Megaman 1 (Anniversary Collection GC & PS2) Author: DJ Tigresa and MC Pantera Email: djtigresa@classicgaming.com and mcpantera@classicgaming.com Our websites: http://www.classicgaming.com/donkeykong, http://www.forumplanet.com/classicgaming/donkeykong, http://www.forumplanet.com/planetnintendo/goldensun Contact info: VXplosive (AIM), Torakira (AIM), djtigerbabe@hotmail.com (MSN –Tigresa), and blackpantherbabe@hotmail.com (MSN-Pantera). Disclaimer: Megaman Anniversary Collection and its characters are copyright of Capcom Co. Ltd. (http://www.capcom.com) Disclaimer 2: This FAQ/Walkthrough is the copyright of Tigresa and Pantera Steel. If you want to use this FAQ on any of your sites, give us a ring-a-ding-ding on our email addresses or at our forums. Table of Contents -Introduction -Controls -Cast of Characters -Story -Enemies and Points -Bosses -Items -Weapons -Walkthrough ================================================================================ INTRODUCTION ================================================================================ Thank you Capcom for thinking about your American and European fans **points finger and laughs at the Japanese fans** and releasing this game for both the PS2 and Gamecube. This game consists of 10 previously released Megaman games: Megaman 1-6 for the NES, Megaman 7 for the SNES, Megaman 8 (Playstation version), and the ever elusive 2 arcade games Megaman Battle 1 & 2. Good news that the music has been remixed and there are exclusive bonus depending on the system you got it for. The bad news is that the graphics were left untouched. OH C’MON! Ya’ll updated the graphics in Wily Wars why not here too #-_- #-_-. First we start off with Megaman 1. Out of possibly 300 FAQs we made, this was the very first. We were 6 & 7 or 7 & 8 when we made this. It was either 1988 or 1989 at the time. ================================================================================ CONTROLS ================================================================================ Buster Shot and most weapons: press B (A in MMAC GC) Jump: Press A (B in MMAC GC) Autofire (MMAC only): Y Switch weapons (MMAC Navi mode only): L and R Super Arm (MM1): Get next to a throwable rock which will flash and press B to lift it then press B to throw it. Climb ladders: Up or Down when overlapping one to grab then use up or down to climb. ================================================================================ CAST OF CHARACTERS ================================================================================ () =serial number/order of creation Megaman (001) – Known as Rockman in Japan. This blue bomber is the hero of the series. Originally made for housekeeping, Rock (as he was called) volunteered to become a fighter when Dr. Wily took control of 6 of the original 8 robots made by Dr.Light/Right Debut Appearance: Megaman 1 (1987) Roll (002) – The only female robot ever made, she is referred to as Megaman’s sister. She plays a very minor role until Megaman 8. Debut Appearance: Megaman 1 (1987) Dr. Thomas Right/Light: creator of Megaman, Roll, and the first 6 robots you face in Megaman 1. Debut Appearance: Megaman 1 (1987) Dr. Albert Wily – he is one mad scientist. He creates the bosses from Megaman 2 on. He used to be a good guy then got jealous of Wily and reprogrammed 6 of the original 8 robots (7 out of 9 original robots if you count Protoman). Try, try, try as he might, he can never defeat Megaman. Debut Appearance: Megaman 1 (1987) Yellow Devil – not officially a huge character but we give him props to be the only boss character to make the most appearances besides Wily. You fight him and many of his incarnations throughout the Megaman Universe (MM1, MM3, MM8, MM&Bass, MM3GB, MM Legends 2, Super Adventure Rockman, Power Fighters 1&2, MMX5, MM3 LCD game, not sure what else). Debut Appearance: Megaman 1 (1987) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MEGAMAN ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ================================================================================ Story ================================================================================ Once upon a time, Dr. Thomas Light/Right created 8 robots (actually 9 but Protoman hasn’t debuted yet) alongside his partner Dr. Albert Wily to do many jobs helpful to man. One day, Dr. Wily decided to be greedy and decided to use 6 of the 8 robots with the exception of Rock and Roll **makes devil signs and bobs our heads like maniacs** in a quest for world domination and reprograms them for evil purposes. Rock decides to step up to the plate and take on Dr. Wily and thus Megaman is born ================================================================================ Enemies and Points ================================================================================ Metall(500 points): Found in Gutsman’s, stage. Invincible when helmet is down but when it lifts its helmet, it will shoot 3 bullets in a 3-way pattern (straight, diagonal up, and diagonal down). Shoot them when they begin to shoot. Bunbi Heri(500 points): Found in Gutsman’s, Cutman’s and Fireman’s stage. They have a half ass propeller on top and dive at you then fly back up. Picketman(1500 points): Found only in Gutsman’s stage. Carries a shield and launch pickets at you. It will only block your first shot then start flinging the pickets. Big Eye (9000 points): Found in Gutsman’s, Elecman’s, Cutman’s, Iceman’s and in the 1st Wily Stage. Randomly hops high and low. You can either fight it or run under it and continue when it jumps high. Beak (200 points): Found in Cutman’s, Fireman’s and Bombman’s stage. It is invincible when closed and shots 4 shots in different directions when it opens. Shot the beak after it opens. Super Cutter(invincible): Found in Cutman’s stage only. They pop out of a machine. You only confront it twice. Frogs(300 points): Found in Cutman’s, Bombman’s, Elecman’s and the Wily Stage. Nothing special about them except they hop at you Suzy(300 points): Found in Cutman’s, Bombman’s, and Elecman’s stage. Looks like a red baron symbol with an eye in the middle. It will move when its eye is open. Full Metall: Found in Cutman’s and Bombman’s stage. Looks like a clam. Invincible while closed and shoots in an 8-way pattern upon opening. Screw Driver: Found in Cutman’s stage (end of it), Fireman’s, Bombman’s and 2nd Wily Stages. Gabyoall: Found in Elecman’s, Fireman’s and 2nd Wily Stage. It moves on the ground and speeds up when you on the same platform it is on. Double Eyed Zappers: Found in Elecman’s and final Wily stage. They attack in swarms. When parrell with you they shoot 2 electic bolts. Crazy Razy: (500 points for each part): Found in Iceman’s stage only. Shoots a bullet when whole. Splits in two and the top half attacks while the bottom half explodes harmlessly though. Wave Missiles (500 points): Found in Iceman’s stage and 3rd Wily stage. Moves up and down in a wave pattern Foot Holder (invincible): can be used for a platform but can shoot you. Changkey (200 points): Found in Fireman’s stage only. Pops out of the lava in threes and rains down. Wave Bombs (200 points): Found in Fireman’s, Bombman’s stage and 1st and 3rd Wily stage. Similar to Wave Missiles except they blow up when killed, causing damage. Sniper Joe (5000 points): Found in Bombman’s stage only. He guards himself heavily with his shield and moves his shield only to shoot. He will hop around too. It’s best to use Iceman to freeze him. Note if you hit him with Iceman when his shield is up, he’ll be frozen the moment he moves his shield. ================================================================================ Bosses ================================================================================ These bosses are worth 50000-100000 depending on the random point values upon choosing to fight them Cutman (003) He hops around and throws his cutter on his head at you. The cutter is easy to avoid. Shooting him will knock him backwards. Throw the 2 rocks at him and he’s gone. Gutsman (004) He is a real pain in the ass to fight because he will jump up and down shaking the ground and knocking you on your butt. Try to be in the air when he lands. At times a rock will come down and he’ll catch it. He’ll throw it and it will split into 4 pieces. He’ll go down with 3 of Bombman’s bombs. Iceman (005) Like Elecman, he can kill you in 3 hits, and by using Elecman, you can kill him in 3 hits. He shoots in a two 3-way pattern (High, Middle, Low then Low, Middle, High). Duck the high and mid ones and jump over the low ones Bombman (006) He hops around throwing bombs. The bombs only hurt when you are one inch away. Deal with him by using Fireman. Fireman (007) Runs up, shoots a big fireball which you jump over, a small fire will burn in the spot you jumped from. Then he’ll run back and do the same thing. He’ll repeat this pattern. Use Iceman to take him out Elecman (008) He hops around and tosses deadly lightning bolts; these can kill a full bared player in 3 hits. Luckily, Cutman’s Rollin Cutter returns the favor. These are the Wily Bosses and they are worth 100000 points except Dr. Wily who is worth 200000 points. Rock Monster He attacks by splitting in many pieces and sends them at you. He begins his fight like that too. When he assembles himself, he will open his eye which appears on any part of his body and shoot at you. Elecman’s weapon is the best offense against