots of flying enemies, shoot the balls for allies to appear and assist you in battle. Rightot (Auto) fires a torpedo, Rush shoots a 3-way shot, Beat flies across the screen after you fire a charged shot, Eddie (Fliptop) drops bombs on the enemies. Keep fighting till you reach the checkpoint. You are still fighting on the Rush Jet but now you got enemies on the surface and the air. Grab Eddie ASAP for the surface enemies. Get Beat too. At the end, use a charge shot at the laser cannon and beat will dive bomb it. Avoid the triple shots and the lasers and the fight's over. Get the bolt and cruise on into the building. Ride up the bubble carefully to the upper left. It's tougher this time. At the top, take the low road for a bolt. Make it across air platforms and past the enemies to the boss door to fight Tenguman. --------- Boss Fight: Tenguman Avoid his Yamanirashi and his Tornado Hold. When he says "Here you go", he will swoop in on you. Hop over him then move to the side and Ice Wave him as he comes down from above. His legs will be frozen momentarily. Hit him again with an Ice Wave or Charge Shot. Repeat this pattern to win the fight. If the Tornado Hold gets you, he'll slam you to the ground. The Yamahirash will carry you over the pit if it gets you and also does continous tick damage. Seven Ice Waves will be it for him. --------- You get Tornado Hold. =============================================================================== Clownman Go right and you'll drop into a toy factory full of action figures looking like robots from previous MM games. You'll encounter worms. cannons and a Mettaur. If you bought the Rush Jet, then use it to reach the bolt before falling down. Once outside, you can ride on the trains. Beware of cannons and packages of toys that try to grab you. There is a point where trains crash into each other. Take the low road to avoid them. Once you reach the Xs and Os section, remember that Xs are traps, Os are safe, arrows and ?s teleport, and Skulls drop you whenever the bell tolls. You only got Xs and Os to deal with for now. At the end, a bunch of toys fall and send you to the miniboss. --------- Mini Boss Fight: Lion Coin Move out of the way of its jumps. It's best to be a step ahead of it so when it jumps, you can run under it. Also avoid or destroy the enemies it spits out. The Ice Wave works best when its hitting the ground or in the corner but don't use it up close. --------- Now the other blocks come into play, as well as spikes, grabbing toys, and cannons. Get the bolt before the sull block drops you onto the cannons. Get the bolt before the skull drops you onto the cannon. Ride the elevator up and go inside the factory and shoot the coperbot. A lot of little robots walk back and forth and sometimes swing on a hook and send out minbots. Kill them on route to the first step up and use a Mega Ball to get on the elevator to the left. You'll be greeted by two cannons and you'll need the flame sword to get the bolt in the barrell later on in the game. Anyway, stay at the top and get the bolt to the right. Fight your way back outside and kill the Sniper Joe and copter bot. You'll find a new block, the question block. You'll teleport to different places if you are on these when the bell tolls. Experiment with them and remember that near the top, stand on the second one to reach the top then fight to the end and Clownman is after the drop. --------- Boss Fight: Clownman He always starts off dashing to the side and using his Thunder Swing. Use a Tornado Hold to tangle him up and get in a few extra hits, then slide under him after he untangles. Use the Tornado everytime he dashes because the Thunder Swing always follows. When he uses Thunder Claw, don't stay in one spot or he will grab you where you stand, and toss you aside. The Thunder Claw has a weak start-up but is invincible once he starts it. --------- You get Thunder Claw. =============================================================================== Grenademan Shoot the enemies and obstacles in the way as you go right. The Gabyoall-type enemies speed up when you are level with them. The enemies in the pits act like the Upndowns you faced in Megaman 4 and Megaman 3 GB. Shoot the walls away wisely to reach a bolt then detonate two bombs. Stand on a walking bomb and get off of it before it reaches zero. Jump across the time bombs over the pit and get a bolt up top and drop onto the moving platform below and destroy a cannon and proceed to the miniboss ahead. --------- Mini Boss Fight: Junkeye Attack the Junkeye with Tornado Hold to hit it numerous times and destroy its junk. You shouldn't have much trouble with this mini-boss as long as you have the Tornado Hold. --------- Avoid the hammers from the background and you'll need the Flame Sword to light the fuse and get the bolt. From here on out, you have to run like a madman as the Firebots light the fuses and make all blocks blow up one by one. There are two bolts you can get on this trek if you are fast enough. Get through the Hammers again and Grenademan awaits. --------- Boss Fight: Grenademan Use Thunder Claw on him for a quick victory. He has a small range of attacks and the Flash Bomb causes debris to fall down. When he is almost dead, he will unleash his Ranger Destroyer which won't hurt you but destroy the floor and send you to the new one. Finish him off --------- You get Flash Bomb. =============================================================================== Intermission Use the Megaball to reach the ladder. Kill the enemies for a bolt then go right and destroy the copterbots and Thunder Claw to the bolt then Thunder Claw back and go back down the ladder. Use