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A Sequel to F.E.A.R.

It's time for you to name your fear. 

One of the most thrilling single player shooting experiences in the last couple of years was undoubtedly Monolith's F.E.A.R.. It combined jaw-clenching scares with well-crafted firefights in claustrophobic arenas, making for an experience few gamers will forget. Developer Monolith and Warner Bros. are hoping to deliver even bigger on the action and frights when they release a sequel and they're looking for your help to make a new name for the game.

It seemed like a foregone conclusion that a sequel would come skittering out from the darkness to make another indelible impression on the gaming masses. What none of us really expected was the rift between then publisher Vivendi and Monolith over the franchise. So what happened? Well Vivendi still owns the F.E.A.R. name and plans to bring another game using that brand with a "2" at the end. Meanwhile, Monolith and Warner Brothers are bringing out a sequel within the universe made popular by the first F.E.A.R. title. Because they don't own the famous brand, they have to create a new identity for their established universe.To do this, they want to enlist you, the gamers, to create the best name for this new game that you can think of and submit the suggestions to nameyourfear.com up until June 22nd. Once they've picked out the best titles from the submissions, they'll then turn the same site into a voting booth for all comers. Just pop in and pick your favorite and cast your ballot. Who knows, you may see your own suggestion used in a high-profile title.

Warner Bros. and Monolith have sent a little tidbit our way to help you in your creative process so as not to totally ruin the plot for those that haven't played F.E.A.R. or its expansion F.E.A.R.: Extraction Point.

      A monstrous explosion devastates an American city: thousands dead, innumerable injured.

      Within the chaos, Alma awaits…

      A child born with extraordinary psychic power, Alma was once the center of an advanced weapons research program. The program was designed to breed psychic commanders who could telepathically control an army of bioengineered soldiers. Despite her potential, her power proved uncontrollable - with deadly results. The program was closed and buried.

      Some cruelty cannot remain hidden. Freed from the program's containment facility, Alma stalks a shattered city. Her motives are unknown.

      Sent by the government, you must seek out the answers to the unfolding catastrophe. As the line between reality and nightmare blurs, Alma's suffering has just become yours.

      Sometimes, ignorance is bliss… but not this time.
 
We'll be sure to let you know about the progress of the naming contest and fill you in on any new details coming our way about this latest title in Monolith's excellent catalog. 

  

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