him. Clone Megaman He fights like you but jumps around often, whatever weapon you are equipped with, he will have it too. Bubble Wrap Fragments You fight seven of these. The next one is faster than the last one. You’ll need to utilize the blocks in the middle near the end of the fight. Dr. Wily After fighting Bombman, Fireman, Iceman, and Gutsman (you fought Cutman and Elecman in the 2nd Wily Stage), you go against Dr. Wily. Hit him with Fireman for his first form then finish him off with Elecman on his second form. ================================================================================ Items ================================================================================ Life up - small one gives 2 bars of life and the big one gives 10 bars Weapon up - same as above except for weapons 1-up – Extra life Platform maker – you can make platforms to stand on ================================================================================ Weapons ================================================================================ Rolling Cutter – obtained from Cutman. Shoots in an arc and returns like a boomerang. Super Arm – obtained from Gutsman. Pick up rocks and throw them. Ice Slasher – obtained from Iceman. Throws an ice block that freezes enemies except bosses Hyper Bomb – obtained from Bombman. Throws a bomb that explodes in a couple seconds but not to reliable Fire Storm – obtained from Fireman. Shoots a Fireball and provides a temporary fire barrier Thunder Beam – obtained from Elecman. Shoots a bolt up, forward, and down ================================================================================ Walkthrough ================================================================================ Note: You don’t have to choose the bosses in our order. Gutsman Start in Gutsman’s stage. Kill the 3 Metalls and you’ll come across 3 moving platforms. The top one is safe but the other two will dump you into the abyss if you’re not careful. Jump on the top platform and stay on till the middle platform is moving forward and beneath you. You may have noticed the breaks in the tracks the platforms move on. When the lower left portion of the platforms moves over the break, it the ledge will collapse and drop you to your death if you stay on. What you do is jump when you reach the break and try to land on the platform when it retracts. You do this twice. Try to land on the lower platform where you have to jump 5 times to avoid the gaps in the line and land on fresh land. You’ll face 3 Bunbi Heris next. They are tricky to avoid so try to kill them as they dive at you. Finally you’ll come across 4 Picketmen one at a time then you will drop down. 3 Bunbi Heris appear kill them and drop down any 3 holes. To reach the 1-up, jump right a little then steer left as you drop to land on the platform then jump left for the 1-up. Drop down again to confront the Big Eye. They do a lot of damage to it’s best to avoid it. Now you’re at the boss gate. Blow through the Metalls and you’ll lift another gate and face Gutsman. Gutsman can be tough so it’s best to kill him first. Shoot him as he jumps and try to get as much hang time in the air as you can when he lands to avoid being stunned by his earthquakes. Avoid the rocks he throws by trying to jump past the top rock and you’ll be alright. He will go down easier if you have Bombman. 3 Bombs will get the job done. When he is dead grab the medallion to complete the stage. Cutman Next we take on Cutman. You are attacked when you immediately scroll right by Bunbi Heris. Kill them then continue on. You’ll be facing some beaks. Shoot them when they open up. Start climbing up, killing beaks as you go. At the top, just move right and the Supper Cutters won’t touch you. You’ll face a couple frogs which is no biggie. Now you come across some Suzies. Shoot them and climb up, killing the Suzies as you go. At the top, avoid the Super Cutters, kill the Bunbi Heris and grab the mega-life up if needed. Head down and be careful of the Full Metalls because they shot in an 8-way pattern. You only face two. At the bottom it’s that damn Big Eye again. Get past him and into the gate. Kill the Screw Drivers and face Cutman. If you got Gutsman, Just nail the sucker with the two rocks in the room to win. Grab the medallion. If you fail to kill him in two hits, then just cap him with all you got. Just avoid the Rolling Cutter he throws at you. Each time you shoot him, he gets knocked back. Elecman Elecman is the next victim. Use Cutman’s Rolling Cutter on the Gabyoalls that you face in the first 2 verical rooms. In the 3rd vertical room, Avoid 2 electrical barriers by moving when they blink off. Then climb up again. Kill the Double Eyed Zappers on the way up the ladder. At the very top, you’ll come across an option which is cliché for many Megaman games to follow. This obstacle consists of reappearing and disappearing blocks. Note the grid below in the order they appear 4 3 2 1 Climb up either ladder and in the next room, more blocks appear and disappear. 