the Ice Wave on the enemies as you work your way down then use Flash Bombs on the enemies at the bottom. --------- Boss Fight: Unknown Robot (Duo) Arm your flash bombs and keep firing them at him as you move around. When he does his comet attack, he'll bounce all over the room so be good with geometry and figure the angle he's going to cover to avoid his attack. If you stand close to him, you can trigger his ground pound and move an inch away from his radius and keep attacking him --------- =============================================================================== Astroman Be careful of the Mecha Keros and Neo Wanaans as you move along platforms that reappear and disapper. Some monsters will try to knock you into the pit. At the end, step on the skull to teleport into a new area. Go right, jump on the red switch and take the high road and hit the green switch. Try to find the bolts in this area then try to find the area where you started and the exit is unblocked now. The area is sinking. You must avoid falling at the bottom. On the way up, you'll find a bolt. Slide to it and slide back quickly and touch the skull at the top of the castle to escape. Like before, steer clear of the pit robots and move across the reappearing and disappering platforms. This time the path is trickier and deadlier but you still have to make it to the skull. There is a bolt just before it and it's safe to get it. The exit is blocked, hit all the switches you come across once but keep tracks of the switches you hit and soon you'll have another bolt and the exit is unblocked below. Astroman is just ahead. --------- Boss Fight: Astroman Arm your Flash Bombs since you don't have Homing Snipers from Searchman yet. You will continually hit Astroman each time he dives down. When he continously blinks, he will perform Astro Crush. Keep an eye on where he last blinked as that will be the safe spot to stand. He'll also send his balls spinning in a circle. Jump over them as they pass as keep hitting him and avoid the sparks. --------- You get Astro Crush =============================================================================== Aquaman One of our fave Megaman tunes is this stage here. Start by swimming along your predetermined path as you shoot marine animals and swim against the current. Soon you'll be wimming against a current trying to push you into the spikes and near the end are spikes on the top and bottom. Get through that gate and work your way to the top and meet the miniboss on the bridge. --------- Mini Boss Fight: Chomper Tadpole You will continuously fall as the Tadpole pursues you. It will try to punch you collide with you or drop balls on you. keep yo the pressure with your Flash Bombs for a moderate victory --------- Use Astro Crush on the next screen to reach a bolt and raise the water level. Swim along the top and climb down the ladder. Use the Tornado Hold to lift the spikeball and go right for a bolt and climb back up two ladders and exit right. Work your way down through the time bombs. There is a bolt somewhere below. On the next area, work your way to the gate to face Aquaman. --------- Boss Fight: Aquaman If you been doing some shopping. You'll finish Aquaman off with all the Astro Crushes you have at your disposal. You got 6 Astro Crushes if you did the shopping but 4 if you didnt. You'll stun him but avoid the jump he makes when he is stunned --------- You get Aqua Balloon =============================================================================== Swordman There are four pillars that are blocking your path to the right. In order to open them, you must complete each of the four mini-stages within. Pay attention to the sign outside each stage as they hint on the required or recommended weapon to use. You can also see the signs before the ladder leading to the mini-games. Top left: Tornado Hold is required here. Shoot the magnets till it connects to the other piece. The first section is cool. For the next two sections, shoot the magnets into position and Tornado Hold together. Hit the button at the end and one down. Top right: Use the ice wave to freeze the flames as you move right. If you are skilled enough, you can use maybe just one ice wave as you keep up with it till the end and hit the switch. Watch out for enemies in the way. Bottom left: The spikes will try to scroll down or up and destroy you. You must hit a switch to stop them. If you use the Thunder Claw, you can shut them off instantly. and swing across dangerous areas. Bottom right: Flash Bombs are recommended because each room is dark and using flash bombs will light up the areas and reveal a symbol in all three rooms. At the end, hit the buttons in the order that the symbols appeared in each room. Once you finished all four trials, you are free to go off to the right. Get the energy up and be on your way. You may have noticed earlier that the weapons used in the trial matched the ones received from the first four bosses and in the order that they appeared on the boss select screen. --------- Miniboss Fight: Clown Wallwalker Get your Flash Bombs ready and when it opens, shoot its jewel and its safe to trade off hits with its fireballs. If you are fast enough, the hammer will not appear and try to mash you into the lava. --------- The second half starts with a ride on a button boat across the lava. There are lava geysers out and about that give you a lift and energy sucking bats that latch onto your head. The hammer tries to mash you into the lava here too. At the end of the first area, ride the button boat up the geysers avoiding the spikes and climb the ladder. Fight your way to another ladder and keep going till you reach another