4 3 2 1 Climb up once again and now we finally move horizontally though temporarily. It’s not a good idea to get the big life up, just move forward and go up the ladder. Now you have two paths. Left ladder takes you through 3 Gabyoalls first and the right one consists of electrical barriers. Keep moving up and you’ll find the platform weapon. Use Gutsman to get to it. Now continue the treck up avoiding the gabyoalls and electric barriers along the way. The frogs pose no threat. Make it the top and go horizontal again and climb up again. Avoid the barriers, continue up and here goes the big eye again. Avoid him as always and head for the gate. Climb all the way up the ladder avoiding the electrical barriers and you face Elecman. This is your toughest boss. Nail him with the Rolling Cutter 3 times to destroy him. He can kill up in up to 3 hits so watch out. Iceman Next victim is Iceman. Watch your footing because this stage is slippery. Hey the guy’s name is Iceman so what you expect? You start off moving right and killing the Crazy Razy. Aim for the heads or else the top half will attack you similar to the Bumbi Heris. Next you gotta take a swim and make it through the Gabyoalls and Wave Missiles. At the end, kill the Suzies and collect the large life-up if needed then drop down. You will face those disappearing and reappearing blocks similar to the ones in Elecman’s stage only blue and bigger. They appear like this 7 6 5 4 2 3 1 The best strategy is stand on 1, wait, jump on 3 before 1 disappears, wait, jump on 5 before 3 disappears, 6, 7, and to the left and drop down. More disappearing blocks appear. There is a shortcut assuming you have the platform maker. Ignore the blocks and run right. When the blocks make it to the right, hop up the first two blocks and use the platform maker before the block you’re on disappears. Jump to the right. Normally you have to use the foot holders, but with the platform makers, it’s better. Move all the way right by holding the button to make the platform as long as you can then make another platform before the one you’re on vanishes. Repeat till you’re all the way to the right. There is a 1-up that is hard to get. Jump right against the wall and steer left to get to the 1- up. Collect the power-up in the room below. Normally, when you drop down you have to worry about the Big Eye but there is a shortcut most of you might discover by accident when you miss the 1-up. When you try to climb back up using the platform maker, you will warp to the screen below and have run past the Big Eye HAHA SUCKER! *Flips off Big Eye* Run right to the gate. Avoid the Wave Missiles and you’re off to fight Iceman. Fireman That is too obvious. Ice=water and water beats fire. So Fireman is who you go after next. Use Elecman on the Screwdrivers and climb up and move right. Head back down, move right, avoid the fire pillars and Changkeys then climb up. Grab the small life-ups if you need them. Avoid the fire pillars though. Climb up, and move right. You got fire barriers (similar to the elcectric barriers in Elecman’s stage) in addition to the pillars to deal with now. Try to make it through the best you can. When you climb all the way down, watch out for more fire pillars and Changkeys as you move right at the very bottom. When you climb up at the end, you’ll face a touch obstacle of making it through the “fire factory”. If you got the platform maker, you can avoid the obstacle by making a platform to the left, hop on it, and then hop right and move up the ladder. Head right then climb down. Be wary of the Gabyoalls and Wave Bombs. Keep moving and ignore the Changkeys and watch out for the fire pillars at the end as you reach the gate. Kill the screwdriver on the way to Fireman. Fireman has a pattern where he runs up, shoots a big Fireball and when you jump over it, a fire will be left burning where you are supposed to be if you didn’t jump. So steer right of left on the way down. Kill him with Iceman, 7 shots will do it. Bombman Last but not least is Bombman. Head right and kill the frogs (they finally become a problem). As you go right, bombs will rise from the pits and split into 4 mini-bombs and explode on the ground. The best way to avoid them is to run to the wall on the right standing on the ledge protruding from it (before the pit that each bomb comes out of). You’ll avoid 4 bombs and come across some Screwdrivers you