button boat. Ride it down the lava ricer and at the end, you'll reach a gate leading to Swordman. --------- Boss Fight: Swordman The weapon of choice to use on this guy is the Water Balloon you got from Aquaman. One will stun him when he performs fire tornado. Keep plugging him with Water Balloon till he dies. It takes 10 hits to beat him. --------- You get Flame Sword =============================================================================== Searchman Kill the Golem at the start then hop down and when you reach two throny plants, use Flame Sword on them, or swing over them with Thunder Claw. In the next area taking the low road leads to a bolt but have your Flame Sword arm to take out the thorn plants. Climb the ladder at the end and enter the next area. In the 2nd half of this stage, you have to shoot through hatches and get through them before they close. The first one is simple. There is one gorilla you can defeat from the ladder for safety. Make up the ladder after it and use the Thunder Claw and normal shot after swing to get through the hatch. Use the Ice Wave to blow past all the ground enemies and go down the ladder. Carefully use the Thunder Claw to swing across the spikes and if you time it right, you can get the bolt at the end. Fight your way past the enemies below with Ice Wave and use Thunder Claw and normal shot to get past the hatch and face Searchman. --------- Boss Fight: Searchman Use the Flame Sword to take his ass off to school. If he says "Shoot, Fire." stand in between his missiles as they fall, if he hides in the bushes, burn the correct one to stun him and get an extra shot in. His frisbee is hard to avoid but time your jumps to get past it. His Deadly Sorm has a slow start up so you can kill him with your next shot before he uses it. --------- You get Homing Sniper =============================================================================== 1st Wily Stage This is another sled ride on solid ground this time. Avoid the enemies and follow the directions.: JUMP, JUMP, JUMP, SLIDE, SLIDE, JUMP, JUMP, JUMP, JUMP, JUMP, SLIDE, JUMP. The cloudmakers will try to fuck you up. Use JUMPs all the way to the end. Once you survive, the worse is over. This time around, you'll rely on Thunder Claws. Kill the enemies and try to Thunder Claw the orange hooks for better movement. The boss is not too far off. --------- Boss Fight: Dangling Penguin Time to put your Mega Balls to work as the boss shows up in one of the four chutes. Geometry plays a role here as you try to kick the ball into where the penguin is hanging as it ricochets. Avoid the crate and the cages. Shoot the crates for weapon-ups Soon a dummy boss shows uo and try not to hit it. --------- =============================================================================== 2nd Wily Stage The path is pretty much preordained with enemies in the way which is not uncommon. Go about your business until you ride Rush. The Rush Ride is simple too minus some areas. There is one spot where there are two 1-ups at the bottom and a point where yiu have to avoid being crushed. You can gather all reinforcements here too. At the end is a long stretch before the boss appears. --------- Boss Fight: Battle Cruiser Use Astro Crushes when ever this machine opens up and exposes its guns. You'll get in 3 hits each time. --------- =============================================================================== 3rd Wily Stage The stage is normal till you have to climb up the time bombs to the ladder. Watch out for the spike ball at the top and reach the ladder. Destroy the enemy on the wall tand ride to the time bomb to the ladder and then at the top, make it to the right and wait for the gorilla to toss down a rock then destroy the gorilla. Use a Tornado Hold for a safe boost from the rock to the ladder. Go about your business till you face Bass. --------- Midboss Fight: Bass Use Mega Busters on him for most of the fight and Astro Crushes for temporary invinciblity against his meteor shower. Jump over his buster shots and move to the other side to avoid his laser. --------- The path is simple from here on out. You may want to use the Tornado Hold to reach the ladder easier early on. A familiar boss is ahead. --------- Boss Fight: Green Devil You fought this guy in Megaman 1 and 3 as the yellow Devil. Now he is the Green Devil and he's made of gelatin. Electricity is his weakness as usual so use Thinder Claw on the cicle to push his gelatin back and shock him in the eye until it recovers and attacks you. It'll shoot its parts at you like the first two encounters, use its eye to turn up jello spikes or send a wave of gelatin and its safe on the corner. =============================================================================== 4th Wily Stage You already know this part if you played Megaman. Here are the order the bosses appear. Tenguman Frostman Astroman Swordman Clownman Grenademan Searchman Aquaman --------- Last Boss Fight: Use the Flame Sword to attck Wily and normal shots to close the mouth before it fires off a laser. It has a wheel that comes off and either hops at you or spins at you. The latter attack you'll have to dodge twice. The other two attacks are spark balls that flies at you or a purple ball from above that splits in two when it hits the ground. Take the energy to zero and its time for Round 2. Wily Teleports in random areas in and out. His attacks are similar to the one that he used in MM7 where the balls home in on you but are easier to dodge. His other attacks are spiral ball attacks and two balls that spread when they hit the ground. Use Flash Bombs to trigger his attacks and stop him from moving. --------- You beat the game.