can kill easily with Elecman. At the end, climb up 2 screens, be wary of the Beaks on the way, and head right again. You’ll come across Sniper Joe. Hit him with Iceman’s Ice Slasher. He’ll be frozen stiff, now just kill him without mercy. Continue right, deal with the Wave Bombs and Beaks anyway you can. Make it past the 3 Gabyoalls and climb up. Be careful of the Wave Bomb, when one leaves the screen, another enters depending on how high you are. Be careful of the spikes. Unlike the other Megaman’s you have no temporary invincibility to spikes after taking damage from enemies. When you make it to the top, Full Metalls will attack. Continue till you see a Sniper Joe. Freeze him and kill him to grab the 1-Up. Then go back and drop down. A Sniper Joe will be guarding the first gate to Bombman, freeze him and kill him, and then enter. Climb down and avoid the Suzies. It’s best to use Elecman here to kill them. After climbing down two screens you meet Bombman. Bombman hops all across the room throwing bombs with an explosion radius of one inch. Try to stay out of the radius. 7 hits with Fireman and it is over. Dr. Wily’s Castle 1st Wily Stage Congratulations, you made it to Dr. Wily’s Castle. To start things off, arm your Ice Slasher and run right. Freeze the Big Eyes in high jump. You can use Elecman or Gutsman to destroy the blocks at the end. Use Elecman since you use less energy. Freeze the fire pillar on its way down just low enough to step on, then do the same for the next one, the third doesn’t need to be stepped on, just jump for the ladder and climb up. Work your way to the ladder and don’t fall onto the spikes. Climb up and arm Fireman, use the barrier from the Fire Storm to kill the frogs that try to jump you while climbing up and head right. If you need the large life up then go for it, otherwise, destroy the blocks below and head down. Avoid the wave bombs and spikes while climbing down. The floor and ceiling are full of spikes. Instead of trusting the foot holders, make platforms instead. At the end, grab the two mini weapon ups and climb up. You’re going to have to make platforms here. Jump as high as you can to make a platform but low enough to jump on them. You need at least 4 if you are good to make it to the ladder. Once you climb, head right and here you’ll have your first ever battle with the Rock Monster, he appears in a whole lot of Megamans to come. Avoid his parts when he comes in, when he fully reassembles, shoot Elecman’s weapon at his eye. 2nd Wily Stage Start off killing the Bunbi Heris as you move right. When you drop, you’ll face Cutman. You have no blocks to throw at him so use your normal gun to kill him. Drop down and head right again. The next obstacle is Screwdrivers. They are less of a threat so avoid the shots if you can. At the end, you drop down and face Elecman again. 3 shots will kill him like before. Drop down, avoid the split bombs then climb down. Electrify the Suzies and go for the 1-up. Work your way down killing Suzies and Beaks till you come into a room where you fight a clone of yourself. He’ll use whatever weapon you got, use Elecman here too. Since he’ll get knocked back with any weapon anyway and Elecman does more damage. 3rd Wily Stage Work your way down killing Suzies and Screwdrivers, then at the bottom move right and a current will come in. The Wave Missiles and Wave Bombs are easy to jump over. You will face off against 7 bubble wraped fragments. Remember those from Megaman Battle Network series? Shoot the first 4 with normal shots then switch to Gutsman and kill the rest; the next one is faster than the last one. Final Wily Stage Upon starting, Double Eyed Zappers will appear as you climb the ladder, move right and kill the Screwdrivers. You come across a moving platform. Watch out because there is a long gap in-between it. Hop onto the block above then jump to the platform on the right. The best way to get the 1-up and the total recharge is to hang on the ladder and wait for the platform then jump down and get them then wait for the platforms next pass and hop up the ladder, climb up and get in the teleporter. You have a series of fights with the copies of 4 other remaining normal bosses. Kill them like before. Use Bombman on Gutsman. Throw an early bomb and bait him there. Now you face Wily himself, he fights in 2 forms. Use Fireman on the first form then use Elecman on the second. You have won the game. Sit back and enjoy the ending. Afterwards, you can keep playing if you like. Codes: Select pause cheat: Fire a weapon and each time you press select to unpause and pause, the weapon causes damage every step it passes through after unpausing. Elecman’s weapon gets the best benefit from this.